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https://github.com/vcmi/vcmi.git
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75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* CScenarioInfoScreen.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CScenarioInfoScreen.h"
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#include "OptionsTab.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/Buttons.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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CScenarioInfoScreen::CScenarioInfoScreen()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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localSi = new StartInfo(*LOCPLINT->cb->getStartInfo());
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localMi = new CMapInfo();
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localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
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screenType = ESelectionScreen::scenarioInfo;
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card = std::make_shared<InfoCard>();
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opt = std::make_shared<OptionsTab>();
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opt->recActions = UPDATE | SHOWALL;
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opt->recreate();
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card->changeSelection();
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card->iconDifficulty->setSelected(getCurrentDifficulty());
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buttonBack = std::make_shared<CButton>(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
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}
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CScenarioInfoScreen::~CScenarioInfoScreen()
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{
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vstd::clear_pointer(localSi);
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vstd::clear_pointer(localMi);
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}
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const CMapInfo * CScenarioInfoScreen::getMapInfo()
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{
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return localMi;
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}
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const StartInfo * CScenarioInfoScreen::getStartInfo()
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{
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return localSi;
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}
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