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vcmi/hch/CGeneralTextHandler.h
2008-12-26 01:46:53 +00:00

51 lines
1.5 KiB
C++

#ifndef __CGENERALTEXTHANDLER_H__
#define __CGENERALTEXTHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
std::string readTo(std::string &in, unsigned int &it, char end);
class DLL_EXPORT CGeneralTextHandler //Handles general texts
{
public:
class HeroTexts
{
public:
std::string bonusName, shortBonus, longBonus; //for special abilities
std::string biography; //biography, of course
};
std::vector<HeroTexts> hTxts;
std::vector<std::string> allTexts;
std::vector<std::string> arraytxt;
std::vector<std::string> primarySkillNames;
std::vector<std::string> jktexts;
std::vector<std::string> heroscrn;
//artifacts
std::vector<std::string> artifEvents;
std::vector<std::string> artifNames;
std::vector<std::string> artifDescriptions;
//towns
std::vector<std::string> tcommands, hcommands; //texts for town screen and town hall screen
std::vector<std::vector<std::string> > townNames; //[type id] => vec of names of instances
std::vector<std::string> townTypes; //castle, rampart, tower, etc
std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
std::vector<std::pair<std::string,std::string> > zelp;
std::string lossCondtions[4];
std::string victoryConditions[14];
std::string getTitle(std::string text);
std::string getDescr(std::string text);
void loadTexts();
void load();
};
#endif // __CGENERALTEXTHANDLER_H__