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vcmi/client/windows/CKingdomInterface.cpp
2024-05-24 21:22:08 +02:00

1028 lines
32 KiB
C++

/*
* CKingdomInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CKingdomInterface.h"
#include "CCastleInterface.h"
#include "CPlayerState.h"
#include "InfoWindows.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../adventureMap/CResDataBar.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/CGarrisonInt.h"
#include "../widgets/TextControls.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/Buttons.h"
#include "../widgets/ObjectLists.h"
#include "../windows/CMarketWindow.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
static const std::string OVERVIEW_BACKGROUND = "OvCast.pcx";
static const size_t OVERVIEW_SIZE = 4;
InfoBox::InfoBox(Point position, InfoPos Pos, InfoSize Size, std::shared_ptr<IInfoBoxData> Data):
size(Size),
infoPos(Pos),
data(Data),
value(nullptr),
name(nullptr)
{
assert(data);
addUsedEvents(LCLICK | SHOW_POPUP);
EFonts font = (size < SIZE_MEDIUM)? FONT_SMALL: FONT_MEDIUM;
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos+=position;
image = std::make_shared<CAnimImage>(data->getImageName(size), data->getImageIndex());
pos = image->pos;
switch(infoPos)
{
case POS_CORNER:
value = std::make_shared<CLabel>(pos.w, pos.h, font, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, data->getValueText());
break;
case POS_INSIDE:
value = std::make_shared<CLabel>(pos.w/2, pos.h-6, font, ETextAlignment::CENTER, Colors::WHITE, data->getValueText());
break;
case POS_UP_DOWN:
name = std::make_shared<CLabel>(pos.w/2, -12, font, ETextAlignment::CENTER, Colors::WHITE, data->getNameText());
[[fallthrough]];
case POS_DOWN:
value = std::make_shared<CLabel>(pos.w/2, pos.h+8, font, ETextAlignment::CENTER, Colors::WHITE, data->getValueText());
break;
case POS_RIGHT:
name = std::make_shared<CLabel>(pos.w+6, 6, font, ETextAlignment::TOPLEFT, Colors::WHITE, data->getNameText());
value = std::make_shared<CLabel>(pos.w+6, pos.h-16, font, ETextAlignment::TOPLEFT, Colors::WHITE, data->getValueText());
break;
}
if(name)
pos = pos.include(name->pos);
if(value)
pos = pos.include(value->pos);
hover = std::make_shared<CHoverableArea>();
hover->hoverText = data->getHoverText();
hover->pos = pos;
}
InfoBox::~InfoBox() = default;
void InfoBox::showPopupWindow(const Point & cursorPosition)
{
std::shared_ptr<CComponent> comp;
std::string text;
data->prepareMessage(text, comp);
if (comp)
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
else if (!text.empty())
CRClickPopup::createAndPush(text);
}
void InfoBox::clickPressed(const Point & cursorPosition)
{
std::shared_ptr<CComponent> comp;
std::string text;
data->prepareMessage(text, comp);
if(comp)
LOCPLINT->showInfoDialog(text, CInfoWindow::TCompsInfo(1, comp));
}
IInfoBoxData::IInfoBoxData(InfoType Type)
: type(Type)
{
}
InfoBoxAbstractHeroData::InfoBoxAbstractHeroData(InfoType Type)
: IInfoBoxData(Type)
{
}
std::string InfoBoxAbstractHeroData::getValueText()
{
switch (type)
{
case HERO_MANA:
case HERO_EXPERIENCE:
case HERO_PRIMARY_SKILL:
return std::to_string(getValue());
case HERO_SPECIAL:
return CGI->generaltexth->jktexts[5];
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
if (value)
return CGI->generaltexth->levels[value];
else
return "";
}
default:
logGlobal->error("Invalid InfoBox info type");
}
return "";
}
std::string InfoBoxAbstractHeroData::getNameText()
{
switch (type)
{
case HERO_PRIMARY_SKILL:
return CGI->generaltexth->primarySkillNames[getSubID()];
case HERO_MANA:
return CGI->generaltexth->allTexts[387];
case HERO_EXPERIENCE:
return CGI->generaltexth->jktexts[6];
case HERO_SPECIAL:
return CGI->heroh->objects[getSubID()]->getSpecialtyNameTranslated();
case HERO_SECONDARY_SKILL:
if (getValue())
return CGI->skillh->getByIndex(getSubID())->getNameTranslated();
else
return "";
default:
logGlobal->error("Invalid InfoBox info type");
}
return "";
}
AnimationPath InfoBoxAbstractHeroData::getImageName(InfoBox::InfoSize size)
{
//TODO: sizes
switch(size)
{
case InfoBox::SIZE_SMALL:
{
switch(type)
{
case HERO_PRIMARY_SKILL:
case HERO_MANA:
case HERO_EXPERIENCE:
return AnimationPath::builtin("PSKIL32");
case HERO_SPECIAL:
return AnimationPath::builtin("UN32");
case HERO_SECONDARY_SKILL:
return AnimationPath::builtin("SECSK32");
default:
assert(0);
}
}
case InfoBox::SIZE_BIG:
{
switch(type)
{
case HERO_PRIMARY_SKILL:
case HERO_MANA:
case HERO_EXPERIENCE:
return AnimationPath::builtin("PSKIL42");
case HERO_SPECIAL:
return AnimationPath::builtin("UN44");
case HERO_SECONDARY_SKILL:
return AnimationPath::builtin("SECSKILL");
default:
assert(0);
}
}
default:
assert(0);
}
return {};
}
std::string InfoBoxAbstractHeroData::getHoverText()
{
//TODO: any texts here?
return "";
}
size_t InfoBoxAbstractHeroData::getImageIndex()
{
switch (type)
{
case HERO_SPECIAL:
return CGI->heroh->objects[getSubID()]->imageIndex;
case HERO_PRIMARY_SKILL:
return getSubID();
case HERO_MANA:
return 5;
case HERO_EXPERIENCE:
return 4;
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
if (value)
return getSubID()*3 + value + 2;
else
return 0;//FIXME: Should be transparent instead of empty
}
default:
assert(0);
return 0;
}
}
void InfoBoxAbstractHeroData::prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp)
{
comp.reset();
switch (type)
{
case HERO_SPECIAL:
text = CGI->heroh->objects[getSubID()]->getSpecialtyDescriptionTranslated();
break;
case HERO_PRIMARY_SKILL:
text = CGI->generaltexth->arraytxt[2+getSubID()];
comp = std::make_shared<CComponent>(ComponentType::PRIM_SKILL, PrimarySkill(getSubID()), getValue());
break;
case HERO_MANA:
text = CGI->generaltexth->allTexts[149];
break;
case HERO_EXPERIENCE:
text = CGI->generaltexth->allTexts[241];
break;
case HERO_SECONDARY_SKILL:
{
si64 value = getValue();
int subID = getSubID();
if(value)
{
text = CGI->skillh->getByIndex(subID)->getDescriptionTranslated((int)value);
comp = std::make_shared<CComponent>(ComponentType::SEC_SKILL, SecondarySkill(subID), (int)value);
}
break;
}
default:
break;
}
}
InfoBoxHeroData::InfoBoxHeroData(InfoType Type, const CGHeroInstance * Hero, int Index):
InfoBoxAbstractHeroData(Type),
hero(Hero),
index(Index)
{
}
int InfoBoxHeroData::getSubID()
{
switch(type)
{
case HERO_PRIMARY_SKILL:
return index;
case HERO_SECONDARY_SKILL:
if(hero->secSkills.size() > index)
return hero->secSkills[index].first;
else
return 0;
case HERO_SPECIAL:
return hero->type->getIndex();
case HERO_MANA:
case HERO_EXPERIENCE:
return 0;
default:
assert(0);
return 0;
}
}
si64 InfoBoxHeroData::getValue()
{
if(!hero)
return 0;
switch(type)
{
case HERO_PRIMARY_SKILL:
return hero->getPrimSkillLevel(static_cast<PrimarySkill>(index));
case HERO_MANA:
return hero->mana;
case HERO_EXPERIENCE:
return hero->exp;
case HERO_SECONDARY_SKILL:
if(hero->secSkills.size() > index)
return hero->secSkills[index].second;
else
return 0;
case HERO_SPECIAL:
return 0;
default:
assert(0);
return 0;
}
}
std::string InfoBoxHeroData::getHoverText()
{
switch (type)
{
case HERO_PRIMARY_SKILL:
return boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[index]);
case HERO_MANA:
return CGI->generaltexth->heroscrn[22];
case HERO_EXPERIENCE:
return CGI->generaltexth->heroscrn[9];
case HERO_SPECIAL:
return CGI->generaltexth->heroscrn[27];
case HERO_SECONDARY_SKILL:
if (hero->secSkills.size() > index)
{
std::string level = CGI->generaltexth->levels[hero->secSkills[index].second-1];
std::string skill = CGI->skillh->getByIndex(hero->secSkills[index].first)->getNameTranslated();
return boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % level % skill);
}
else
{
return "";
}
default:
return InfoBoxAbstractHeroData::getHoverText();
}
}
std::string InfoBoxHeroData::getValueText()
{
if (hero)
{
switch (type)
{
case HERO_MANA:
return std::to_string(hero->mana) + '/' +
std::to_string(hero->manaLimit());
case HERO_EXPERIENCE:
return std::to_string(hero->exp);
}
}
return InfoBoxAbstractHeroData::getValueText();
}
void InfoBoxHeroData::prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp)
{
comp.reset();
switch(type)
{
case HERO_MANA:
text = CGI->generaltexth->allTexts[205];
boost::replace_first(text, "%s", hero->getNameTranslated());
boost::replace_first(text, "%d", std::to_string(hero->mana));
boost::replace_first(text, "%d", std::to_string(hero->manaLimit()));
break;
case HERO_EXPERIENCE:
text = CGI->generaltexth->allTexts[2];
boost::replace_first(text, "%d", std::to_string(hero->level));
boost::replace_first(text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
boost::replace_first(text, "%d", std::to_string(hero->exp));
break;
default:
InfoBoxAbstractHeroData::prepareMessage(text, comp);
break;
}
}
InfoBoxCustomHeroData::InfoBoxCustomHeroData(InfoType Type, int SubID, si64 Value):
InfoBoxAbstractHeroData(Type),
subID(SubID),
value(Value)
{
}
int InfoBoxCustomHeroData::getSubID()
{
return subID;
}
si64 InfoBoxCustomHeroData::getValue()
{
return value;
}
InfoBoxCustom::InfoBoxCustom(std::string ValueText, std::string NameText, const AnimationPath & ImageName, size_t ImageIndex, std::string HoverText):
IInfoBoxData(CUSTOM),
valueText(ValueText),
nameText(NameText),
imageName(ImageName),
hoverText(HoverText),
imageIndex(ImageIndex)
{
}
std::string InfoBoxCustom::getHoverText()
{
return hoverText;
}
size_t InfoBoxCustom::getImageIndex()
{
return imageIndex;
}
AnimationPath InfoBoxCustom::getImageName(InfoBox::InfoSize size)
{
return imageName;
}
std::string InfoBoxCustom::getNameText()
{
return nameText;
}
std::string InfoBoxCustom::getValueText()
{
return valueText;
}
void InfoBoxCustom::prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp)
{
}
CKingdomInterface::CKingdomInterface()
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(OVERVIEW_BACKGROUND))
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
ui32 footerPos = OVERVIEW_SIZE * 116;
tabArea = std::make_shared<CTabbedInt>(std::bind(&CKingdomInterface::createMainTab, this, _1), Point(4,4));
std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects();
generateObjectsList(ownedObjects);
generateMinesList(ownedObjects);
generateButtons();
statusbar = CGStatusBar::create(std::make_shared<CPicture>(ImagePath::builtin("KSTATBAR"), 10,pos.h - 45));
resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("KRESBAR"), 7, 111+footerPos, 29, 5, 76, 81);
activateTab(persistentStorage["gui"]["lastKindomInterface"].Integer());
}
void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
{
ui32 footerPos = OVERVIEW_SIZE * 116;
size_t dwellSize = (footerPos - 64)/57;
//Map used to determine image number for several objects
std::map<std::pair<int,int>,int> idToImage;
idToImage[std::make_pair( 20, 1)] = 81;//Golem factory
idToImage[std::make_pair( 42, 0)] = 82;//Lighthouse
idToImage[std::make_pair( 33, 0)] = 83;//Garrison
idToImage[std::make_pair(219, 0)] = 83;//Garrison
idToImage[std::make_pair( 33, 1)] = 84;//Anti-magic Garrison
idToImage[std::make_pair(219, 1)] = 84;//Anti-magic Garrison
idToImage[std::make_pair( 53, 7)] = 85;//Abandoned mine
idToImage[std::make_pair( 20, 0)] = 86;//Conflux
idToImage[std::make_pair( 87, 0)] = 87;//Harbor
std::map<int, OwnedObjectInfo> visibleObjects;
for(const CGObjectInstance * object : ownedObjects)
{
//Dwellings
if(object->ID == Obj::CREATURE_GENERATOR1)
{
OwnedObjectInfo & info = visibleObjects[object->subID];
if(info.count++ == 0)
{
info.hoverText = object->getObjectName();
info.imageID = object->subID;
}
}
//Special objects from idToImage map that should be displayed in objects list
auto iter = idToImage.find(std::make_pair(object->ID, object->subID));
if(iter != idToImage.end())
{
OwnedObjectInfo & info = visibleObjects[iter->second];
if(info.count++ == 0)
{
info.hoverText = object->getObjectName();
info.imageID = iter->second;
}
}
}
objects.reserve(visibleObjects.size());
for(auto & element : visibleObjects)
{
objects.push_back(element.second);
}
dwellingsList = std::make_shared<CListBox>(std::bind(&CKingdomInterface::createOwnedObject, this, _1),
Point(740,44), Point(0,57), dwellSize, visibleObjects.size());
}
std::shared_ptr<CIntObject> CKingdomInterface::createOwnedObject(size_t index)
{
if(index < objects.size())
{
OwnedObjectInfo & obj = objects[index];
std::string value = std::to_string(obj.count);
auto data = std::make_shared<InfoBoxCustom>(value, "", AnimationPath::builtin("FLAGPORT"), obj.imageID, obj.hoverText);
return std::make_shared<InfoBox>(Point(), InfoBox::POS_CORNER, InfoBox::SIZE_SMALL, data);
}
return std::shared_ptr<CIntObject>();
}
std::shared_ptr<CIntObject> CKingdomInterface::createMainTab(size_t index)
{
size_t size = OVERVIEW_SIZE;
switch(index)
{
case 0:
return std::make_shared<CKingdHeroList>(size, [this](const CWindowWithArtifacts::CArtifactsOfHeroPtr & newHeroSet)
{
addSetAndCallbacks(newHeroSet);
});
case 1:
return std::make_shared<CKingdTownList>(size);
default:
return std::shared_ptr<CIntObject>();
}
}
void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstance *> & ownedObjects)
{
ui32 footerPos = OVERVIEW_SIZE * 116;
ResourceSet minesCount = ResourceSet();
int totalIncome=0;
for(const CGObjectInstance * object : ownedObjects)
{
//Mines
if(object->ID == Obj::MINE || object->ID == Obj::ABANDONED_MINE)
{
const CGMine * mine = dynamic_cast<const CGMine *>(object);
assert(mine);
minesCount[mine->producedResource]++;
if (mine->producedResource == EGameResID::GOLD)
totalIncome += mine->producedQuantity;
}
}
//Heroes can produce gold as well - skill, specialty or arts
std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
for(auto & hero : heroes)
{
totalIncome += hero->valOfBonuses(Selector::typeSubtype(BonusType::GENERATE_RESOURCE, BonusSubtypeID(GameResID(EGameResID::GOLD))));
}
//Add town income of all towns
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
totalIncome += town->dailyIncome()[EGameResID::GOLD];
}
//if player has some modded boosts we want to show that as well
totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_CONSTANT_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD)));
totalIncome += LOCPLINT->cb->getPlayerState(LOCPLINT->playerID)->valOfBonuses(BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * towns.size();
for(int i=0; i<7; i++)
{
std::string value = std::to_string(minesCount[i]);
auto data = std::make_shared<InfoBoxCustom>(value, "", AnimationPath::builtin("OVMINES"), i, CGI->generaltexth->translate("core.minename", i));
minesBox[i] = std::make_shared<InfoBox>(Point(20+i*80, 31+footerPos), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data);
minesBox[i]->removeUsedEvents(LCLICK|SHOW_POPUP); //fixes #890 - mines boxes ignore clicks
}
incomeArea = std::make_shared<CHoverableArea>();
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
incomeAmount = std::make_shared<CLabel>(628, footerPos + 70, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, std::to_string(totalIncome));
}
void CKingdomInterface::generateButtons()
{
ui32 footerPos = OVERVIEW_SIZE * 116;
//Main control buttons
btnHeroes = std::make_shared<CButton>(Point(748, 28+footerPos), AnimationPath::builtin("OVBUTN1.DEF"), CButton::tooltip(CGI->generaltexth->overview[11], CGI->generaltexth->overview[6]),
std::bind(&CKingdomInterface::activateTab, this, 0), EShortcut::KINGDOM_HEROES_TAB);
btnHeroes->block(true);
btnTowns = std::make_shared<CButton>(Point(748, 64+footerPos), AnimationPath::builtin("OVBUTN6.DEF"), CButton::tooltip(CGI->generaltexth->overview[12], CGI->generaltexth->overview[7]),
std::bind(&CKingdomInterface::activateTab, this, 1), EShortcut::KINGDOM_TOWNS_TAB);
btnExit = std::make_shared<CButton>(Point(748,99+footerPos), AnimationPath::builtin("OVBUTN1.DEF"), CButton::tooltip(CGI->generaltexth->allTexts[600]),
std::bind(&CKingdomInterface::close, this), EShortcut::GLOBAL_RETURN);
btnExit->setImageOrder(3, 4, 5, 6);
//Object list control buttons
dwellTop = std::make_shared<CButton>(Point(733, 4), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPos(0);});
dwellBottom = std::make_shared<CButton>(Point(733, footerPos+2), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPos(-1); });
dwellBottom->setImageOrder(2, 3, 4, 5);
dwellUp = std::make_shared<CButton>(Point(733, 24), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToPrev(); });
dwellUp->setImageOrder(4, 5, 6, 7);
dwellDown = std::make_shared<CButton>(Point(733, footerPos-18), AnimationPath::builtin("OVBUTN4.DEF"), CButton::tooltip(), [&](){ dwellingsList->moveToNext(); });
dwellDown->setImageOrder(6, 7, 8, 9);
}
void CKingdomInterface::activateTab(size_t which)
{
Settings s = persistentStorage.write["gui"]["lastKindomInterface"];
s->Integer() = which;
btnHeroes->block(which == 0);
btnTowns->block(which == 1);
tabArea->setActive(which);
}
void CKingdomInterface::buildChanged()
{
tabArea->reset();
}
void CKingdomInterface::townChanged(const CGTownInstance *town)
{
if(auto townList = std::dynamic_pointer_cast<CKingdTownList>(tabArea->getItem()))
townList->townChanged(town);
}
void CKingdomInterface::heroRemoved()
{
tabArea->reset();
}
void CKingdomInterface::updateGarrisons()
{
if(auto garrison = std::dynamic_pointer_cast<IGarrisonHolder>(tabArea->getItem()))
garrison->updateGarrisons();
}
bool CKingdomInterface::holdsGarrison(const CArmedInstance * army)
{
return army->getOwner() == LOCPLINT->playerID;
}
CKingdHeroList::CKingdHeroList(size_t maxSize, const CreateHeroItemFunctor & onCreateHeroItemCallback)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"),16,0);
title->colorize(LOCPLINT->playerID);
heroLabel = std::make_shared<CLabel>(150, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[0]);
skillsLabel = std::make_shared<CLabel>(500, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[1]);
ui32 townCount = LOCPLINT->cb->howManyHeroes(false);
ui32 size = OVERVIEW_SIZE*116 + 19;
heroes = std::make_shared<CListBox>([onCreateHeroItemCallback](size_t idx) -> std::shared_ptr<CIntObject>
{
auto heroesList = LOCPLINT->localState->getWanderingHeroes();
if(idx < heroesList.size())
{
auto hero = std::make_shared<CHeroItem>(heroesList[idx]);
onCreateHeroItemCallback(hero->heroArts);
return hero;
}
else
{
return std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), (idx - 2) % GameConstants::KINGDOM_WINDOW_HEROES_SLOTS);
}
}, Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size));
}
void CKingdHeroList::updateGarrisons()
{
for(std::shared_ptr<CIntObject> object : heroes->getItems())
{
if(IGarrisonHolder * garrison = dynamic_cast<IGarrisonHolder*>(object.get()))
garrison->updateGarrisons();
}
}
bool CKingdHeroList::holdsGarrison(const CArmedInstance * army)
{
for(std::shared_ptr<CIntObject> object : heroes->getItems())
if(IGarrisonHolder * garrison = dynamic_cast<IGarrisonHolder*>(object.get()))
if (garrison->holdsGarrison(army))
return true;
return false;
}
CKingdTownList::CKingdTownList(size_t maxSize)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"), 16, 0);
title->colorize(LOCPLINT->playerID);
townLabel = std::make_shared<CLabel>(146, 10,FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[3]);
garrHeroLabel = std::make_shared<CLabel>(375, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[4]);
visitHeroLabel = std::make_shared<CLabel>(608, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[5]);
ui32 townCount = LOCPLINT->cb->howManyTowns();
ui32 size = OVERVIEW_SIZE*116 + 19;
towns = std::make_shared<CListBox>(std::bind(&CKingdTownList::createTownItem, this, _1),
Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size));
}
void CKingdTownList::townChanged(const CGTownInstance * town)
{
for(std::shared_ptr<CIntObject> object : towns->getItems())
{
CTownItem * townItem = dynamic_cast<CTownItem *>(object.get());
if(townItem && townItem->town == town)
townItem->update();
}
}
void CKingdTownList::updateGarrisons()
{
for(std::shared_ptr<CIntObject> object : towns->getItems())
{
if(IGarrisonHolder * garrison = dynamic_cast<IGarrisonHolder*>(object.get()))
garrison->updateGarrisons();
}
}
bool CKingdTownList::holdsGarrison(const CArmedInstance * army)
{
for(std::shared_ptr<CIntObject> object : towns->getItems())
if(IGarrisonHolder * garrison = dynamic_cast<IGarrisonHolder*>(object.get()))
if (garrison->holdsGarrison(army))
return true;
return false;
}
std::shared_ptr<CIntObject> CKingdTownList::createTownItem(size_t index)
{
ui32 picCount = 4; // OVSLOT contains 4 images
auto townsList = LOCPLINT->localState->getOwnedTowns();
if(index < townsList.size())
return std::make_shared<CTownItem>(townsList[index]);
else
return std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), (index-2) % picCount );
}
CTownItem::CTownItem(const CGTownInstance * Town)
: town(Town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), 6);
name = std::make_shared<CLabel>(74, 8, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
income = std::make_shared<CLabel>( 190, 60, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(town->dailyIncome()[EGameResID::GOLD]));
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false);
garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), iconIndex, 0, 5, 6);
openTown = std::make_shared<LRClickableAreaOpenTown>(Rect(5, 6, 58, 64), town);
for(size_t i=0; i<town->creatures.size(); i++)
{
growth.push_back(std::make_shared<CCreaInfo>(Point(401+37*(int)i, 78), town, (int)i, true, true));
available.push_back(std::make_shared<CCreaInfo>(Point(48+37*(int)i, 78), town, (int)i, true, false));
}
fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
fastTavern = std::make_shared<LRClickableArea>(Rect(5, 6, 58, 64), [&]()
{
if(town->builtBuildings.count(BuildingID::TAVERN))
LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
}, [&]{
if(!town->town->faction->getDescriptionTranslated().empty())
CRClickPopup::createAndPush(town->town->faction->getDescriptionTranslated());
});
fastMarket = std::make_shared<LRClickableArea>(Rect(153, 6, 65, 64), []()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
{
GH.windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
return;
}
}
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
});
fastTown = std::make_shared<LRClickableArea>(Rect(67, 6, 165, 20), [&]()
{
GH.windows().createAndPushWindow<CCastleInterface>(town);
});
}
void CTownItem::updateGarrisons()
{
garr->selectSlot(nullptr);
garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
garr->setArmy(town->visitingHero, EGarrisonType::LOWER);
garr->recreateSlots();
}
bool CTownItem::holdsGarrison(const CArmedInstance * army)
{
return army == town || army == town->getUpperArmy() || army == town->visitingHero;
}
void CTownItem::update()
{
std::string incomeVal = std::to_string(town->dailyIncome()[EGameResID::GOLD]);
if (incomeVal != income->getText())
income->setText(incomeVal);
heroes->update();
for (size_t i=0; i<town->creatures.size(); i++)
{
growth[i]->update();
available[i]->update();
}
}
class ArtSlotsTab : public CIntObject
{
public:
std::shared_ptr<CAnimImage> background;
std::vector<std::shared_ptr<CArtPlace>> arts;
ArtSlotsTab()
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), 4);
pos = background->pos;
for(int i=0; i<9; i++)
arts.push_back(std::make_shared<CArtPlace>(Point(269+i*48, 66)));
}
};
class BackpackTab : public CIntObject
{
public:
std::shared_ptr<CAnimImage> background;
std::vector<std::shared_ptr<CArtPlace>> arts;
std::shared_ptr<CButton> btnLeft;
std::shared_ptr<CButton> btnRight;
BackpackTab()
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CAnimImage>(AnimationPath::builtin("OVSLOT"), 5);
pos = background->pos;
btnLeft = std::make_shared<CButton>(Point(269, 66), AnimationPath::builtin("HSBTNS3"), CButton::tooltip(), 0);
btnRight = std::make_shared<CButton>(Point(675, 66), AnimationPath::builtin("HSBTNS5"), CButton::tooltip(), 0);
for(int i=0; i<8; i++)
arts.push_back(std::make_shared<CArtPlace>(Point(294+i*48, 66)));
}
};
CHeroItem::CHeroItem(const CGHeroInstance * Hero)
: hero(Hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
artTabs.resize(3);
auto arts1 = std::make_shared<ArtSlotsTab>();
auto arts2 = std::make_shared<ArtSlotsTab>();
auto backpack = std::make_shared<BackpackTab>();
artTabs[0] = arts1;
artTabs[1] = arts2;
artTabs[2] = backpack;
arts1->recActions = SHARE_POS;
arts2->recActions = SHARE_POS;
backpack->recActions = SHARE_POS;
name = std::make_shared<CLabel>(75, 7, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero->getNameTranslated());
//layout is not trivial: MACH4 - catapult - excluded, MISC[x] rearranged
assert(arts1->arts.size() == 9);
assert(arts2->arts.size() == 9);
CArtifactsOfHeroMain::ArtPlaceMap arts =
{
{ArtifactPosition::HEAD, arts1->arts[0]},
{ArtifactPosition::SHOULDERS,arts1->arts[1]},
{ArtifactPosition::NECK,arts1->arts[2]},
{ArtifactPosition::RIGHT_HAND,arts1->arts[3]},
{ArtifactPosition::LEFT_HAND,arts1->arts[4]},
{ArtifactPosition::TORSO, arts1->arts[5]},
{ArtifactPosition::RIGHT_RING,arts1->arts[6]},
{ArtifactPosition::LEFT_RING, arts1->arts[7]},
{ArtifactPosition::FEET, arts1->arts[8]},
{ArtifactPosition::MISC1, arts2->arts[0]},
{ArtifactPosition::MISC2, arts2->arts[1]},
{ArtifactPosition::MISC3, arts2->arts[2]},
{ArtifactPosition::MISC4, arts2->arts[3]},
{ArtifactPosition::MISC5, arts2->arts[4]},
{ArtifactPosition::MACH1, arts2->arts[5]},
{ArtifactPosition::MACH2, arts2->arts[6]},
{ArtifactPosition::MACH3, arts2->arts[7]},
{ArtifactPosition::SPELLBOOK, arts2->arts[8]}
};
heroArts = std::make_shared<CArtifactsOfHeroKingdom>(arts, backpack->arts, backpack->btnLeft, backpack->btnRight);
heroArts->setHero(hero);
artsTabs = std::make_shared<CTabbedInt>(std::bind(&CHeroItem::onTabSelected, this, _1));
artButtons = std::make_shared<CToggleGroup>(0);
for(size_t it = 0; it<3; it++)
{
int stringID[3] = {259, 261, 262};
std::string hover = CGI->generaltexth->overview[13+it];
std::string overlay = CGI->generaltexth->overview[8+it];
auto button = std::make_shared<CToggleButton>(Point(364+(int)it*112, 46), AnimationPath::builtin("OVBUTN3"), CButton::tooltip(hover, overlay), 0);
button->setTextOverlay(CGI->generaltexth->allTexts[stringID[it]], FONT_SMALL, Colors::YELLOW);
artButtons->addToggle((int)it, button);
}
artButtons->addCallback(std::bind(&CTabbedInt::setActive, artsTabs, _1));
artButtons->addCallback(std::bind(&CHeroItem::onArtChange, this, _1));
artButtons->setSelected(0);
garr = std::make_shared<CGarrisonInt>(Point(6, 78), 4, Point(), hero, nullptr, true, true);
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex(), 0, 5, 6);
heroArea = std::make_shared<CHeroArea>(5, 6, hero);
name = std::make_shared<CLabel>(73, 7, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero->getNameTranslated());
artsText = std::make_shared<CLabel>(320, 55, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[2]);
for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
{
auto data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_PRIMARY_SKILL, hero, (int)i);
heroInfo.push_back(std::make_shared<InfoBox>(Point(78+(int)i*36, 26), InfoBox::POS_DOWN, InfoBox::SIZE_SMALL, data));
}
for(size_t i=0; i<GameConstants::SKILL_PER_HERO; i++)
{
auto data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_SECONDARY_SKILL, hero, (int)i);
heroInfo.push_back(std::make_shared<InfoBox>(Point(410+(int)i*36, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL, data));
}
{
auto data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_SPECIAL, hero);
heroInfo.push_back(std::make_shared<InfoBox>(Point(375, 5), InfoBox::POS_NONE, InfoBox::SIZE_SMALL, data));
data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_EXPERIENCE, hero);
heroInfo.push_back(std::make_shared<InfoBox>(Point(330, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data));
data = std::make_shared<InfoBoxHeroData>(IInfoBoxData::HERO_MANA, hero);
heroInfo.push_back(std::make_shared<InfoBox>(Point(280, 5), InfoBox::POS_INSIDE, InfoBox::SIZE_SMALL, data));
}
morale = std::make_shared<MoraleLuckBox>(true, Rect(225, 53, 30, 22), true);
luck = std::make_shared<MoraleLuckBox>(false, Rect(225, 28, 30, 22), true);
morale->set(hero);
luck->set(hero);
}
void CHeroItem::updateGarrisons()
{
garr->recreateSlots();
}
bool CHeroItem::holdsGarrison(const CArmedInstance * army)
{
return hero == army;
}
std::shared_ptr<CIntObject> CHeroItem::onTabSelected(size_t index)
{
return artTabs.at(index);
}
void CHeroItem::onArtChange(int tabIndex)
{
//redraw item after background change
if(isActive())
redraw();
}