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vcmi/lib/campaign/CampaignHandler.cpp

636 lines
21 KiB
C++

/*
* CCampaignHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CampaignHandler.h"
#include "CampaignState.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CCompressedStream.h"
#include "../filesystem/CMemoryStream.h"
#include "../filesystem/CBinaryReader.h"
#include "../modding/IdentifierStorage.h"
#include "../VCMI_Lib.h"
#include "../CGeneralTextHandler.h"
#include "../TextOperations.h"
#include "../Languages.h"
#include "../constants/StringConstants.h"
#include "../mapping/CMapHeader.h"
#include "../mapping/CMapService.h"
#include "../modding/CModHandler.h"
#include "../modding/ModScope.h"
VCMI_LIB_NAMESPACE_BEGIN
void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
{
if (input.front() < uint8_t(' ')) // binary format
{
CMemoryStream stream(input.data(), input.size());
CBinaryReader reader(&stream);
readHeaderFromMemory(*ret, reader, filename, modName, encoding);
for(int g = 0; g < ret->numberOfScenarios; ++g)
{
auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
}
}
else // text format (json)
{
JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size());
readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
for(auto & scenario : jsonCampaign["scenarios"].Vector())
{
auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
}
}
}
std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
{
ResourcePath resourceID(name, EResType::CAMPAIGN);
std::string modName = VLC->modh->findResourceOrigin(resourceID);
std::string language = VLC->modh->getModLanguage(modName);
std::string encoding = Languages::getLanguageOptions(language).encoding;
auto ret = std::make_unique<Campaign>();
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
return ret;
}
std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
{
ResourcePath resourceID(name, EResType::CAMPAIGN);
std::string modName = VLC->modh->findResourceOrigin(resourceID);
std::string language = VLC->modh->getModLanguage(modName);
std::string encoding = Languages::getLanguageOptions(language).encoding;
auto ret = std::make_unique<CampaignState>();
auto fileStream = CResourceHandler::get(modName)->load(resourceID);
std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
//first entry is campaign header. start loop from 1
for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
{
auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
continue;
std::string scenarioName = resourceID.getName();
boost::to_lower(scenarioName);
scenarioName += ':' + std::to_string(fileIndex - 1);
//set map piece appropriately, convert vector to string
ret->mapPieces[scenarioID] = files[fileIndex];
auto hdr = ret->getMapHeader(scenarioID);
ret->scenarios[scenarioID].scenarioName = hdr->name;
fileIndex++;
}
return ret;
}
static std::string convertMapName(std::string input)
{
boost::algorithm::to_lower(input);
boost::algorithm::trim(input);
size_t slashPos = input.find_last_of("/");
if (slashPos != std::string::npos)
return input.substr(slashPos + 1);
return input;
}
std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
{
TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
if (input.empty())
return "";
target.getTexts().registerString(modName, stringID, input);
return stringID.get();
}
void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
{
ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
{
logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
return;
}
ret.version = CampaignVersion::VCMI;
ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
ret.numberOfScenarios = reader["scenarios"].Vector().size();
ret.name.appendTextID(reader["name"].String());
ret.description.appendTextID(reader["description"].String());
ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
ret.music = AudioPath::fromJson(reader["music"]);
ret.filename = filename;
ret.modName = modName;
ret.encoding = encoding;
}
CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
{
auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
{
CampaignScenarioPrologEpilog ret;
ret.hasPrologEpilog = !identifier.isNull();
if(ret.hasPrologEpilog)
{
ret.prologVideo = VideoPath::fromJson(identifier["video"]);
ret.prologMusic = AudioPath::fromJson(identifier["music"]);
ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
ret.prologText.jsonDeserialize(identifier["text"]);
}
return ret;
};
CampaignScenario ret;
ret.mapName = reader["map"].String();
for(auto & g : reader["preconditions"].Vector())
ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
ret.regionColor = reader["color"].Integer();
ret.difficulty = reader["difficulty"].Integer();
ret.regionText.jsonDeserialize(reader["regionText"]);
ret.prolog = prologEpilogReader(reader["prolog"]);
ret.epilog = prologEpilogReader(reader["epilog"]);
ret.travelOptions = readScenarioTravelFromJson(reader);
return ret;
}
CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
{
CampaignTravel ret;
std::map<std::string, CampaignStartOptions> startOptionsMap = {
{"none", CampaignStartOptions::NONE},
{"bonus", CampaignStartOptions::START_BONUS},
{"crossover", CampaignStartOptions::HERO_CROSSOVER},
{"hero", CampaignStartOptions::HERO_OPTIONS}
};
std::map<std::string, CampaignBonusType> bonusTypeMap = {
{"spell", CampaignBonusType::SPELL},
{"creature", CampaignBonusType::MONSTER},
{"building", CampaignBonusType::BUILDING},
{"artifact", CampaignBonusType::ARTIFACT},
{"scroll", CampaignBonusType::SPELL_SCROLL},
{"primarySkill", CampaignBonusType::PRIMARY_SKILL},
{"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
{"resource", CampaignBonusType::RESOURCE},
//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
};
std::map<std::string, ui32> primarySkillsMap = {
{"attack", 0},
{"defence", 8},
{"spellpower", 16},
{"knowledge", 24},
};
std::map<std::string, ui16> heroSpecialMap = {
{"strongest", 0xFFFD},
{"generated", 0xFFFE},
{"random", 0xFFFF}
};
std::map<std::string, ui8> resourceTypeMap = {
//FD - wood+ore
//FE - mercury+sulfur+crystal+gem
{"wood", 0},
{"mercury", 1},
{"ore", 2},
{"sulfur", 3},
{"crystal", 4},
{"gems", 5},
{"gold", 6},
{"common", 0xFD},
{"rare", 0xFE}
};
for(auto & k : reader["heroKeeps"].Vector())
{
if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
}
for(auto & k : reader["keepCreatures"].Vector())
{
if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
else
logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
}
for(auto & k : reader["keepArtifacts"].Vector())
{
if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
else
logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
}
ret.startOptions = startOptionsMap[reader["startOptions"].String()];
switch(ret.startOptions)
{
case CampaignStartOptions::NONE:
//no bonuses. Seems to be OK
break;
case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
{
ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
for(auto & bjson : reader["bonuses"].Vector())
{
CampaignBonus bonus;
bonus.type = bonusTypeMap[bjson["what"].String()];
switch (bonus.type)
{
case CampaignBonusType::RESOURCE:
bonus.info1 = resourceTypeMap[bjson["type"].String()];
bonus.info2 = bjson["amount"].Integer();
break;
case CampaignBonusType::BUILDING:
bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
if(bonus.info1 == -1)
logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
break;
default:
if(int heroId = heroSpecialMap[bjson["hero"].String()])
bonus.info1 = heroId;
else
if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
bonus.info1 = identifier.value();
else
logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
bonus.info3 = bjson["amount"].Integer();
switch(bonus.type)
{
case CampaignBonusType::SPELL:
case CampaignBonusType::MONSTER:
case CampaignBonusType::SECONDARY_SKILL:
case CampaignBonusType::ARTIFACT:
if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
bonus.info2 = identifier.value();
else
logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
break;
case CampaignBonusType::SPELL_SCROLL:
if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
bonus.info2 = Identifier.value();
else
logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
break;
case CampaignBonusType::PRIMARY_SKILL:
for(auto & ps : primarySkillsMap)
bonus.info2 |= bjson[ps.first].Integer() << ps.second;
break;
default:
bonus.info2 = bjson["type"].Integer();
}
break;
}
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
{
for(auto & bjson : reader["bonuses"].Vector())
{
CampaignBonus bonus;
bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
bonus.info1 = bjson["playerColor"].Integer(); //player color
bonus.info2 = bjson["scenario"].Integer(); //from what scenario
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
{
for(auto & bjson : reader["bonuses"].Vector())
{
CampaignBonus bonus;
bonus.type = CampaignBonusType::HERO;
bonus.info1 = bjson["playerColor"].Integer(); //player color
if(int heroId = heroSpecialMap[bjson["hero"].String()])
bonus.info2 = heroId;
else
if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
bonus.info2 = identifier.value();
else
logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
ret.bonusesToChoose.push_back(bonus);
}
break;
}
default:
{
logGlobal->warn("VCMP Loading: Unsupported start options value");
break;
}
}
return ret;
}
void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
{
ret.version = static_cast<CampaignVersion>(reader.readUInt32());
ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
ret.loadLegacyData(campId);
ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
if (ret.version > CampaignVersion::RoE)
ret.difficultyChoosenByPlayer = reader.readInt8();
else
ret.difficultyChoosenByPlayer = false;
ret.music = prologMusicName(reader.readInt8());
ret.filename = filename;
ret.modName = modName;
ret.encoding = encoding;
}
CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
{
auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
{
CampaignScenarioPrologEpilog ret;
ret.hasPrologEpilog = reader.readUInt8();
if(ret.hasPrologEpilog)
{
bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
ui8 index = reader.readUInt8();
ret.prologVideo = CampaignHandler::prologVideoName(index);
ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
}
return ret;
};
CampaignScenario ret;
ret.mapName = reader.readBaseString();
reader.readUInt32(); //packedMapSize - not used
if(header.numberOfScenarios > 8) //unholy alliance
{
ret.loadPreconditionRegions(reader.readUInt16());
}
else
{
ret.loadPreconditionRegions(reader.readUInt8());
}
ret.regionColor = reader.readUInt8();
ret.difficulty = reader.readUInt8();
ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
return ret;
}
template<typename Identifier>
static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
{
for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
{
if(iId % 8 == 0)
byte = reader.readUInt8();
if(byte & (1 << iId % 8))
container.insert(Identifier(iId));
}
}
CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
{
CampaignTravel ret;
ui8 whatHeroKeeps = reader.readUInt8();
ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
readContainer(ret.monstersKeptByHero, reader, 19);
readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
switch(ret.startOptions)
{
case CampaignStartOptions::NONE:
//no bonuses. Seems to be OK
break;
case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
{
ret.playerColor.setNum(reader.readUInt8());
ui8 numOfBonuses = reader.readUInt8();
for (int g=0; g<numOfBonuses; ++g)
{
CampaignBonus bonus;
bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
//hero: FFFD means 'most powerful' and FFFE means 'generated'
switch(bonus.type)
{
case CampaignBonusType::SPELL:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt8(); //spell ID
break;
}
case CampaignBonusType::MONSTER:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt16(); //monster type
bonus.info3 = reader.readUInt16(); //monster count
break;
}
case CampaignBonusType::BUILDING:
{
bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
break;
}
case CampaignBonusType::ARTIFACT:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt16(); //artifact ID
break;
}
case CampaignBonusType::SPELL_SCROLL:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt8(); //spell ID
break;
}
case CampaignBonusType::PRIMARY_SKILL:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
break;
}
case CampaignBonusType::SECONDARY_SKILL:
{
bonus.info1 = reader.readUInt16(); //hero
bonus.info2 = reader.readUInt8(); //skill ID
bonus.info3 = reader.readUInt8(); //skill level
break;
}
case CampaignBonusType::RESOURCE:
{
bonus.info1 = reader.readUInt8(); //type
//FD - wood+ore
//FE - mercury+sulfur+crystal+gem
bonus.info2 = reader.readUInt32(); //count
break;
}
default:
logGlobal->warn("Corrupted h3c file");
break;
}
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
{
ui8 numOfBonuses = reader.readUInt8();
for (int g=0; g<numOfBonuses; ++g)
{
CampaignBonus bonus;
bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
bonus.info1 = reader.readUInt8(); //player color
bonus.info2 = reader.readUInt8(); //from what scenario
ret.bonusesToChoose.push_back(bonus);
}
break;
}
case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
{
ui8 numOfBonuses = reader.readUInt8();
for (int g=0; g<numOfBonuses; ++g)
{
CampaignBonus bonus;
bonus.type = CampaignBonusType::HERO;
bonus.info1 = reader.readUInt8(); //player color
bonus.info2 = reader.readUInt16(); //hero, FF FF - random
ret.bonusesToChoose.push_back(bonus);
}
break;
}
default:
{
logGlobal->warn("Corrupted h3c file");
break;
}
}
return ret;
}
std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
{
CCompressedStream stream(std::move(file), true);
std::vector< std::vector<ui8> > ret;
try
{
do
{
std::vector<ui8> block(stream.getSize());
stream.read(block.data(), block.size());
ret.push_back(block);
ret.back().shrink_to_fit();
}
while (!headerOnly && stream.getNextBlock());
}
catch (const DecompressionException & e)
{
// Some campaigns in French version from gog.com have trailing garbage bytes
// For example, slayer.h3c consist from 5 parts: header + 4 maps
// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
// leading to exception "Incorrect header check"
// Since H3 handles these files correctly, simply log this as warning and proceed
logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
}
return ret;
}
VideoPath CampaignHandler::prologVideoName(ui8 index)
{
JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
auto vids = config["videos"].Vector();
if(index < vids.size())
return VideoPath::fromJson(vids[index]);
return VideoPath();
}
AudioPath CampaignHandler::prologMusicName(ui8 index)
{
std::vector<std::string> music;
return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
}
AudioPath CampaignHandler::prologVoiceName(ui8 index)
{
JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
auto audio = config["voice"].Vector();
if(index < audio.size())
return AudioPath::fromJson(audio[index]);
return AudioPath();
}
VCMI_LIB_NAMESPACE_END