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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/windows
ArseniyShestakov d06bba422a Quest Log: display components under quest description
This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
..
CAdvmapInterface.cpp Blick Quest Log button if map have no quests 2015-02-14 00:52:00 +03:00
CAdvmapInterface.h Fixed setting adventure map underground button state after game load; 2015-01-19 21:48:52 +01:00
CCastleInterface.cpp Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
CCastleInterface.h
CCreatureWindow.cpp fix modded spell effect not showing 2015-01-18 19:38:35 +03:00
CCreatureWindow.h
CHeroWindow.cpp Fix Quest Log button in hero window 2015-02-14 01:10:32 +03:00
CHeroWindow.h
CKingdomInterface.cpp Fix town income on View Towns screen 2014-12-24 00:39:48 +03:00
CKingdomInterface.h
CQuestLog.cpp Quest Log: display components under quest description 2015-02-14 04:21:31 +03:00
CQuestLog.h Quest Log: display components under quest description 2015-02-14 04:21:31 +03:00
CSpellWindow.cpp Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
CSpellWindow.h
CTradeWindow.cpp Merge pull request #72 from ArseniyShestakov/fixTradeWindow 2014-12-26 09:57:40 +01:00
CTradeWindow.h
CWindowObject.cpp
CWindowObject.h
GUIClasses.cpp World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
GUIClasses.h Implemnted enemy turn speed selection: 2014-08-11 19:16:39 +03:00
InfoWindows.cpp Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
InfoWindows.h Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00