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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr.
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope. 
* Removed excessive usage of shared_ptr in bonus system interface. 
* Fixed bonus system limiters/caching interactions. That covers #823, #859 and a number of rare edge-cases. 
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter  and allowing transitional dependencies between bonuses. 
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
..
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleHex.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleHex.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleState.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
BattleState.h Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. 2012-02-29 01:31:48 +00:00
CArtHandler.cpp Fixed #850. 2012-02-17 19:30:40 +00:00
CArtHandler.h Stack artifact backup. 2012-02-10 10:32:21 +00:00
CBuildingHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CBuildingHandler.h - (linux) replaced Genius with VCAI 2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CCampaignHandler.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp * Final commit 2011-12-13 21:35:28 +00:00
CConsoleHandler.h * Final commit 2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CCreatureHandler.h - MIND_IMMUNITY bonus replaces separate protectons from various spells 2012-01-27 07:25:29 +00:00
CCreatureSet.cpp Stack artifact backup. 2012-02-10 10:32:21 +00:00
CCreatureSet.h Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
CDefObjInfoHandler.cpp * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CFileUtility.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInterface.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CGameInterface.h * adventure map GUI should be properly blocked during AI turn 2012-02-22 13:41:27 +00:00
CGameState.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CGameState.h Fixed #850. 2012-02-17 19:30:40 +00:00
CGeneralTextHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CHeroHandler.cpp - fixed battle obstacles positioning (#769) 2012-02-22 12:44:46 +00:00
CHeroHandler.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
CLodHandler.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CLodHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CLogger.cpp * Final commit 2011-12-13 21:35:28 +00:00
CLogger.h * Final commit 2011-12-13 21:35:28 +00:00
CMapInfo.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CMapInfo.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CObjectHandler.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CObjectHandler.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
CObstacleInstance.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00
Connection.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * fixed #857 and #858 2012-02-16 21:19:07 +00:00
CSpellHandler.h * fixed #857 and #858 2012-02-16 21:19:07 +00:00
CStopWatch.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
CThreadHelper.cpp * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
CThreadHelper.h * Final commit 2011-12-13 21:35:28 +00:00
CTownHandler.cpp Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CTownHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
GameConstants.h AI can now use external dwellings. 2012-03-05 19:11:28 +00:00
HeroBonus.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
HeroBonus.h * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
IGameCallback.cpp * Possibly fixed #870 2012-02-22 17:43:59 +00:00
IGameCallback.h Fixes for r2543. 2012-02-20 09:50:49 +00:00
IGameEventsReceiver.h * Updated class - file - handling 2011-12-22 13:05:19 +00:00
int3.h * Final commit 2011-12-13 21:35:28 +00:00
Interprocess.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
JsonNode.cpp - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 2012-01-12 15:23:00 +00:00
JsonNode.h Compile fix for #847 2012-01-12 20:41:32 +00:00
Makefile.am * Updated class - file - handling 2011-12-22 13:05:19 +00:00
Makefile.in - re-generated build system 2011-12-31 10:03:29 +00:00
map.cpp * fixed project files for RD configuration 2012-01-03 01:55:26 +00:00
map.h Fixed #891. 2012-03-03 12:42:53 +00:00
NetPacks.h Cloned stack dissapear when killed. 2012-02-18 17:39:47 +00:00
NetPacksLib.cpp * Replaced boost::shared_ptr with std::shared_ptr. 2012-03-06 16:59:55 +00:00
RegisterTypes.h Stack artifact backup. 2012-02-10 10:32:21 +00:00
ResourceSet.cpp - Extended cap or removed sign for some values that may potentially overflow 2012-01-26 16:48:53 +00:00
ResourceSet.h Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
StartInfo.h - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
UnlockGuard.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
vcmi_endian.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_Lib.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
VCMI_lib.vcxproj * fixed #863 — all members of team will receive notification about FoW change 2012-02-20 21:01:54 +00:00
VCMIDirs.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00