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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/cmake_modules/VCMI_lib.cmake
Konstantin cffdabf48e lib: replace SDL usage to Boost one
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00

553 lines
20 KiB
CMake

macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
if(NOT DEFINED MAIN_LIB_DIR)
set(MAIN_LIB_DIR "${CMAKE_SOURCE_DIR}/lib")
endif()
set(lib_SRCS
${MAIN_LIB_DIR}/StdInc.cpp
${MAIN_LIB_DIR}/battle/AccessibilityInfo.cpp
${MAIN_LIB_DIR}/battle/BattleAction.cpp
${MAIN_LIB_DIR}/battle/BattleAttackInfo.cpp
${MAIN_LIB_DIR}/battle/BattleHex.cpp
${MAIN_LIB_DIR}/battle/BattleInfo.cpp
${MAIN_LIB_DIR}/battle/BattleProxy.cpp
${MAIN_LIB_DIR}/battle/BattleStateInfoForRetreat.cpp
${MAIN_LIB_DIR}/battle/CBattleInfoCallback.cpp
${MAIN_LIB_DIR}/battle/CBattleInfoEssentials.cpp
${MAIN_LIB_DIR}/battle/CCallbackBase.cpp
${MAIN_LIB_DIR}/battle/CObstacleInstance.cpp
${MAIN_LIB_DIR}/battle/CPlayerBattleCallback.cpp
${MAIN_LIB_DIR}/battle/CUnitState.cpp
${MAIN_LIB_DIR}/battle/DamageCalculator.cpp
${MAIN_LIB_DIR}/battle/Destination.cpp
${MAIN_LIB_DIR}/battle/IBattleState.cpp
${MAIN_LIB_DIR}/battle/ReachabilityInfo.cpp
${MAIN_LIB_DIR}/battle/SideInBattle.cpp
${MAIN_LIB_DIR}/battle/SiegeInfo.cpp
${MAIN_LIB_DIR}/battle/Unit.cpp
${MAIN_LIB_DIR}/events/ApplyDamage.cpp
${MAIN_LIB_DIR}/events/GameResumed.cpp
${MAIN_LIB_DIR}/events/ObjectVisitEnded.cpp
${MAIN_LIB_DIR}/events/ObjectVisitStarted.cpp
${MAIN_LIB_DIR}/events/PlayerGotTurn.cpp
${MAIN_LIB_DIR}/events/TurnStarted.cpp
${MAIN_LIB_DIR}/filesystem/AdapterLoaders.cpp
${MAIN_LIB_DIR}/filesystem/CArchiveLoader.cpp
${MAIN_LIB_DIR}/filesystem/CBinaryReader.cpp
${MAIN_LIB_DIR}/filesystem/CCompressedStream.cpp
${MAIN_LIB_DIR}/filesystem/CFileInputStream.cpp
${MAIN_LIB_DIR}/filesystem/CFilesystemLoader.cpp
${MAIN_LIB_DIR}/filesystem/CMemoryBuffer.cpp
${MAIN_LIB_DIR}/filesystem/CMemoryStream.cpp
${MAIN_LIB_DIR}/filesystem/CZipLoader.cpp
${MAIN_LIB_DIR}/filesystem/CZipSaver.cpp
${MAIN_LIB_DIR}/filesystem/FileInfo.cpp
${MAIN_LIB_DIR}/filesystem/FileStream.cpp
${MAIN_LIB_DIR}/filesystem/Filesystem.cpp
${MAIN_LIB_DIR}/filesystem/MinizipExtensions.cpp
${MAIN_LIB_DIR}/filesystem/ResourceID.cpp
${MAIN_LIB_DIR}/logging/CBasicLogConfigurator.cpp
${MAIN_LIB_DIR}/logging/CLogger.cpp
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.cpp
${MAIN_LIB_DIR}/mapObjects/CBank.cpp
${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.cpp
${MAIN_LIB_DIR}/mapObjects/CGMarket.cpp
${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.cpp
${MAIN_LIB_DIR}/mapObjects/CGTownInstance.cpp
${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.cpp
${MAIN_LIB_DIR}/mapObjects/CObjectHandler.cpp
${MAIN_LIB_DIR}/mapObjects/CommonConstructors.cpp
${MAIN_LIB_DIR}/mapObjects/CQuest.cpp
${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.cpp
${MAIN_LIB_DIR}/mapObjects/CRewardableObject.cpp
${MAIN_LIB_DIR}/mapObjects/JsonRandom.cpp
${MAIN_LIB_DIR}/mapObjects/MiscObjects.cpp
${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.cpp
${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
${MAIN_LIB_DIR}/mapping/CMap.cpp
${MAIN_LIB_DIR}/mapping/CMapEditManager.cpp
${MAIN_LIB_DIR}/mapping/CMapInfo.cpp
${MAIN_LIB_DIR}/mapping/CMapOperation.cpp
${MAIN_LIB_DIR}/mapping/CMapService.cpp
${MAIN_LIB_DIR}/mapping/MapEditUtils.cpp
${MAIN_LIB_DIR}/mapping/MapFormatH3M.cpp
${MAIN_LIB_DIR}/mapping/MapFormatJson.cpp
${MAIN_LIB_DIR}/registerTypes/RegisterTypes.cpp
${MAIN_LIB_DIR}/registerTypes/TypesClientPacks1.cpp
${MAIN_LIB_DIR}/registerTypes/TypesClientPacks2.cpp
${MAIN_LIB_DIR}/registerTypes/TypesMapObjects1.cpp
${MAIN_LIB_DIR}/registerTypes/TypesMapObjects2.cpp
${MAIN_LIB_DIR}/registerTypes/TypesMapObjects3.cpp
${MAIN_LIB_DIR}/registerTypes/TypesLobbyPacks.cpp
${MAIN_LIB_DIR}/registerTypes/TypesServerPacks.cpp
${MAIN_LIB_DIR}/rmg/RmgArea.cpp
${MAIN_LIB_DIR}/rmg/RmgObject.cpp
${MAIN_LIB_DIR}/rmg/RmgPath.cpp
${MAIN_LIB_DIR}/rmg/CMapGenerator.cpp
${MAIN_LIB_DIR}/rmg/CMapGenOptions.cpp
${MAIN_LIB_DIR}/rmg/CRmgTemplate.cpp
${MAIN_LIB_DIR}/rmg/CRmgTemplateStorage.cpp
${MAIN_LIB_DIR}/rmg/CZonePlacer.cpp
${MAIN_LIB_DIR}/rmg/TileInfo.cpp
${MAIN_LIB_DIR}/rmg/Zone.cpp
${MAIN_LIB_DIR}/rmg/Functions.cpp
${MAIN_LIB_DIR}/rmg/ObjectManager.cpp
${MAIN_LIB_DIR}/rmg/RoadPlacer.cpp
${MAIN_LIB_DIR}/rmg/TreasurePlacer.cpp
${MAIN_LIB_DIR}/rmg/RmgMap.cpp
${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.cpp
${MAIN_LIB_DIR}/rmg/WaterAdopter.cpp
${MAIN_LIB_DIR}/rmg/TownPlacer.cpp
${MAIN_LIB_DIR}/rmg/WaterProxy.cpp
${MAIN_LIB_DIR}/rmg/WaterRoutes.cpp
${MAIN_LIB_DIR}/rmg/RockPlacer.cpp
${MAIN_LIB_DIR}/rmg/ObstaclePlacer.cpp
${MAIN_LIB_DIR}/rmg/RiverPlacer.cpp
${MAIN_LIB_DIR}/rmg/TerrainPainter.cpp
${MAIN_LIB_DIR}/serializer/BinaryDeserializer.cpp
${MAIN_LIB_DIR}/serializer/BinarySerializer.cpp
${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.cpp
${MAIN_LIB_DIR}/serializer/CMemorySerializer.cpp
${MAIN_LIB_DIR}/serializer/Connection.cpp
${MAIN_LIB_DIR}/serializer/CSerializer.cpp
${MAIN_LIB_DIR}/serializer/CTypeList.cpp
${MAIN_LIB_DIR}/serializer/JsonDeserializer.cpp
${MAIN_LIB_DIR}/serializer/JsonSerializeFormat.cpp
${MAIN_LIB_DIR}/serializer/JsonSerializer.cpp
${MAIN_LIB_DIR}/serializer/JsonUpdater.cpp
${MAIN_LIB_DIR}/spells/AbilityCaster.cpp
${MAIN_LIB_DIR}/spells/AdventureSpellMechanics.cpp
${MAIN_LIB_DIR}/spells/BattleSpellMechanics.cpp
${MAIN_LIB_DIR}/spells/BonusCaster.cpp
${MAIN_LIB_DIR}/spells/CSpellHandler.cpp
${MAIN_LIB_DIR}/spells/ISpellMechanics.cpp
${MAIN_LIB_DIR}/spells/Problem.cpp
${MAIN_LIB_DIR}/spells/ProxyCaster.cpp
${MAIN_LIB_DIR}/spells/TargetCondition.cpp
${MAIN_LIB_DIR}/spells/ViewSpellInt.cpp
${MAIN_LIB_DIR}/spells/effects/Catapult.cpp
${MAIN_LIB_DIR}/spells/effects/Clone.cpp
${MAIN_LIB_DIR}/spells/effects/Damage.cpp
${MAIN_LIB_DIR}/spells/effects/DemonSummon.cpp
${MAIN_LIB_DIR}/spells/effects/Dispel.cpp
${MAIN_LIB_DIR}/spells/effects/Effect.cpp
${MAIN_LIB_DIR}/spells/effects/Effects.cpp
${MAIN_LIB_DIR}/spells/effects/Heal.cpp
${MAIN_LIB_DIR}/spells/effects/LocationEffect.cpp
${MAIN_LIB_DIR}/spells/effects/Obstacle.cpp
${MAIN_LIB_DIR}/spells/effects/Registry.cpp
${MAIN_LIB_DIR}/spells/effects/UnitEffect.cpp
${MAIN_LIB_DIR}/spells/effects/Summon.cpp
${MAIN_LIB_DIR}/spells/effects/Teleport.cpp
${MAIN_LIB_DIR}/spells/effects/Timed.cpp
${MAIN_LIB_DIR}/spells/effects/RemoveObstacle.cpp
${MAIN_LIB_DIR}/spells/effects/Sacrifice.cpp
${MAIN_LIB_DIR}/vstd/StringUtils.cpp
${MAIN_LIB_DIR}/BattleFieldHandler.cpp
${MAIN_LIB_DIR}/CAndroidVMHelper.cpp
${MAIN_LIB_DIR}/CArtHandler.cpp
${MAIN_LIB_DIR}/CBonusTypeHandler.cpp
${MAIN_LIB_DIR}/CBuildingHandler.cpp
${MAIN_LIB_DIR}/CConfigHandler.cpp
${MAIN_LIB_DIR}/CConsoleHandler.cpp
${MAIN_LIB_DIR}/CCreatureHandler.cpp
${MAIN_LIB_DIR}/CCreatureSet.cpp
${MAIN_LIB_DIR}/CGameInfoCallback.cpp
${MAIN_LIB_DIR}/CGameInterface.cpp
${MAIN_LIB_DIR}/CGameState.cpp
${MAIN_LIB_DIR}/CGeneralTextHandler.cpp
${MAIN_LIB_DIR}/CHeroHandler.cpp
${MAIN_LIB_DIR}/CModHandler.cpp
${MAIN_LIB_DIR}/CPathfinder.cpp
${MAIN_LIB_DIR}/CPlayerState.cpp
${MAIN_LIB_DIR}/CRandomGenerator.cpp
${MAIN_LIB_DIR}/CScriptingModule.cpp
${MAIN_LIB_DIR}/CSkillHandler.cpp
${MAIN_LIB_DIR}/CStack.cpp
${MAIN_LIB_DIR}/CThreadHelper.cpp
${MAIN_LIB_DIR}/CTownHandler.cpp
${MAIN_LIB_DIR}/GameConstants.cpp
${MAIN_LIB_DIR}/HeroBonus.cpp
${MAIN_LIB_DIR}/IGameCallback.cpp
${MAIN_LIB_DIR}/IHandlerBase.cpp
${MAIN_LIB_DIR}/JsonDetail.cpp
${MAIN_LIB_DIR}/JsonNode.cpp
${MAIN_LIB_DIR}/LoadProgress.cpp
${MAIN_LIB_DIR}/LogicalExpression.cpp
${MAIN_LIB_DIR}/NetPacksLib.cpp
${MAIN_LIB_DIR}/ObstacleHandler.cpp
${MAIN_LIB_DIR}/StartInfo.cpp
${MAIN_LIB_DIR}/ResourceSet.cpp
${MAIN_LIB_DIR}/RiverHandler.cpp
${MAIN_LIB_DIR}/RoadHandler.cpp
${MAIN_LIB_DIR}/ScriptHandler.cpp
${MAIN_LIB_DIR}/TerrainHandler.cpp
${MAIN_LIB_DIR}/VCMIDirs.cpp
${MAIN_LIB_DIR}/VCMI_Lib.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
# Version.cpp is a generated file
if(ENABLE_GITVERSION)
list(APPEND lib_SRCS ${CMAKE_BINARY_DIR}/Version.cpp)
set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp
PROPERTIES GENERATED TRUE
)
endif()
set(lib_HEADERS
${MAIN_LIB_DIR}/../include/vstd/CLoggerBase.h
${MAIN_LIB_DIR}/../Global.h
${MAIN_LIB_DIR}/StdInc.h
${MAIN_LIB_DIR}/../include/vstd/ContainerUtils.h
${MAIN_LIB_DIR}/../include/vstd/RNG.h
${MAIN_LIB_DIR}/../include/vstd/StringUtils.h
${MAIN_LIB_DIR}/../include/vcmi/events/ApplyDamage.h
${MAIN_LIB_DIR}/../include/vcmi/events/Event.h
${MAIN_LIB_DIR}/../include/vcmi/events/EventBus.h
${MAIN_LIB_DIR}/../include/vcmi/events/SubscriptionRegistry.h
${MAIN_LIB_DIR}/../include/vcmi/scripting/Service.h
${MAIN_LIB_DIR}/../include/vcmi/spells/Caster.h
${MAIN_LIB_DIR}/../include/vcmi/spells/Magic.h
${MAIN_LIB_DIR}/../include/vcmi/spells/Service.h
${MAIN_LIB_DIR}/../include/vcmi/spells/Spell.h
${MAIN_LIB_DIR}/../include/vcmi/Artifact.h
${MAIN_LIB_DIR}/../include/vcmi/ArtifactService.h
${MAIN_LIB_DIR}/../include/vcmi/Creature.h
${MAIN_LIB_DIR}/../include/vcmi/CreatureService.h
${MAIN_LIB_DIR}/../include/vcmi/Entity.h
${MAIN_LIB_DIR}/../include/vcmi/Environment.h
${MAIN_LIB_DIR}/../include/vcmi/Services.h
${MAIN_LIB_DIR}/battle/AccessibilityInfo.h
${MAIN_LIB_DIR}/battle/BattleAction.h
${MAIN_LIB_DIR}/battle/BattleAttackInfo.h
${MAIN_LIB_DIR}/battle/BattleHex.h
${MAIN_LIB_DIR}/battle/BattleInfo.h
${MAIN_LIB_DIR}/battle/BattleStateInfoForRetreat.h
${MAIN_LIB_DIR}/battle/BattleProxy.h
${MAIN_LIB_DIR}/battle/CBattleInfoCallback.h
${MAIN_LIB_DIR}/battle/CBattleInfoEssentials.h
${MAIN_LIB_DIR}/battle/CCallbackBase.h
${MAIN_LIB_DIR}/battle/CObstacleInstance.h
${MAIN_LIB_DIR}/battle/CPlayerBattleCallback.h
${MAIN_LIB_DIR}/battle/CUnitState.h
${MAIN_LIB_DIR}/battle/DamageCalculator.h
${MAIN_LIB_DIR}/battle/Destination.h
${MAIN_LIB_DIR}/battle/IBattleInfoCallback.h
${MAIN_LIB_DIR}/battle/IBattleState.h
${MAIN_LIB_DIR}/battle/IUnitInfo.h
${MAIN_LIB_DIR}/battle/ReachabilityInfo.h
${MAIN_LIB_DIR}/battle/SideInBattle.h
${MAIN_LIB_DIR}/battle/SiegeInfo.h
${MAIN_LIB_DIR}/battle/Unit.h
${MAIN_LIB_DIR}/events/ApplyDamage.h
${MAIN_LIB_DIR}/events/GameResumed.h
${MAIN_LIB_DIR}/events/ObjectVisitEnded.h
${MAIN_LIB_DIR}/events/ObjectVisitStarted.h
${MAIN_LIB_DIR}/events/PlayerGotTurn.h
${MAIN_LIB_DIR}/events/TurnStarted.h
${MAIN_LIB_DIR}/filesystem/AdapterLoaders.h
${MAIN_LIB_DIR}/filesystem/CArchiveLoader.h
${MAIN_LIB_DIR}/filesystem/CBinaryReader.h
${MAIN_LIB_DIR}/filesystem/CCompressedStream.h
${MAIN_LIB_DIR}/filesystem/CFileInputStream.h
${MAIN_LIB_DIR}/filesystem/CFilesystemLoader.h
${MAIN_LIB_DIR}/filesystem/CInputOutputStream.h
${MAIN_LIB_DIR}/filesystem/CInputStream.h
${MAIN_LIB_DIR}/filesystem/CMemoryBuffer.h
${MAIN_LIB_DIR}/filesystem/CMemoryStream.h
${MAIN_LIB_DIR}/filesystem/COutputStream.h
${MAIN_LIB_DIR}/filesystem/CStream.h
${MAIN_LIB_DIR}/filesystem/CZipLoader.h
${MAIN_LIB_DIR}/filesystem/CZipSaver.h
${MAIN_LIB_DIR}/filesystem/FileInfo.h
${MAIN_LIB_DIR}/filesystem/FileStream.h
${MAIN_LIB_DIR}/filesystem/Filesystem.h
${MAIN_LIB_DIR}/filesystem/ISimpleResourceLoader.h
${MAIN_LIB_DIR}/filesystem/MinizipExtensions.h
${MAIN_LIB_DIR}/filesystem/ResourceID.h
${MAIN_LIB_DIR}/logging/CBasicLogConfigurator.h
${MAIN_LIB_DIR}/logging/CLogger.h
${MAIN_LIB_DIR}/mapObjects/CArmedInstance.h
${MAIN_LIB_DIR}/mapObjects/CBank.h
${MAIN_LIB_DIR}/mapObjects/CGHeroInstance.h
${MAIN_LIB_DIR}/mapObjects/CGMarket.h
${MAIN_LIB_DIR}/mapObjects/CGPandoraBox.h
${MAIN_LIB_DIR}/mapObjects/CGTownInstance.h
${MAIN_LIB_DIR}/mapObjects/CObjectClassesHandler.h
${MAIN_LIB_DIR}/mapObjects/CObjectHandler.h
${MAIN_LIB_DIR}/mapObjects/CommonConstructors.h
${MAIN_LIB_DIR}/mapObjects/CQuest.h
${MAIN_LIB_DIR}/mapObjects/CRewardableConstructor.h
${MAIN_LIB_DIR}/mapObjects/CRewardableObject.h
${MAIN_LIB_DIR}/mapObjects/JsonRandom.h
${MAIN_LIB_DIR}/mapObjects/MapObjects.h
${MAIN_LIB_DIR}/mapObjects/MiscObjects.h
${MAIN_LIB_DIR}/mapObjects/ObjectTemplate.h
${MAIN_LIB_DIR}/mapping/CCampaignHandler.h
${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
${MAIN_LIB_DIR}/mapping/CMapDefines.h
${MAIN_LIB_DIR}/mapping/CMapEditManager.h
${MAIN_LIB_DIR}/mapping/CMap.h
${MAIN_LIB_DIR}/mapping/CMapInfo.h
${MAIN_LIB_DIR}/mapping/CMapOperation.h
${MAIN_LIB_DIR}/mapping/CMapService.h
${MAIN_LIB_DIR}/mapping/MapEditUtils.h
${MAIN_LIB_DIR}/mapping/MapFormatH3M.h
${MAIN_LIB_DIR}/mapping/MapFormatJson.h
${MAIN_LIB_DIR}/registerTypes/RegisterTypes.h
${MAIN_LIB_DIR}/rmg/RmgArea.h
${MAIN_LIB_DIR}/rmg/RmgObject.h
${MAIN_LIB_DIR}/rmg/RmgPath.h
${MAIN_LIB_DIR}/rmg/CMapGenerator.h
${MAIN_LIB_DIR}/rmg/CMapGenOptions.h
${MAIN_LIB_DIR}/rmg/CRmgTemplate.h
${MAIN_LIB_DIR}/rmg/CRmgTemplateStorage.h
${MAIN_LIB_DIR}/rmg/CZonePlacer.h
${MAIN_LIB_DIR}/rmg/TileInfo.h
${MAIN_LIB_DIR}/rmg/Zone.h
${MAIN_LIB_DIR}/rmg/Functions.h
${MAIN_LIB_DIR}/rmg/ObjectManager.h
${MAIN_LIB_DIR}/rmg/RoadPlacer.h
${MAIN_LIB_DIR}/rmg/TreasurePlacer.h
${MAIN_LIB_DIR}/rmg/RmgMap.h
${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.h
${MAIN_LIB_DIR}/rmg/WaterAdopter.h
${MAIN_LIB_DIR}/rmg/TownPlacer.h
${MAIN_LIB_DIR}/rmg/WaterProxy.h
${MAIN_LIB_DIR}/rmg/WaterRoutes.h
${MAIN_LIB_DIR}/rmg/RockPlacer.h
${MAIN_LIB_DIR}/rmg/ObstaclePlacer.h
${MAIN_LIB_DIR}/rmg/RiverPlacer.h
${MAIN_LIB_DIR}/rmg/TerrainPainter.h
${MAIN_LIB_DIR}/rmg/float3.h
${MAIN_LIB_DIR}/serializer/BinaryDeserializer.h
${MAIN_LIB_DIR}/serializer/BinarySerializer.h
${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.h
${MAIN_LIB_DIR}/serializer/CMemorySerializer.h
${MAIN_LIB_DIR}/serializer/Connection.h
${MAIN_LIB_DIR}/serializer/CSerializer.h
${MAIN_LIB_DIR}/serializer/CTypeList.h
${MAIN_LIB_DIR}/serializer/JsonDeserializer.h
${MAIN_LIB_DIR}/serializer/JsonSerializeFormat.h
${MAIN_LIB_DIR}/serializer/JsonSerializer.h
${MAIN_LIB_DIR}/serializer/JsonUpdater.h
${MAIN_LIB_DIR}/serializer/Cast.h
${MAIN_LIB_DIR}/spells/AbilityCaster.h
${MAIN_LIB_DIR}/spells/AdventureSpellMechanics.h
${MAIN_LIB_DIR}/spells/BattleSpellMechanics.h
${MAIN_LIB_DIR}/spells/BonusCaster.h
${MAIN_LIB_DIR}/spells/CSpellHandler.h
${MAIN_LIB_DIR}/spells/ISpellMechanics.h
${MAIN_LIB_DIR}/spells/Problem.h
${MAIN_LIB_DIR}/spells/ProxyCaster.h
${MAIN_LIB_DIR}/spells/TargetCondition.h
${MAIN_LIB_DIR}/spells/ViewSpellInt.h
${MAIN_LIB_DIR}/spells/effects/Catapult.h
${MAIN_LIB_DIR}/spells/effects/Clone.h
${MAIN_LIB_DIR}/spells/effects/Damage.h
${MAIN_LIB_DIR}/spells/effects/DemonSummon.h
${MAIN_LIB_DIR}/spells/effects/Dispel.h
${MAIN_LIB_DIR}/spells/effects/Effect.h
${MAIN_LIB_DIR}/spells/effects/Effects.h
${MAIN_LIB_DIR}/spells/effects/EffectsFwd.h
${MAIN_LIB_DIR}/spells/effects/Heal.h
${MAIN_LIB_DIR}/spells/effects/LocationEffect.h
${MAIN_LIB_DIR}/spells/effects/Obstacle.h
${MAIN_LIB_DIR}/spells/effects/Registry.h
${MAIN_LIB_DIR}/spells/effects/UnitEffect.h
${MAIN_LIB_DIR}/spells/effects/Summon.h
${MAIN_LIB_DIR}/spells/effects/Teleport.h
${MAIN_LIB_DIR}/spells/effects/Timed.h
${MAIN_LIB_DIR}/spells/effects/RemoveObstacle.h
${MAIN_LIB_DIR}/spells/effects/Sacrifice.h
${MAIN_LIB_DIR}/AI_Base.h
${MAIN_LIB_DIR}/BattleFieldHandler.h
${MAIN_LIB_DIR}/CAndroidVMHelper.h
${MAIN_LIB_DIR}/CArtHandler.h
${MAIN_LIB_DIR}/CBonusTypeHandler.h
${MAIN_LIB_DIR}/CBuildingHandler.h
${MAIN_LIB_DIR}/CConfigHandler.h
${MAIN_LIB_DIR}/CConsoleHandler.h
${MAIN_LIB_DIR}/CCreatureHandler.h
${MAIN_LIB_DIR}/CCreatureSet.h
${MAIN_LIB_DIR}/CGameInfoCallback.h
${MAIN_LIB_DIR}/CGameInterface.h
${MAIN_LIB_DIR}/CGameStateFwd.h
${MAIN_LIB_DIR}/CGameState.h
${MAIN_LIB_DIR}/CGeneralTextHandler.h
${MAIN_LIB_DIR}/CHeroHandler.h
${MAIN_LIB_DIR}/CModHandler.h
${MAIN_LIB_DIR}/CondSh.h
${MAIN_LIB_DIR}/ConstTransitivePtr.h
${MAIN_LIB_DIR}/Color.h
${MAIN_LIB_DIR}/CPathfinder.h
${MAIN_LIB_DIR}/CPlayerState.h
${MAIN_LIB_DIR}/CRandomGenerator.h
${MAIN_LIB_DIR}/CScriptingModule.h
${MAIN_LIB_DIR}/CSkillHandler.h
${MAIN_LIB_DIR}/CSoundBase.h
${MAIN_LIB_DIR}/CStack.h
${MAIN_LIB_DIR}/CStopWatch.h
${MAIN_LIB_DIR}/CThreadHelper.h
${MAIN_LIB_DIR}/CTownHandler.h
${MAIN_LIB_DIR}/FunctionList.h
${MAIN_LIB_DIR}/GameConstants.h
${MAIN_LIB_DIR}/HeroBonus.h
${MAIN_LIB_DIR}/IBonusTypeHandler.h
${MAIN_LIB_DIR}/IGameCallback.h
${MAIN_LIB_DIR}/IGameEventsReceiver.h
${MAIN_LIB_DIR}/IHandlerBase.h
${MAIN_LIB_DIR}/int3.h
${MAIN_LIB_DIR}/Interprocess.h
${MAIN_LIB_DIR}/JsonDetail.h
${MAIN_LIB_DIR}/JsonNode.h
${MAIN_LIB_DIR}/LoadProgress.h
${MAIN_LIB_DIR}/LogicalExpression.h
${MAIN_LIB_DIR}/NetPacksBase.h
${MAIN_LIB_DIR}/NetPacks.h
${MAIN_LIB_DIR}/NetPacksLobby.h
${MAIN_LIB_DIR}/ObstacleHandler.h
${MAIN_LIB_DIR}/PathfinderUtil.h
${MAIN_LIB_DIR}/Point.h
${MAIN_LIB_DIR}/Rect.h
${MAIN_LIB_DIR}/Rect.cpp
${MAIN_LIB_DIR}/ResourceSet.h
${MAIN_LIB_DIR}/RiverHandler.h
${MAIN_LIB_DIR}/RoadHandler.h
${MAIN_LIB_DIR}/ScriptHandler.h
${MAIN_LIB_DIR}/ScopeGuard.h
${MAIN_LIB_DIR}/StartInfo.h
${MAIN_LIB_DIR}/StringConstants.h
${MAIN_LIB_DIR}/TerrainHandler.h
${MAIN_LIB_DIR}/UnlockGuard.h
${MAIN_LIB_DIR}/VCMIDirs.h
${MAIN_LIB_DIR}/vcmi_endian.h
${MAIN_LIB_DIR}/VCMI_Lib.h
)
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(${TARGET_NAME} ${LIBRARY_TYPE} ${lib_SRCS} ${lib_HEADERS})
set_target_properties(${TARGET_NAME} PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(${TARGET_NAME} PUBLIC
minizip::minizip ZLIB::ZLIB
${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
)
if(APPLE_IOS)
target_link_libraries(${TARGET_NAME} PUBLIC iOS_utils)
endif()
target_include_directories(${TARGET_NAME}
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${MAIN_LIB_DIR}/..
PUBLIC ${MAIN_LIB_DIR}/../include
PUBLIC ${MAIN_LIB_DIR}
)
if(WIN32)
set_target_properties(${TARGET_NAME}
PROPERTIES
OUTPUT_NAME "VCMI_lib"
PROJECT_LABEL "VCMI_lib"
)
endif()
if(ANDROID)
return()
endif()
vcmi_set_output_dir(${TARGET_NAME} "")
enable_pch(${TARGET_NAME})
# We want to deploy assets into build directory for easier debugging without install
if(COPY_CONFIG_ON_BUILD)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
COMMAND ${CMAKE_COMMAND} -E copy_directory ${MAIN_LIB_DIR}/../config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
COMMAND ${CMAKE_COMMAND} -E copy_directory ${MAIN_LIB_DIR}/../Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
)
endif()
# Update version before vcmi compiling
if(TARGET update_version)
add_dependencies(${TARGET_NAME} update_version)
endif()
if("${LIBRARY_TYPE}" STREQUAL SHARED)
install(TARGETS ${TARGET_NAME} RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
endif()
if(APPLE_IOS AND NOT USING_CONAN)
get_target_property(LINKED_LIBS ${TARGET_NAME} LINK_LIBRARIES)
foreach(LINKED_LIB IN LISTS LINKED_LIBS)
if(NOT TARGET ${LINKED_LIB})
if(LINKED_LIB MATCHES "\\${CMAKE_SHARED_LIBRARY_SUFFIX}$")
install(FILES ${LINKED_LIB} DESTINATION ${LIB_DIR})
endif()
continue()
endif()
get_target_property(LIB_TYPE ${LINKED_LIB} TYPE)
if(NOT LIB_TYPE STREQUAL "SHARED_LIBRARY")
continue()
endif()
get_target_property(_aliased ${LINKED_LIB} ALIASED_TARGET)
if(_aliased)
set(LINKED_LIB_REAL ${_aliased})
else()
set(LINKED_LIB_REAL ${LINKED_LIB})
endif()
get_target_property(_imported ${LINKED_LIB_REAL} IMPORTED)
if(_imported)
set(INSTALL_TYPE IMPORTED_RUNTIME_ARTIFACTS)
get_target_property(BOOST_DEPENDENCIES ${LINKED_LIB_REAL} INTERFACE_LINK_LIBRARIES)
foreach(BOOST_DEPENDENCY IN LISTS BOOST_DEPENDENCIES)
get_target_property(BOOST_DEPENDENCY_TYPE ${BOOST_DEPENDENCY} TYPE)
if(BOOST_DEPENDENCY_TYPE STREQUAL "SHARED_LIBRARY")
install(IMPORTED_RUNTIME_ARTIFACTS ${BOOST_DEPENDENCY} LIBRARY DESTINATION ${LIB_DIR})
endif()
endforeach()
else()
set(INSTALL_TYPE TARGETS)
endif()
install(${INSTALL_TYPE} ${LINKED_LIB_REAL} LIBRARY DESTINATION ${LIB_DIR})
endforeach()
endif()
endmacro()