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https://github.com/vcmi/vcmi.git
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8ea0ecaec1
- added compatibility method to Canvas to allow SDL_Surface access - added drawBorder method to Canvas to replace CSDL_Ext method - added drawColor method to Canvas to replace CSDL_Ext method - minor changes to Tavern and Trade windows to adapt to new API
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* CResDataBar.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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enum class EGameResID : int8_t;
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using GameResID = Identifier<EGameResID>;
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VCMI_LIB_NAMESPACE_END
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/// Resources bar which shows information about how many gold, crystals,... you have
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/// Current date is displayed too
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class CResDataBar : public CIntObject
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{
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std::string buildDateString();
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std::shared_ptr<CPicture> background;
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std::map<GameResID, Point> resourcePositions;
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std::optional<Point> datePosition;
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public:
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/// For dynamically-sized UI windows, e.g. adventure map interface
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CResDataBar(const std::string & imageName, const Point & position);
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/// For fixed-size UI windows, e.g. CastleInterface
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CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist);
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void setDatePosition(const Point & position);
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void setResourcePosition(const GameResID & resource, const Point & position);
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void colorize(PlayerColor player);
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void showAll(Canvas & to) override;
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};
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