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vcmi/client/adventureMap/CResDataBar.h
Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00

45 lines
1.2 KiB
C++

/*
* CResDataBar.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
VCMI_LIB_NAMESPACE_BEGIN
enum class EGameResID : int8_t;
using GameResID = Identifier<EGameResID>;
VCMI_LIB_NAMESPACE_END
/// Resources bar which shows information about how many gold, crystals,... you have
/// Current date is displayed too
class CResDataBar : public CIntObject
{
std::string buildDateString();
std::shared_ptr<CPicture> background;
std::map<GameResID, Point> resourcePositions;
std::optional<Point> datePosition;
public:
/// For dynamically-sized UI windows, e.g. adventure map interface
CResDataBar(const std::string & imageName, const Point & position);
/// For fixed-size UI windows, e.g. CastleInterface
CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist);
void setDatePosition(const Point & position);
void setResourcePosition(const GameResID & resource, const Point & position);
void colorize(PlayerColor player);
void showAll(Canvas & to) override;
};