mirror of
https://github.com/vcmi/vcmi.git
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325 lines
8.4 KiB
C++
325 lines
8.4 KiB
C++
/*
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* Bonus.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Bonus.h"
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#include "CBonusSystemNode.h"
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#include "Limiters.h"
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#include "Updaters.h"
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#include "Propagators.h"
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#include "../VCMI_Lib.h"
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#include "../spells/CSpellHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CCreatureSet.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSkillHandler.h"
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#include "../CArtHandler.h"
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#include "../CModHandler.h"
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#include "../TerrainHandler.h"
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#include "../StringConstants.h"
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#include "../battle/BattleInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const std::set<std::string> deprecatedBonusSet = {
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"SECONDARY_SKILL_PREMY",
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"SECONDARY_SKILL_VAL2",
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"MAXED_SPELL",
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"LAND_MOVEMENT",
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"SEA_MOVEMENT",
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"SIGHT_RADIOUS",
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"NO_TYPE",
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"SPECIAL_SECONDARY_SKILL",
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"FULL_HP_REGENERATION",
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"KING1",
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"KING2",
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"KING3",
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"BLOCK_MORALE",
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"BLOCK_LUCK",
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"SELF_MORALE",
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"SELF_LUCK",
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"DIRECT_DAMAGE_IMMUNITY"
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};
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//This constructor should be placed here to avoid side effects
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CAddInfo::CAddInfo() = default;
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CAddInfo::CAddInfo(si32 value)
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{
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if(value != CAddInfo::NONE)
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push_back(value);
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}
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bool CAddInfo::operator==(si32 value) const
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{
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switch(size())
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{
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case 0:
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return value == CAddInfo::NONE;
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case 1:
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return operator[](0) == value;
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default:
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return false;
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}
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}
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bool CAddInfo::operator!=(si32 value) const
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{
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return !operator==(value);
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}
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si32 & CAddInfo::operator[](size_type pos)
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{
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if(pos >= size())
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resize(pos + 1, CAddInfo::NONE);
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return vector::operator[](pos);
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}
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si32 CAddInfo::operator[](size_type pos) const
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{
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return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
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}
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std::string CAddInfo::toString() const
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{
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return toJsonNode().toJson(true);
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}
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JsonNode CAddInfo::toJsonNode() const
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{
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if(size() < 2)
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{
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return JsonUtils::intNode(operator[](0));
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}
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else
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{
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JsonNode node(JsonNode::JsonType::DATA_VECTOR);
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for(si32 value : *this)
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node.Vector().push_back(JsonUtils::intNode(value));
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return node;
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}
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}
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std::string Bonus::Description(std::optional<si32> customValue) const
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{
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std::ostringstream str;
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if(description.empty())
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{
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if(stacking.empty() || stacking == "ALWAYS")
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{
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switch(source)
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{
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case BonusSource::ARTIFACT:
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str << ArtifactID(sid).toArtifact(VLC->artifacts())->getNameTranslated();
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break;
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case BonusSource::SPELL_EFFECT:
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str << SpellID(sid).toSpell(VLC->spells())->getNameTranslated();
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break;
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case BonusSource::CREATURE_ABILITY:
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str << CreatureID(sid).toCreature(VLC->creatures())->getNamePluralTranslated();
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break;
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case BonusSource::SECONDARY_SKILL:
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str << VLC->skills()->getByIndex(sid)->getNameTranslated();
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break;
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case BonusSource::HERO_SPECIAL:
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str << VLC->heroTypes()->getByIndex(sid)->getNameTranslated();
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break;
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default:
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//todo: handle all possible sources
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str << "Unknown";
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break;
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}
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}
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else
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str << stacking;
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}
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else
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{
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str << description;
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}
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if(auto value = customValue.value_or(val))
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str << " " << std::showpos << value;
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return str.str();
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}
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JsonNode subtypeToJson(BonusType type, int subtype)
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{
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switch(type)
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{
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case BonusType::PRIMARY_SKILL:
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return JsonUtils::stringNode("primSkill." + PrimarySkill::names[subtype]);
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case BonusType::SPECIAL_SPELL_LEV:
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case BonusType::SPECIFIC_SPELL_DAMAGE:
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case BonusType::SPELL:
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case BonusType::SPECIAL_PECULIAR_ENCHANT:
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case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
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case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
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return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "spell", SpellID::encode(subtype)));
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case BonusType::IMPROVED_NECROMANCY:
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case BonusType::SPECIAL_UPGRADE:
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return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(subtype)));
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case BonusType::GENERATE_RESOURCE:
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return JsonUtils::stringNode("resource." + GameConstants::RESOURCE_NAMES[subtype]);
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default:
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return JsonUtils::intNode(subtype);
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}
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}
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JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
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{
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switch(type)
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{
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case BonusType::SPECIAL_UPGRADE:
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return JsonUtils::stringNode(CModHandler::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
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default:
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return addInfo.toJsonNode();
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}
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}
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JsonNode Bonus::toJsonNode() const
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{
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JsonNode root(JsonNode::JsonType::DATA_STRUCT);
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// only add values that might reasonably be found in config files
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root["type"].String() = vstd::findKey(bonusNameMap, type);
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if(subtype != -1)
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root["subtype"] = subtypeToJson(type, subtype);
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if(additionalInfo != CAddInfo::NONE)
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root["addInfo"] = additionalInfoToJson(type, additionalInfo);
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if(turnsRemain != 0)
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root["turns"].Integer() = turnsRemain;
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if(source != BonusSource::OTHER)
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root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
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if(targetSourceType != BonusSource::OTHER)
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root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
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if(sid != 0)
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root["sourceID"].Integer() = sid;
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if(val != 0)
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root["val"].Integer() = val;
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if(valType != BonusValueType::ADDITIVE_VALUE)
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root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
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if(!stacking.empty())
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root["stacking"].String() = stacking;
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if(!description.empty())
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root["description"].String() = description;
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if(effectRange != BonusLimitEffect::NO_LIMIT)
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root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
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if(duration != BonusDuration::PERMANENT)
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root["duration"].String() = vstd::findKey(bonusDurationMap, duration);
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if(turnsRemain)
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root["turns"].Integer() = turnsRemain;
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if(limiter)
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root["limiters"] = limiter->toJsonNode();
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if(updater)
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root["updater"] = updater->toJsonNode();
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if(propagator)
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root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
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return root;
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}
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Bonus::Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype):
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duration(Duration),
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type(Type),
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subtype(Subtype),
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source(Src),
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val(Val),
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sid(ID),
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description(std::move(Desc))
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{
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boost::algorithm::trim(description);
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targetSourceType = BonusSource::OTHER;
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}
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Bonus::Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype, BonusValueType ValType):
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duration(Duration),
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type(Type),
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subtype(Subtype),
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source(Src),
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val(Val),
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sid(ID),
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valType(ValType)
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{
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turnsRemain = 0;
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effectRange = BonusLimitEffect::NO_LIMIT;
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targetSourceType = BonusSource::OTHER;
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}
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std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
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{
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propagator = Propagator;
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return this->shared_from_this();
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}
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DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
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{
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for(const auto & i : bonusNameMap)
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if(i.second == bonus.type)
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out << "\tType: " << i.first << " \t";
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#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
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printField(val);
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printField(subtype);
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printField(duration);
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printField(source);
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printField(sid);
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if(bonus.additionalInfo != CAddInfo::NONE)
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out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
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printField(turnsRemain);
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printField(valType);
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if(!bonus.stacking.empty())
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out << "\tstacking: \"" << bonus.stacking << "\"\n";
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printField(effectRange);
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#undef printField
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if(bonus.limiter)
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out << "\tLimiter: " << bonus.limiter->toString() << "\n";
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if(bonus.updater)
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out << "\tUpdater: " << bonus.updater->toString() << "\n";
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return out;
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}
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std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
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{
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if (limiter)
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{
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//If we already have limiter list, retrieve it
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auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
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if(!limiterList)
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{
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//Create a new limiter list with old limiter and the new one will be pushed later
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limiterList = std::make_shared<AllOfLimiter>();
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limiterList->add(limiter);
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limiter = limiterList;
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}
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limiterList->add(Limiter);
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}
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else
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{
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limiter = Limiter;
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}
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return this->shared_from_this();
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}
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// Updaters
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std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
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{
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updater = Updater;
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return this->shared_from_this();
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}
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VCMI_LIB_NAMESPACE_END
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