..
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleAction.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleHex.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleHex.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
BattleState.cpp
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
BattleState.h
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
2012-02-29 01:31:48 +00:00
CArtHandler.cpp
Fixed #850 .
2012-02-17 19:30:40 +00:00
CArtHandler.h
Stack artifact backup.
2012-02-10 10:32:21 +00:00
CBuildingHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CBuildingHandler.h
- (linux) replaced Genius with VCAI
2012-02-16 17:10:58 +00:00
CCampaignHandler.cpp
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
CCampaignHandler.h
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
CConsoleHandler.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CConsoleHandler.h
* Final commit
2011-12-13 21:35:28 +00:00
CCreatureHandler.cpp
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
CCreatureHandler.h
- MIND_IMMUNITY bonus replaces separate protectons from various spells
2012-01-27 07:25:29 +00:00
CCreatureSet.cpp
Stack artifact backup.
2012-02-10 10:32:21 +00:00
CCreatureSet.h
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
CDefObjInfoHandler.cpp
* fixed #863 — all members of team will receive notification about FoW change
2012-02-20 21:01:54 +00:00
CDefObjInfoHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CFileUtility.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInterface.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CGameInterface.h
* adventure map GUI should be properly blocked during AI turn
2012-02-22 13:41:27 +00:00
CGameState.cpp
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
CGameState.h
Fixed #850 .
2012-02-17 19:30:40 +00:00
CGeneralTextHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGeneralTextHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CHeroHandler.cpp
- fixed battle obstacles positioning ( #769 )
2012-02-22 12:44:46 +00:00
CHeroHandler.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CLodHandler.cpp
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
CLodHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CLogger.cpp
* Final commit
2011-12-13 21:35:28 +00:00
CLogger.h
* Final commit
2011-12-13 21:35:28 +00:00
CMapInfo.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CMapInfo.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CObjectHandler.cpp
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
CObjectHandler.h
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
CObstacleInstance.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
* fixed project files for RD configuration
2012-01-03 01:55:26 +00:00
Connection.h
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
* fixed #857 and #858
2012-02-16 21:19:07 +00:00
CSpellHandler.h
* fixed #857 and #858
2012-02-16 21:19:07 +00:00
CStopWatch.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
CThreadHelper.cpp
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
CThreadHelper.h
* Final commit
2011-12-13 21:35:28 +00:00
CTownHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CTownHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
GameConstants.h
AI can now use external dwellings.
2012-03-05 19:11:28 +00:00
HeroBonus.cpp
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
HeroBonus.h
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
IGameCallback.cpp
* Possibly fixed #870
2012-02-22 17:43:59 +00:00
IGameCallback.h
Fixes for r2543.
2012-02-20 09:50:49 +00:00
IGameEventsReceiver.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
int3.h
* Final commit
2011-12-13 21:35:28 +00:00
Interprocess.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
JsonNode.cpp
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
2012-01-12 15:23:00 +00:00
JsonNode.h
Compile fix for #847
2012-01-12 20:41:32 +00:00
Makefile.am
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
Makefile.in
- re-generated build system
2011-12-31 10:03:29 +00:00
map.cpp
* fixed project files for RD configuration
2012-01-03 01:55:26 +00:00
map.h
Fixed #891 .
2012-03-03 12:42:53 +00:00
NetPacks.h
Cloned stack dissapear when killed.
2012-02-18 17:39:47 +00:00
NetPacksLib.cpp
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
RegisterTypes.h
Stack artifact backup.
2012-02-10 10:32:21 +00:00
ResourceSet.cpp
- Extended cap or removed sign for some values that may potentially overflow
2012-01-26 16:48:53 +00:00
ResourceSet.h
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
StartInfo.h
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
UnlockGuard.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
vcmi_endian.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
VCMI_Lib.cpp
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
VCMI_Lib.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
VCMI_lib.vcxproj
* fixed #863 — all members of team will receive notification about FoW change
2012-02-20 21:01:54 +00:00
VCMIDirs.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00