mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-04 00:15:53 +02:00
208df34fc2
- launcher uses json parser from vcmi lib instead of one from Qt #1469 - fixed abilities overrides for some creatures #1476 - fixed hero portraits in seer huts #1402 - ttf fonts will render text in utf-8 mode. Not really useful at this point - new settings entry, available in launcher: encoding. Unused for now.
79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
#pragma once
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#include <QVariantMap>
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#include <QVariant>
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class JsonNode;
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namespace ModStatus
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{
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enum EModStatus
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{
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MASK_NONE = 0,
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ENABLED = 1,
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INSTALLED = 2,
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UPDATEABLE = 4,
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MASK_ALL = 255
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};
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}
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class CModEntry
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{
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// repository contains newest version only (if multiple are available)
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QVariantMap repository;
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QVariantMap localData;
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QVariant modSettings;
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QString modname;
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public:
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CModEntry(QVariantMap repository, QVariantMap localData, QVariant modSettings, QString modname);
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// installed and enabled
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bool isEnabled() const;
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// installed but disabled
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bool isDisabled() const;
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// available in any of repositories but not installed
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bool isAvailable() const;
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// installed and greater version exists in repository
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bool isUpdateable() const;
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// installed
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bool isInstalled() const;
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// see ModStatus enum
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int getModStatus() const;
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QString getName() const;
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// get value of some field in mod structure. Returns empty optional if value is not present
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QVariant getValue(QString value) const;
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// returns true if less < greater comparing versions section by section
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static bool compareVersions(QString lesser, QString greater);
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};
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class CModList
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{
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QVector<QVariantMap> repositories;
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QVariantMap localModList;
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QVariantMap modSettings;
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QVariantMap copyField(QVariantMap data, QString from, QString to);
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public:
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virtual void resetRepositories();
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virtual void addRepository(QVariantMap data);
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virtual void setLocalModList(QVariantMap data);
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virtual void setModSettings(QVariant data);
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// returns mod by name. Note: mod MUST exist
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CModEntry getMod(QString modname) const;
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// returns list of all mods necessary to run selected one, including mod itself
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// order is: first mods in list don't have any dependencies, last mod is modname
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// note: may include mods not present in list
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QStringList getRequirements(QString modname);
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bool hasMod(QString modname) const;
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// returns list of all available mods
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QVector<QString> getModList() const;
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}; |