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vcmi/lib/filesystem/Filesystem.h
Ivan Savenko ed329c5a1f - minor refactoring for filesystem, moved checksum calculation to
loading stage from initialization
- fixes for launcher
2013-12-11 17:12:39 +00:00

113 lines
3.4 KiB
C++

#pragma once
/*
* Filesystem.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "CInputStream.h"
#include "ISimpleResourceLoader.h"
#include "ResourceID.h"
class CFilesystemList;
class JsonNode;
/// Helper class that allows generation of a ISimpleResourceLoader entry out of Json config(s)
class DLL_LINKAGE CFilesystemGenerator
{
typedef boost::function<void(const std::string &, const JsonNode &)> TLoadFunctor;
typedef std::map<std::string, TLoadFunctor> TLoadFunctorMap;
CFilesystemList * filesystem;
std::string prefix;
template<EResType::Type archiveType>
void loadArchive(const std::string & mountPoint, const JsonNode & config);
void loadDirectory(const std::string & mountPoint, const JsonNode & config);
void loadZipArchive(const std::string & mountPoint, const JsonNode & config);
void loadJsonMap(const std::string & mountPoint, const JsonNode & config);
TLoadFunctorMap genFunctorMap();
public:
/// prefix = prefix that will be given to file entries in all nodes of this filesystem
CFilesystemGenerator(std::string prefix);
/// loads configuration from json
/// config - configuration to load, using format of "filesystem" entry in config/filesystem.json
void loadConfig(const JsonNode & config);
/// returns generated filesystem
CFilesystemList * getFilesystem();
};
/**
* This class has static methods for a global resource loader access.
*
* Class is not thread-safe.
*/
class DLL_LINKAGE CResourceHandler
{
public:
/**
* Gets an instance of resource loader.
*
* Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
*
* @return Returns an instance of resource loader.
*/
static ISimpleResourceLoader * get();
static ISimpleResourceLoader * get(std::string identifier);
static ISimpleResourceLoader * getInitial();
/**
* Creates instance of initial resource loader.
* Will not fill filesystem with data
*
*/
static void initialize();
/**
* Semi-debug method to track all possible cases of memory leaks
* Used before exiting application
*
*/
static void clear();
/**
* Will load all filesystem data from Json data at this path (normally - config/filesystem.json)
* @param fsConfigURI - URI from which data will be loaded
*/
static void load(const std::string & fsConfigURI);
/**
* @brief addFilesystem adds filesystem into global resource loader
* @param identifier name of this loader by which it can be retrieved later
* @param loader resource loader to add
*/
static void addFilesystem(const std::string & identifier, ISimpleResourceLoader * loader);
/**
* @brief createModFileSystem - creates filesystem out of config file
* @param prefix - prefix for all paths in filesystem config
* @param fsConfig - configuration to load
* @return generated filesystem that contains all config entries
*/
static ISimpleResourceLoader * createFileSystem(const std::string &prefix, const JsonNode & fsConfig);
/**
* Checks all subfolders of MODS directory for presence of mods
* If this directory has mod.json file it will be added to resources
*/
static std::vector<std::string> getAvailableMods();
private:
/** Instance of resource loader */
static std::map<std::string, ISimpleResourceLoader*> knownLoaders;
static CFilesystemList * resourceLoader;
static CFilesystemList * initialLoader;
};