mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
112 lines
3.8 KiB
XML
112 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Lib" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option platforms="Windows;" />
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<Option output="bin\Debug\VCMI_lib" prefix_auto="1" extension_auto="1" />
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<Option working_dir="bin\Debug\" />
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<Option object_output="obj\Debug\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-g" />
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<Add option="-D_DEBUG" />
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</Compiler>
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</Target>
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<Target title="Release Win32">
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<Option platforms="Windows;" />
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<Option output="bin\Release\VCMI_lib" prefix_auto="1" extension_auto="1" />
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<Option working_dir="bin\Release\" />
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<Option object_output="obj\Release\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-Os" />
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<Add option="-O3" />
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<Add option="-O2" />
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-std=c++98" />
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<Add option="-Wfatal-errors" />
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<Add option="-Wextra" />
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<Add option="-D_WIN32" />
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<Add option="-D_WIN32_WINNT" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="$(#zlib.include)" />
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</Compiler>
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<Linker>
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<Add option="-lzlib1" />
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<Add option="-llibboost_thread-mgw43-mt-1_37" />
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<Add option="-llibboost_system-mgw43-mt-1_37" />
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<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
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<Add option="-lwsock32" />
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<Add option="-lws2_32" />
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<Add library="..\..\..\mingw\lib\libws2_32.a" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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<Add directory="$(#zlib.lib)" />
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</Linker>
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<Unit filename="..\CConsoleHandler.cpp" />
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<Unit filename="..\CConsoleHandler.h" />
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<Unit filename="..\CGameState.cpp" />
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<Unit filename="..\CGameState.h" />
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<Unit filename="..\hch\CArtHandler.cpp" />
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<Unit filename="..\hch\CArtHandler.h" />
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<Unit filename="..\hch\CBuildingHandler.cpp" />
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<Unit filename="..\hch\CBuildingHandler.h" />
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<Unit filename="..\hch\CCreatureHandler.cpp" />
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<Unit filename="..\hch\CCreatureHandler.h" />
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<Unit filename="..\hch\CDefObjInfoHandler.cpp" />
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<Unit filename="..\hch\CDefObjInfoHandler.h" />
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<Unit filename="..\hch\CGeneralTextHandler.cpp" />
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<Unit filename="..\hch\CGeneralTextHandler.h" />
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<Unit filename="..\hch\CHeroHandler.cpp" />
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<Unit filename="..\hch\CHeroHandler.h" />
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<Unit filename="..\hch\CLodHandler.cpp" />
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<Unit filename="..\hch\CLodHandler.h" />
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<Unit filename="..\hch\CObjectHandler.cpp" />
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<Unit filename="..\hch\CObjectHandler.h" />
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<Unit filename="..\hch\CSpellHandler.cpp" />
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<Unit filename="..\hch\CSpellHandler.h" />
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<Unit filename="..\hch\CTownHandler.cpp" />
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<Unit filename="..\hch\CTownHandler.h" />
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<Unit filename="BattleAction.h" />
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<Unit filename="CondSh.h" />
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<Unit filename="Connection.cpp" />
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<Unit filename="Connection.h" />
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<Unit filename="IGameCallback.cpp" />
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<Unit filename="IGameCallback.h" />
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<Unit filename="Interprocess.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="..\map.cpp" />
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<Unit filename="..\map.h" />
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<Unit filename="..\stdafx.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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