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599 lines
16 KiB
C++
599 lines
16 KiB
C++
#pragma once
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/*
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* GameConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.91b";
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
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* LIB_DIR is where the AI libraries reside (linux only)
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*/
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#if defined(_WIN32)
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const std::string DATA_DIR = ".";
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const std::string BIN_DIR = ".";
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const std::string LIB_DIR = ".";
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const std::string SERVER_NAME = "VCMI_server.exe";
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const std::string LIB_EXT = "dll";
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const std::string PATH_SEPARATOR = "\\";
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#elif defined(__APPLE__)
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const std::string DATA_DIR = "../Data";
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const std::string BIN_DIR = ".";
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const std::string LIB_DIR = ".";
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const std::string SERVER_NAME = "./vcmiserver";
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const std::string LIB_EXT = "dylib";
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const std::string PATH_SEPARATOR = "/";
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#else
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#ifndef M_DATA_DIR
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#error M_DATA_DIR undefined.
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#else
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const std::string DATA_DIR = M_DATA_DIR;
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#endif
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#ifndef M_BIN_DIR
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#error M_BIN_DIR undefined.
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#else
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const std::string BIN_DIR = M_BIN_DIR;
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#endif
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#ifndef M_LIB_DIR
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#error M_LIB_DIR undefined.
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#else
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const std::string LIB_DIR = M_LIB_DIR;
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#endif
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const std::string SERVER_NAME = "vcmiserver";
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const std::string LIB_EXT = "so";
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const std::string PATH_SEPARATOR = "/";
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#endif
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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const int ARMY_SIZE = 7;
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const int CREATURES_COUNT = 197;
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const int CRE_LEVELS = 10;
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const int F_NUMBER = 9; //factions (town types) quantity
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const int PLAYER_LIMIT = 8; //player limit per map
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const int MAX_HEROES_PER_PLAYER = 8;
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const int ALL_PLAYERS = 255; //bitfield
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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const int SKILL_QUANTITY=28;
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const int SKILL_PER_HERO=8;
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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const int SPELLS_QUANTITY=70;
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const int PRIMARY_SKILLS=4;
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const int NEUTRAL_PLAYER=255;
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const int NAMES_PER_TOWN=16;
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const int CREATURES_PER_TOWN = 7; //without upgrades
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const int SPELL_LEVELS = 5;
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const int AVAILABLE_HEROES_PER_PLAYER = 2;
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const int SPELLBOOK_GOLD_COST = 500;
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const int PUZZLE_MAP_PIECES = 48;
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const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
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const ui16 BACKPACK_START = 19;
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const int ID_CATAPULT = 3, ID_SELECTION=144, ID_LOCK = 145;
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const int TERRAIN_TYPES=10;
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const int RESOURCE_QUANTITY=8;
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}
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// Enum declarations
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namespace PrimarySkill
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{
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enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
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EXPERIENCE = 4}; //for some reason changePrimSkill uses it
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}
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namespace SecondarySkill
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{
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enum SecondarySkill
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{
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DEFAULT = -1,
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PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
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LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
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SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
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FIRST_AID
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};
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}
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namespace EVictoryConditionType
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{
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enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
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CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
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}
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namespace ELossConditionType
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{
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enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
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}
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namespace EAlignment
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{
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enum EAlignment { GOOD, EVIL, NEUTRAL };
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}
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namespace ETownType
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{
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enum ETownType
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{
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ANY = -1,
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CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
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};
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}
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namespace EBuilding
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{
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//Quite useful as long as most of building mechanics hardcoded
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// NOTE: all building with completely configurable mechanics will be removed from list
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enum EBuilding
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{
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MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
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TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
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VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
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RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
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SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
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HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
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DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
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//Special buildings for towns.
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LIGHTHOUSE = SPECIAL_1,
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STABLES = SPECIAL_2, //Castle
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BROTHERHOOD = SPECIAL_3,
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MYSTIC_POND = SPECIAL_1,
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FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
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TREASURY = SPECIAL_4,
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ARTIFACT_MERCHANT = SPECIAL_1,
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LOOKOUT_TOWER = SPECIAL_2, //Tower
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LIBRARY = SPECIAL_3,
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WALL_OF_KNOWLEDGE = SPECIAL_4,
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STORMCLOUDS = SPECIAL_2,
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CASTLE_GATE = SPECIAL_3, //Inferno
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ORDER_OF_FIRE = SPECIAL_4,
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COVER_OF_DARKNESS = SPECIAL_1,
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NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
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SKELETON_TRANSFORMER = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MANA_VORTEX = SPECIAL_2,
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PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
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BATTLE_ACADEMY = SPECIAL_4,
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ESCAPE_TUNNEL = SPECIAL_1,
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FREELANCERS_GUILD = SPECIAL_2, //Stronghold
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BALLISTA_YARD = SPECIAL_3,
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HALL_OF_VALHALLA = SPECIAL_4,
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CAGE_OF_WARLORDS = SPECIAL_1,
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GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
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BLOOD_OBELISK = SPECIAL_3,
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//ARTIFACT_MERCHANT - same ID as in tower
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MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
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};
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}
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namespace EBuildingState
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{
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enum EBuildingState
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{
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HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
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};
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}
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namespace ESpellCastProblem
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{
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enum ESpellCastProblem
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{
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OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
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HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
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MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
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INVALID
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};
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}
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namespace ECastingMode
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{
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enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
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MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
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}
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namespace EMarketMode
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{
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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}
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namespace EBattleStackState
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{
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enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
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DRAINED_MANA /*remember to drain mana only once per turn*/};
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}
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namespace ECommander
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{
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enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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const int MAX_SKILL_LEVEL = 5;
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}
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namespace EWallParts
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{
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enum EWallParts
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{
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INDESTRUCTIBLE_PART = -2, INVALID = -1,
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KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
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PARTS_COUNT
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};
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}
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namespace EWallState
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{
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enum EWallState
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{
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NONE, //no wall
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INTACT,
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DAMAGED,
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DESTROYED
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};
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}
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namespace Obj
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{
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enum Obj
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{
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NO_OBJ = -1,
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ALTAR_OF_SACRIFICE = 2,
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ANCHOR_POINT = 3,
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ARENA = 4,
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ARTIFACT = 5,
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PANDORAS_BOX = 6,
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BLACK_MARKET = 7,
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BOAT = 8,
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BORDERGUARD = 9,
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KEYMASTER = 10,
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BUOY = 11,
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CAMPFIRE = 12,
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CARTOGRAPHER = 13,
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SWAN_POND = 14,
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COVER_OF_DARKNESS = 15,
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CREATURE_BANK = 16,
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CREATURE_GENERATOR1 = 17,
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CREATURE_GENERATOR2 = 18,
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CREATURE_GENERATOR3 = 19,
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CREATURE_GENERATOR4 = 20,
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CURSED_GROUND1 = 21,
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CORPSE = 22,
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MARLETTO_TOWER = 23,
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DERELICT_SHIP = 24,
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DRAGON_UTOPIA = 25,
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EVENT = 26,
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EYE_OF_MAGI = 27,
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FAERIE_RING = 28,
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FLOTSAM = 29,
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FOUNTAIN_OF_FORTUNE = 30,
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FOUNTAIN_OF_YOUTH = 31,
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GARDEN_OF_REVELATION = 32,
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GARRISON = 33,
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HERO = 34,
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HILL_FORT = 35,
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GRAIL = 36,
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HUT_OF_MAGI = 37,
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IDOL_OF_FORTUNE = 38,
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LEAN_TO = 39,
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LIBRARY_OF_ENLIGHTENMENT = 41,
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LIGHTHOUSE = 42,
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MONOLITH1 = 43,
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MONOLITH2 = 44,
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MONOLITH3 = 45,
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MAGIC_PLAINS1 = 46,
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SCHOOL_OF_MAGIC = 47,
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MAGIC_SPRING = 48,
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MAGIC_WELL = 49,
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MERCENARY_CAMP = 51,
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MERMAID = 52,
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MINE = 53,
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MONSTER = 54,
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MYSTICAL_GARDEN = 55,
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OASIS = 56,
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OBELISK = 57,
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REDWOOD_OBSERVATORY = 58,
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OCEAN_BOTTLE = 59,
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PILLAR_OF_FIRE = 60,
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STAR_AXIS = 61,
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PRISON = 62,
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PYRAMID = 63,//subtype 0
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WOG_OBJECT = 63,//subtype > 0
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RALLY_FLAG = 64,
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RANDOM_ART = 65,
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RANDOM_TREASURE_ART = 66,
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RANDOM_MINOR_ART = 67,
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RANDOM_MAJOR_ART = 68,
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RANDOM_RELIC_ART = 69,
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RANDOM_HERO = 70,
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RANDOM_MONSTER = 71,
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RANDOM_MONSTER_L1 = 72,
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RANDOM_MONSTER_L2 = 73,
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RANDOM_MONSTER_L3 = 74,
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RANDOM_MONSTER_L4 = 75,
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RANDOM_RESOURCE = 76,
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RANDOM_TOWN = 77,
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REFUGEE_CAMP = 78,
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RESOURCE = 79,
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SANCTUARY = 80,
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SCHOLAR = 81,
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SEA_CHEST = 82,
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SEER_HUT = 83,
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CRYPT = 84,
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SHIPWRECK = 85,
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SHIPWRECK_SURVIVOR = 86,
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SHIPYARD = 87,
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SHRINE_OF_MAGIC_INCANTATION = 88,
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SHRINE_OF_MAGIC_GESTURE = 89,
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SHRINE_OF_MAGIC_THOUGHT = 90,
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SIGN = 91,
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SIRENS = 92,
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SPELL_SCROLL = 93,
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STABLES = 94,
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TAVERN = 95,
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TEMPLE = 96,
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DEN_OF_THIEVES = 97,
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TOWN = 98,
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TRADING_POST = 99,
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LEARNING_STONE = 100,
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TREASURE_CHEST = 101,
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TREE_OF_KNOWLEDGE = 102,
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SUBTERRANEAN_GATE = 103,
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UNIVERSITY = 104,
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WAGON = 105,
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WAR_MACHINE_FACTORY = 106,
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SCHOOL_OF_WAR = 107,
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WARRIORS_TOMB = 108,
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WATER_WHEEL = 109,
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WATERING_HOLE = 110,
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WHIRLPOOL = 111,
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WINDMILL = 112,
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WITCH_HUT = 113,
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HOLE = 124,
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RANDOM_MONSTER_L5 = 162,
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RANDOM_MONSTER_L6 = 163,
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RANDOM_MONSTER_L7 = 164,
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BORDER_GATE = 212,
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FREELANCERS_GUILD = 213,
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HERO_PLACEHOLDER = 214,
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QUEST_GUARD = 215,
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RANDOM_DWELLING = 216,
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RANDOM_DWELLING_LVL = 217, //subtype = creature level
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RANDOM_DWELLING_FACTION = 218, //subtype = faction
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GARRISON2 = 219,
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ABANDONED_MINE = 220,
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TRADING_POST_SNOW = 221,
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CLOVER_FIELD = 222,
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CURSED_GROUND2 = 223,
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EVIL_FOG = 224,
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FAVORABLE_WINDS = 225,
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FIERY_FIELDS = 226,
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HOLY_GROUNDS = 227,
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LUCID_POOLS = 228,
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MAGIC_CLOUDS = 229,
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MAGIC_PLAINS2 = 230,
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ROCKLANDS = 231,
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};
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}
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namespace SecSkillLevel
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{
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enum SecSkillLevel
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{
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NONE,
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BASIC,
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ADVANCED,
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EXPERT
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};
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}
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//follows ERM BI (battle image) format
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namespace BattlefieldBI
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{
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enum BattlefieldBI
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{
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NONE = -1,
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COASTAL,
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CURSED_GROUND,
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MAGIC_PLAINS,
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HOLY_GROUND,
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EVIL_FOG,
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CLOVER_FIELD,
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LUCID_POOLS,
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FIERY_FIELDS,
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ROCKLANDS,
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MAGIC_CLOUDS,
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};
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}
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namespace Date
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{
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enum EDateType
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{
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DAY = 0,
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DAY_OF_WEEK = 1,
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WEEK = 2,
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MONTH = 3,
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DAY_OF_MONTH
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};
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}
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namespace Battle
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{
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enum ActionType
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{
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END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
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STACK_HEAL, DAEMON_SUMMONING
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};
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}
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namespace ETerrainType
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{
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enum ETerrainType
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{
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WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
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ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
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};
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}
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namespace BFieldType
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{
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// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
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//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
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//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
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//21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
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enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
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GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
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ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
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ROUGH, SHIP_TO_SHIP, SHIP
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};
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}
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namespace EPlayerStatus
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{
|
|
enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
|
|
}
|
|
|
|
namespace PlayerRelations
|
|
{
|
|
enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
|
|
}
|
|
|
|
namespace ArtifactPosition
|
|
{
|
|
enum ArtifactPosition
|
|
{
|
|
FIRST_AVAILABLE = -2,
|
|
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
|
|
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
|
|
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
|
|
AFTER_LAST,
|
|
//cres
|
|
CREATURE_SLOT = 0,
|
|
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
|
|
};
|
|
}
|
|
|
|
namespace ArtifactID
|
|
{
|
|
enum ArtifactID
|
|
{
|
|
NONE = -1,
|
|
SPELLBOOK = 0,
|
|
SPELL_SCROLL = 1,
|
|
GRAIL = 2,
|
|
CATAPULT = 3,
|
|
BALLISTA = 4,
|
|
AMMO_CART = 5,
|
|
FIRST_AID_TENT = 6,
|
|
CENTAUR_AXE = 7,
|
|
BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
|
|
CORNUCOPIA = 140,
|
|
ART_LOCK = 145,
|
|
AXE_OF_SMASHING = 146,
|
|
MITHRIL_MAIL = 147,
|
|
SWORD_OF_SHARPNESS = 148,
|
|
HELM_OF_IMMORTALITY = 149,
|
|
PENDANT_OF_SORCERY = 150,
|
|
BOOTS_OF_HASTE = 151,
|
|
BOW_OF_SEEKING = 152,
|
|
DRAGON_EYE_RING = 153,
|
|
HARDENED_SHIELD = 154,
|
|
SLAVAS_RING_OF_POWER = 155
|
|
};
|
|
}
|
|
|
|
namespace CreatureID
|
|
{
|
|
enum CreatureID
|
|
{
|
|
NONE = -1,
|
|
CAVALIER = 10,
|
|
CHAMPION = 11,
|
|
STONE_GOLEM = 32,
|
|
IRON_GOLEM = 33,
|
|
IMP = 42,
|
|
TROGLODYTES = 70,
|
|
AIR_ELEMENTAL = 112,
|
|
EARTH_ELEMENTAL = 113,
|
|
FIRE_ELEMENTAL = 114,
|
|
WATER_ELEMENTAL = 115,
|
|
GOLD_GOLEM = 116,
|
|
DIAMOND_GOLEM = 117,
|
|
CATAPULT = 145,
|
|
BALLISTA = 146,
|
|
FIRST_AID_TENT = 147,
|
|
AMMO_CART = 148,
|
|
ARROW_TOWERS = 149
|
|
};
|
|
}
|
|
|
|
namespace Spells
|
|
{
|
|
enum Spells
|
|
{
|
|
SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
|
|
FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
|
|
|
|
QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
|
|
MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
|
|
CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
|
|
METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
|
|
SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
|
|
PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
|
|
PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
|
|
CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
|
|
CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
|
|
DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
|
|
MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
|
|
TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
|
|
FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
|
|
SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
|
|
|
|
STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
|
|
DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
|
|
};
|
|
}
|
|
|
|
// Typedef declarations
|
|
typedef si8 TFaction;
|
|
typedef si64 TExpType;
|
|
typedef ui32 TSpell;
|
|
typedef std::pair<ui32, ui32> TDmgRange;
|
|
typedef ui8 TBonusType;
|
|
typedef si32 TBonusSubtype;
|
|
typedef si32 TSlot;
|
|
typedef si32 TQuantity;
|
|
typedef si32 TArtifactInstanceID;
|
|
typedef ui8 TPlayerColor;
|