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vcmi/config/settings.txt
Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00

288 lines
15 KiB
Plaintext

//DO NOT EDIT!!!
//DO NOT READ!
clientSettings
{
port=3030;
resolution=800x600; // format: WxH
pregameRes=800x600; //WxH
screenSize=0x0; //WxH, if 0x0 will be set to he same value as resolution
bpp=24; // bits per pixels: 16, 24 or 32
fullscreen=0; //0 - windowed mode, 1 - fullscreen
server=127.0.0.1; //use 127.0.0.1 for localhost
localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
defaultPlayerAI=GeniusAI;
neutralBattleAI=StupidAI;
}
GUISettings
{
800x600 //settings for 800x600 resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=60 maxOutputPerLine=39;
AdvMap: x=7 y=7 width=594 height=546 smoothMove=1 puzzleSepia=1;
InfoBox: x=605 y=389;
gem0: x=6 y=508 graphic=agemLL.def;
gem1: x=556 y=508 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=556 y=6 graphic=agemUR.def;
background=AdvMap.bmp;
HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=630 y=26;
Overview: pics=4 size=4 graphic=OvCast.pcx;
Statusbar: x=7 y=556 graphic=AdRollvr.bmp;
ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85;
ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1;
ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1;
ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1;
ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1;
ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1;
ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1;
ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1;
ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1;
};
}
1024x600 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=70 maxOutputPerLine=50;
AdvMap: x=7 y=7 width=818 height=546 smoothMove=1 puzzleSepia=1;
InfoBox: x=829 y=389;
gem0: x=6 y=508 graphic=agemLL.def;
gem1: x=780 y=508 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=780 y=6 graphic=agemUR.def;
background=AdvMap1024x600.pcx;
HeroList: size=5 x=833 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=5 x=971 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=854 y=26;
Overview: pics=4 size=4 graphic=OvCast.pcx;
Statusbar: x=8 y=556 graphic=AdRollvr1024.pcx;
ResDataBar: x=0 y=575 graphic=ZResBar1024.pcx offsetX=66 offsetY=2 resSpace=109 resDateSpace=133;
ButtonKingdomOv: x=903 y=196 graphic=IAM002.DEF playerColoured=1;
ButtonUnderground: x=935 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
ButtonQuestLog: x=903 y=228 graphic=IAM004.DEF playerColoured=1;
ButtonSleepWake: x=935 y=228 graphic=IAM005.DEF playerColoured=1;
ButtonMoveHero: x=903 y=260 graphic=IAM006.DEF playerColoured=1;
ButtonSpellbook: x=935 y=260 graphic=IAM007.DEF playerColoured=1;
ButtonAdvOptions: x=903 y=292 graphic=IAM008.DEF playerColoured=1;
ButtonSysOptions: x=935 y=292 graphic=IAM009.DEF playerColoured=1;
ButtonNextHero: x=903 y=324 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=903 y=356 graphic=IAM001.DEF playerColoured=1;
};
}
1024x768 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=70 maxOutputPerLine=57;
AdvMap: x=7 y=7 width=818 height=714 smoothMove=1 puzzleSepia=1;
InfoBox: x=829 y=557;
gem0: x=6 y=676 graphic=agemLL.def;
gem1: x=780 y=676 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=780 y=6 graphic=agemUR.def;
background=AdvMap1024x768.pcx;
HeroList: size=10 x=833 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=10 x=971 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=854 y=26;
Overview: pics=4 size=5 graphic=OvCast5.pcx;
Statusbar: x=8 y=723 graphic=AdRollvr1024.pcx;
ResDataBar: x=0 y=743 graphic=ZResBar1024.pcx offsetX=66 offsetY=2 resSpace=109 resDateSpace=133;
ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=903 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=903 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=903 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=903 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1;
};
}
1280x960 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=80 maxOutputPerLine=57;
AdvMap: x=7 y=7 width=1074 height=906 smoothMove=1 puzzleSepia=1;
InfoBox: x=1085 y=749;
gem0: x=6 y=868 graphic=agemLL.def;
gem1: x=1036 y=868 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1036 y=6 graphic=agemUR.def;
background=AdvMap1280x960.pcx;
HeroList: size=16 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=16 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1110 y=26;
Overview: pics=4 size=6 graphic=OvCast6.pcx;
Statusbar: x=8 y=916 graphic=AdRollvr1280.pcx;
ResDataBar: x=0 y=935 graphic=ZResBar1280.pcx offsetX=88 offsetY=2 resSpace=142 resDateSpace=167;
ButtonKingdomOv: x=1159 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1159 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1159 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1159 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1159 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1159 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1159 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1159 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1159 y=491 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1159 y=524 graphic=IAM001.DEF playerColoured=1;
};
}
1280x1024 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=80 maxOutputPerLine=57;
AdvMap: x=7 y=7 width=1074 height=970 smoothMove=1 puzzleSepia=1;
InfoBox: x=1085 y=517;
gem0: x=6 y=932 graphic=agemLL.def;
gem1: x=1036 y=932 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1036 y=6 graphic=agemUR.def;
background=AdvMap1280x1024.PCX;
HeroList: size=9 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=9 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1110 y=26;
Overview: pics=4 size=7 graphic=OvCast7.pcx;
Statusbar: x=8 y=980 graphic=AdRollvr1280.pcx;
ResDataBar: x=0 y=999 graphic=ZResBar1280.pcx offsetX=88 offsetY=2 resSpace=142 resDateSpace=167;
ButtonKingdomOv: x=1159 y=196 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1159 y=228 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1159 y=260 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1159 y=292 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1159 y=324 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1159 y=355 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1159 y=388 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1159 y=420 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1159 y=452 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1159 y=484 graphic=IAM001.DEF playerColoured=1;
};
}
1366x768 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=85 maxOutputPerLine=58;
AdvMap: x=7 y=7 width=1160 height=714 smoothMove=1 puzzleSepia=1;
InfoBox: x=1171 y=557;
gem0: x=6 y=676 graphic=agemLL.def;
gem1: x=1122 y=676 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1122 y=6 graphic=agemUR.def;
background=AdvMap1366x768.pcx;
HeroList: size=10 x=1175 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=10 x=1313 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1196 y=26;
Statusbar: x=8 y=723 graphic=AdRollvr1366.pcx;
ResDataBar: x=0 y=743 graphic=ZResBar1366.pcx offsetX=90 offsetY=2 resSpace=153 resDateSpace=185;
ButtonKingdomOv: x=1245 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1245 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1245 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1245 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1245 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1245 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1245 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1245 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1245 y=491 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1245 y=524 graphic=IAM001.DEF playerColoured=1;
};
}
1440x900 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=90 maxOutputPerLine=60;
AdvMap: x=7 y=7 width=1234 height=846 smoothMove=1 puzzleSepia=1;
InfoBox: x=1245 y=689;
gem0: x=6 y=808 graphic=agemLL.def;
gem1: x=1196 y=808 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1196 y=6 graphic=agemUR.def;
background=AdvMap1440x900.pcx;
HeroList: size=14 x=1249 y=200 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=14 x=1387 y=200 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1270 y=26;
Overview: pics=4 size=6 graphic=OvCast6.pcx;
Statusbar: x=8 y=855 graphic=AdRollvr1440.pcx;
ResDataBar: x=0 y=875 graphic=ZResBar1440.pcx offsetX=100 offsetY=2 resSpace=155 resDateSpace=238;
ButtonKingdomOv: x=1319 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1319 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1319 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1319 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1319 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1319 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1319 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1319 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1319 y=458 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1319 y=491 graphic=IAM001.DEF playerColoured=1;
};
}
1600x1200 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=100 maxOutputPerLine=70;
AdvMap: x=7 y=7 width=1394 height=1146 smoothMove=1 puzzleSepia=1;
InfoBox: x=1405 y=989;
gem0: x=6 y=1108 graphic=agemLL.def;
gem1: x=1356 y=1108 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1356 y=6 graphic=agemUR.def;
background=AdvMap1600x1200.pcx;
HeroList: size=23 x=1409 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=23 x=1547 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1430 y=26;
Overview: pics=4 size=8 graphic=OvCast8.pcx;
Statusbar: x=285 y=1155 graphic=AdRollvr1600.pcx;
ResDataBar: x=0 y=1175 graphic=ZResBar1600.pcx offsetX=65 offsetY=2 resSpace=192 resDateSpace=210;
ButtonKingdomOv: x=1479 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1479 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1479 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1479 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1479 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1479 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1479 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1479 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1479 y=458 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1479 y=491 graphic=IAM001.DEF playerColoured=1;
};
}
1680x1050 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=108 maxOutputPerLine=70;
AdvMap: x=7 y=7 width=1474 height=996 smoothMove=1;
InfoBox: x=1485 y=839;
gem0: x=6 y=958 graphic=agemLL.def;
gem1: x=1436 y=958 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1436 y=6 graphic=agemUR.def;
background=AdvMap1680x1050.pcx;
HeroList: size=19 x=1489 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=19 x=1627 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1510 y=26;
Overview: pics=4 size=7 graphic=OvCast7.pcx;
Statusbar: x=8 y=1005 graphic=AdRollvr1680.pcx;
ResDataBar: x=0 y=1025 graphic=ZResBar1680.pcx offsetX=67 offsetY=2 resSpace=192 resDateSpace=288;
ButtonKingdomOv: x=1559 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1559 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1559 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1559 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1559 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1559 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1559 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1559 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1559 y=458 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1559 y=491 graphic=IAM001.DEF playerColoured=1;
};
}
}