mirror of
https://github.com/vcmi/vcmi.git
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a2f512813f
- fixed locale issue - Makefiles for StupidAI - fix for #671 (not tested) - linux readme update, including #598
663 lines
15 KiB
C++
663 lines
15 KiB
C++
#include "AdventureMapButton.h"
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#include "CAnimation.h"
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//#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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//#include "../lib/CGeneralTextHandler.h"
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//#include "../lib/CTownHandler.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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//#include "Graphics.h"
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#include "CBattleInterface.h"
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#include "CPlayerInterface.h"
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#include "CMessage.h"
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#include "CMusicHandler.h"
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#include "GUIClasses.h"
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/*
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* AdventureMapButton.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CButtonBase::CButtonBase()
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{
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swappedImages = false;
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bitmapOffset = 0;
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state=NORMAL;
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image = NULL;
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text = NULL;
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}
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CButtonBase::~CButtonBase()
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{
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}
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void CButtonBase::update()
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{
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if (text)
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{
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if (state == PRESSED)
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text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
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else
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text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
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}
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size_t newPos = (int)state + bitmapOffset;
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if (swappedImages)
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{
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if (newPos == 0) newPos = 1;
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else if (newPos == 1) newPos = 0;
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}
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image->setFrame(newPos);
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showAll(screen);
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showAll(screen2);//Any way to remove one of showAll()?
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}
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void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delChild(text);
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text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
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update();
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}
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void CButtonBase::setOffset(int newOffset)
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{
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if (bitmapOffset == newOffset)
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return;
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bitmapOffset = newOffset;
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update();
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}
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void CButtonBase::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButtonBase::ButtonState CButtonBase::getState()
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{
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return state;
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}
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bool CButtonBase::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButtonBase::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButtonBase::block(bool on)
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{
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setState(on?BLOCKED:NORMAL);
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}
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AdventureMapButton::AdventureMapButton ()
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{
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hoverable = actOnDown = false;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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void AdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down)
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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else if(hoverable && hovered)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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if (actOnDown && down)
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{
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callback();
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}
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else if (!actOnDown && previousState && (down==false))
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{
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callback();
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}
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}
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void AdventureMapButton::clickRight(tribool down, bool previousState)
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{
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if(down && helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void AdventureMapButton::hover (bool on)
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{
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if(hoverable)
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{
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if(on)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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}
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if(pressedL && on)
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setState(PRESSED);
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std::string *name = (vstd::contains(hoverTexts,getState()))
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? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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LOCPLINT->battleInt->console->alterTxt = *name;
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LOCPLINT->battleInt->console->whoSetAlter = 1;
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}
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else if (LOCPLINT->battleInt->console->alterTxt == *name)
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{
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LOCPLINT->battleInt->console->alterTxt = "";
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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GH.statusbar->print(*name);
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else if ( GH.statusbar->getCurrent()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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currentImage = -1;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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callback = Callback;
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actOnDown = hoverable = false;
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assignedKeys.insert(key);
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hoverTexts = Name;
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helpBox=HelpBox;
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pos.x += x;
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pos.y += y;
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if (!defName.empty())
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imageNames.push_back(defName);
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if (add)
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for (size_t i=0; i<add->size();i++ )
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imageNames.push_back(add->at(i));
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setIndex(0, playerColoredButton);
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}
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void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (image && active)
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image->deactivate();
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delChild(image);
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image = new CAnimImage(anim, getState());
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if (active)
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image->activate();
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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void AdventureMapButton::setPlayerColor(int player)
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{
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if (image)
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image->playerColored(player);
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}
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void CHighlightableButton::select(bool on)
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{
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setState(on?HIGHLIGHTED:NORMAL);
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if(on)
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callback();
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else
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callback2();
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if(hoverTexts.size()>1)
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{
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hover(false);
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hover(true);
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}
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}
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down && !(onlyOn && isHighlighted()))
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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if(previousState && down == false && getState() == PRESSED)
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{
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//if(!onlyOn || !isHighlighted())
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select(!isHighlighted());
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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if (bt->parent)
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bt->parent->removeChild(bt);
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addChild(bt);
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bt->recActions = defActions;//FIXME: not needed?
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
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if(musicLike)
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{
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bt->setOffset(buttons.size() - 3);
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}
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
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: onChange(OnChange), musicLike(musicLikeButtons)
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{}
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CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
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{
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}
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void CHighlightableButtonsGroup::select(int id, bool mode)
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{
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CHighlightableButton *bt = NULL;
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if(mode)
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{
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for(size_t i=0;i<buttons.size() && !bt; ++i)
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if (buttons[i]->ID == id)
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bt = buttons[i];
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}
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else
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{
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bt = buttons[id];
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}
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bt->select(true);
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selectionChanged(bt->ID);
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}
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void CHighlightableButtonsGroup::selectionChanged(int to)
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{
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for(size_t i=0;i<buttons.size(); ++i)
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if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
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buttons[i]->select(false);
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onChange(to);
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}
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void CHighlightableButtonsGroup::show(SDL_Surface * to )
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{
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if (musicLike)
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{
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for(size_t i=0;i<buttons.size(); ++i)
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if(buttons[i]->isHighlighted())
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buttons[i]->show(to);
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}
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else
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CIntObject::show(to);
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}
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void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
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{
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if (musicLike)
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{
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for(size_t i=0;i<buttons.size(); ++i)
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if(buttons[i]->isHighlighted())
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buttons[i]->showAll(to);
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}
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else
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CIntObject::showAll(to);
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}
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void CHighlightableButtonsGroup::block( ui8 on )
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{
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for(size_t i=0;i<buttons.size(); ++i)
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{
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buttons[i]->block(on);
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}
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}
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void CSlider::sliderClicked()
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{
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if(!(active & MOVE))
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{
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activateMouseMove();
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used |= MOVE;
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}
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}
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void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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{
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float v = 0;
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if(horizontal)
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{
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if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
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return;
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v = sEvent.x - pos.x - 24;
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v *= positions;
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v /= (pos.w - 48);
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}
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else
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{
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if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
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return;
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v = sEvent.y - pos.y - 24;
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v *= positions;
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v /= (pos.h - 48);
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}
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v += 0.5f;
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if(v!=value)
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{
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moveTo(v);
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redrawSlider();
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}
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}
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void CSlider::redrawSlider()
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{
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//slider->show(screenBuf);
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}
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void CSlider::moveLeft()
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{
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moveTo(value-1);
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}
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void CSlider::moveRight()
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{
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moveTo(value+1);
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}
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void CSlider::moveTo(int to)
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{
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amax(to, 0);
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amin(to, positions);
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//same, old position?
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if(value == to)
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return;
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value = to;
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if(horizontal)
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{
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if(positions)
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{
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float part = (float)to/positions;
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part*=(pos.w-48);
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int newPos = part + pos.x + 16 - slider->pos.x;
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slider->moveBy(Point(newPos, 0));
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}
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else
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slider->moveTo(Point(pos.x+16, pos.y));
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}
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else
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{
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if(positions)
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{
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float part = (float)to/positions;
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part*=(pos.h-48);
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int newPos = part + pos.y + 16 - slider->pos.y;
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slider->moveBy(Point(0, newPos));
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}
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else
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slider->moveTo(Point(pos.x, pos.y+16));
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}
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if(moved)
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moved(to);
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}
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void CSlider::clickLeft(tribool down, bool previousState)
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{
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if(down && !slider->isBlocked())
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{
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float pw = 0;
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float rw = 0;
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if(horizontal)
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{
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pw = GH.current->motion.x-pos.x-25;
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rw = pw / ((float)(pos.w-48));
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}
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else
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{
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pw = GH.current->motion.y-pos.y-24;
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rw = pw / ((float)(pos.h-48));
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}
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if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
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return;
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// if (rw>1) return;
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// if (rw<0) return;
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slider->clickLeft(true, slider->pressedL);
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moveTo(rw * positions + 0.5f);
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return;
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}
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if(active & MOVE)
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{
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deactivateMouseMove();
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used &= ~MOVE;
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}
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}
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CSlider::~CSlider()
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{
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}
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CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
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:capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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setAmount(amount);
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used = LCLICK;
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strongInterest = true;
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left = new AdventureMapButton;
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right = new AdventureMapButton;
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slider = new AdventureMapButton;
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pos.x += x;
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pos.y += y;
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if(horizontal)
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{
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left->pos.y = slider->pos.y = right->pos.y = pos.y;
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left->pos.x = pos.x;
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right->pos.x = pos.x + totalw - 16;
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}
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else
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{
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left->pos.x = slider->pos.x = right->pos.x = pos.x;
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left->pos.y = pos.y;
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right->pos.y = pos.y + totalw - 16;
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}
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left->callback = boost::bind(&CSlider::moveLeft,this);
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right->callback = boost::bind(&CSlider::moveRight,this);
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slider->callback = boost::bind(&CSlider::sliderClicked,this);
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left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
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if(horizontal)
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{
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pos.h = 16;
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pos.w = totalw;
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}
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else
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{
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pos.w = 16;
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pos.h = totalw;
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}
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if(style == 0)
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{
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std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
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CAnimation *animLeft = new CAnimation(name);
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left->setImage(animLeft);
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left->setOffset(0);
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CAnimation *animRight = new CAnimation(name);
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right->setImage(animRight);
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right->setOffset(2);
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CAnimation *animSlider = new CAnimation(name);
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slider->setImage(animSlider);
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slider->setOffset(4);
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}
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else
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{
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left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
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right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
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slider->setImage(new CAnimation("SCNRBSL.DEF"));
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}
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slider->actOnDown = true;
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value = -1;
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moveTo(Value);
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}
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void CSlider::block( bool on )
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{
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left->block(on);
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right->block(on);
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slider->block(on);
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}
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void CSlider::setAmount( int to )
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{
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amount = to;
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positions = to - capacity;
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amax(positions, 0);
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}
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void CSlider::showAll(SDL_Surface * to)
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{
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CSDL_Ext::fillRect(to, &pos, 0);
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CIntObject::showAll(to);
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}
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void CSlider::wheelScrolled(bool down, bool in)
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{
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moveTo(value + 3 * (down ? +1 : -1));
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}
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void CSlider::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(key.state != SDL_PRESSED) return;
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int moveDest = 0;
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switch(key.keysym.sym)
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{
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case SDLK_UP:
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moveDest = value - 1;
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break;
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case SDLK_DOWN:
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moveDest = value + 1;
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break;
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case SDLK_PAGEUP:
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moveDest = value - capacity + 1;
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break;
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case SDLK_PAGEDOWN:
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moveDest = value + capacity - 1;
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break;
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case SDLK_HOME:
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moveDest = 0;
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break;
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case SDLK_END:
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moveDest = amount - capacity;
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break;
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default:
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return;
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}
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moveTo(moveDest);
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}
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void CSlider::moveToMax()
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{
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moveTo(amount);
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} |