mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
261 lines
9.5 KiB
C++
261 lines
9.5 KiB
C++
/*
|
|
* CArtHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Artifact.h>
|
|
#include <vcmi/ArtifactService.h>
|
|
|
|
#include "bonuses/Bonus.h"
|
|
#include "bonuses/CBonusSystemNode.h"
|
|
#include "ConstTransitivePtr.h"
|
|
#include "GameConstants.h"
|
|
#include "IHandlerBase.h"
|
|
#include "serializer/Serializeable.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CArtHandler;
|
|
class CGHeroInstance;
|
|
class CArtifactSet;
|
|
class CArtifactInstance;
|
|
class CRandomGenerator;
|
|
class CMap;
|
|
class JsonSerializeFormat;
|
|
|
|
#define ART_BEARER_LIST \
|
|
ART_BEARER(HERO)\
|
|
ART_BEARER(CREATURE)\
|
|
ART_BEARER(COMMANDER)\
|
|
ART_BEARER(ALTAR)
|
|
|
|
namespace ArtBearer
|
|
{
|
|
enum ArtBearer
|
|
{
|
|
#define ART_BEARER(x) x,
|
|
ART_BEARER_LIST
|
|
#undef ART_BEARER
|
|
};
|
|
}
|
|
|
|
class DLL_LINKAGE CCombinedArtifact
|
|
{
|
|
protected:
|
|
CCombinedArtifact() = default;
|
|
|
|
std::vector<const CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
|
|
std::vector<const CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
|
|
public:
|
|
bool isCombined() const;
|
|
const std::vector<const CArtifact*> & getConstituents() const;
|
|
const std::vector<const CArtifact*> & getPartOf() const;
|
|
};
|
|
|
|
class DLL_LINKAGE CScrollArtifact
|
|
{
|
|
protected:
|
|
CScrollArtifact() = default;
|
|
public:
|
|
bool isScroll() const;
|
|
};
|
|
|
|
class DLL_LINKAGE CGrowingArtifact
|
|
{
|
|
protected:
|
|
CGrowingArtifact() = default;
|
|
|
|
std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
|
|
std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
|
|
public:
|
|
bool isGrowing() const;
|
|
|
|
std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
|
|
const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
|
|
std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
|
|
const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
|
|
};
|
|
|
|
// Container for artifacts. Not for instances.
|
|
class DLL_LINKAGE CArtifact
|
|
: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
|
|
{
|
|
ArtifactID id;
|
|
std::string image;
|
|
std::string large; // big image for custom artifacts, used in drag & drop
|
|
std::string advMapDef; // used for adventure map object
|
|
std::string modScope;
|
|
std::string identifier;
|
|
int32_t iconIndex;
|
|
uint32_t price;
|
|
CreatureID warMachine;
|
|
// Bearer Type => ids of slots where artifact can be placed
|
|
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
|
|
|
|
public:
|
|
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
|
|
|
|
EartClass aClass = ART_SPECIAL;
|
|
bool onlyOnWaterMap;
|
|
|
|
int32_t getIndex() const override;
|
|
int32_t getIconIndex() const override;
|
|
std::string getJsonKey() const override;
|
|
void registerIcons(const IconRegistar & cb) const override;
|
|
ArtifactID getId() const override;
|
|
const IBonusBearer * getBonusBearer() const override;
|
|
|
|
std::string getDescriptionTranslated() const override;
|
|
std::string getEventTranslated() const override;
|
|
std::string getNameTranslated() const override;
|
|
|
|
std::string getDescriptionTextID() const override;
|
|
std::string getEventTextID() const override;
|
|
std::string getNameTextID() const override;
|
|
|
|
uint32_t getPrice() const override;
|
|
CreatureID getWarMachine() const override;
|
|
bool isBig() const override;
|
|
bool isTradable() const override;
|
|
|
|
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
|
|
std::string nodeName() const override;
|
|
void addNewBonus(const std::shared_ptr<Bonus>& b) override;
|
|
const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
|
|
|
|
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
|
|
bool assumeDestRemoved = false) const;
|
|
void updateFrom(const JsonNode & data);
|
|
// Is used for testing purposes only
|
|
void setImage(int32_t iconIndex, std::string image, std::string large);
|
|
|
|
CArtifact();
|
|
~CArtifact();
|
|
|
|
friend class CArtHandler;
|
|
};
|
|
|
|
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
|
|
{
|
|
public:
|
|
void addBonuses(CArtifact *art, const JsonNode &bonusList);
|
|
|
|
static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
|
|
|
|
bool legalArtifact(const ArtifactID & id) const;
|
|
static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
|
|
static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
|
|
|
|
~CArtHandler();
|
|
|
|
std::vector<JsonNode> loadLegacyData() override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
|
void afterLoadFinalization() override;
|
|
|
|
std::set<ArtifactID> getDefaultAllowed() const;
|
|
|
|
protected:
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
std::shared_ptr<CArtifact> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
|
|
|
private:
|
|
void addSlot(CArtifact * art, const std::string & slotID) const;
|
|
void loadSlots(CArtifact * art, const JsonNode & node) const;
|
|
void loadClass(CArtifact * art, const JsonNode & node) const;
|
|
void loadType(CArtifact * art, const JsonNode & node) const;
|
|
void loadComponents(CArtifact * art, const JsonNode & node);
|
|
};
|
|
|
|
struct DLL_LINKAGE ArtSlotInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> artifact;
|
|
ui8 locked; //if locked, then artifact points to the combined artifact
|
|
|
|
ArtSlotInfo() : locked(false) {}
|
|
const CArtifactInstance * getArt() const;
|
|
|
|
template <typename Handler> void serialize(Handler & h)
|
|
{
|
|
h & artifact;
|
|
h & locked;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactSet : public virtual Serializeable
|
|
{
|
|
public:
|
|
using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
|
|
|
|
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
|
|
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
|
|
|
|
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
|
|
void eraseArtSlot(const ArtifactPosition & slot);
|
|
|
|
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
|
|
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
|
|
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
|
|
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
|
|
/// (if more than one such artifact lower ID is returned)
|
|
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
|
|
const ArtifactPosition getArtPos(const CArtifactInstance * art) const;
|
|
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
|
|
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
|
|
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
|
|
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
|
|
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
|
|
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
|
|
/// Checks if hero possess artifact of given id (either in backack or worn)
|
|
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
|
|
bool hasArtBackpack(const ArtifactID & aid) const;
|
|
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
|
|
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
|
|
|
|
virtual ArtBearer::ArtBearer bearerType() const = 0;
|
|
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
|
|
virtual void removeArtifact(ArtifactPosition slot);
|
|
virtual ~CArtifactSet();
|
|
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & artifactsInBackpack;
|
|
h & artifactsWorn;
|
|
}
|
|
|
|
void artDeserializationFix(CBonusSystemNode *node);
|
|
|
|
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
|
|
protected:
|
|
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
|
|
|
|
private:
|
|
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
|
|
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
|
|
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
|
|
|
|
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
|
|
};
|
|
|
|
// Used to try on artifacts before the claimed changes have been applied
|
|
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
|
|
{
|
|
public:
|
|
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
|
|
explicit CArtifactFittingSet(const CArtifactSet & artSet);
|
|
ArtBearer::ArtBearer bearerType() const override;
|
|
|
|
protected:
|
|
ArtBearer::ArtBearer bearer;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|