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vcmi/lib/modding/CModInfo.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

206 lines
5.2 KiB
C++

/*
* CModInfo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CModInfo.h"
#include "../texts/CGeneralTextHandler.h"
#include "../VCMI_Lib.h"
#include "../filesystem/Filesystem.h"
VCMI_LIB_NAMESPACE_BEGIN
static JsonNode addMeta(JsonNode config, const std::string & meta)
{
config.setModScope(meta);
return config;
}
std::set<TModID> CModInfo::readModList(const JsonNode & input)
{
std::set<TModID> result;
for (auto const & string : input.convertTo<std::set<std::string>>())
result.insert(boost::to_lower_copy(string));
return result;
}
CModInfo::CModInfo():
explicitlyEnabled(false),
implicitlyEnabled(true),
validation(PENDING)
{
}
CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
identifier(identifier),
dependencies(readModList(config["depends"])),
conflicts(readModList(config["conflicts"])),
explicitlyEnabled(false),
implicitlyEnabled(true),
validation(PENDING),
config(addMeta(config, identifier))
{
if (!config["name"].String().empty())
verificationInfo.name = config["name"].String();
else
verificationInfo.name = identifier;
verificationInfo.version = CModVersion::fromString(config["version"].String());
verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
if(verificationInfo.parent == identifier)
verificationInfo.parent.clear();
if(!config["compatibility"].isNull())
{
vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
}
if (!config["language"].isNull())
baseLanguage = config["language"].String();
else
baseLanguage = "english";
loadLocalData(local);
}
JsonNode CModInfo::saveLocalData() const
{
std::ostringstream stream;
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << verificationInfo.checksum;
JsonNode conf;
conf["active"].Bool() = explicitlyEnabled;
conf["validated"].Bool() = validation != FAILED;
conf["checksum"].String() = stream.str();
return conf;
}
std::string CModInfo::getModDir(const std::string & name)
{
return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
}
JsonPath CModInfo::getModFile(const std::string & name)
{
return JsonPath::builtinTODO(getModDir(name) + "/mod.json");
}
void CModInfo::updateChecksum(ui32 newChecksum)
{
// comment-out next line to force validation of all mods ignoring checksum
if (newChecksum != verificationInfo.checksum)
{
verificationInfo.checksum = newChecksum;
validation = PENDING;
}
}
void CModInfo::loadLocalData(const JsonNode & data)
{
bool validated = false;
implicitlyEnabled = true;
explicitlyEnabled = !config["keepDisabled"].Bool();
verificationInfo.checksum = 0;
if (data.isStruct())
{
explicitlyEnabled = data["active"].Bool();
validated = data["validated"].Bool();
updateChecksum(strtol(data["checksum"].String().c_str(), nullptr, 16));
}
//check compatibility
implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin, true, true));
implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
if(!implicitlyEnabled)
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", verificationInfo.name);
if (config["modType"].String() == "Translation")
{
if (baseLanguage != CGeneralTextHandler::getPreferredLanguage())
{
if (identifier.find_last_of('.') == std::string::npos)
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
implicitlyEnabled = false;
}
}
if (config["modType"].String() == "Compatibility")
{
// compatibility mods are always explicitly enabled
// however they may be implicitly disabled - if one of their dependencies is missing
explicitlyEnabled = true;
}
if (isEnabled())
validation = validated ? PASSED : PENDING;
else
validation = validated ? PASSED : FAILED;
verificationInfo.impactsGameplay = checkModGameplayAffecting();
}
bool CModInfo::checkModGameplayAffecting() const
{
if (modGameplayAffecting.has_value())
return *modGameplayAffecting;
static const std::vector<std::string> keysToTest = {
"heroClasses",
"artifacts",
"creatures",
"factions",
"objects",
"heroes",
"spells",
"skills",
"templates",
"scripts",
"battlefields",
"terrains",
"rivers",
"roads",
"obstacles"
};
JsonPath modFileResource(CModInfo::getModFile(identifier));
if(CResourceHandler::get("initial")->existsResource(modFileResource))
{
const JsonNode modConfig(modFileResource);
for(const auto & key : keysToTest)
{
if (!modConfig[key].isNull())
{
modGameplayAffecting = true;
return *modGameplayAffecting;
}
}
}
modGameplayAffecting = false;
return *modGameplayAffecting;
}
const ModVerificationInfo & CModInfo::getVerificationInfo() const
{
assert(!verificationInfo.name.empty());
return verificationInfo;
}
bool CModInfo::isEnabled() const
{
return implicitlyEnabled && explicitlyEnabled;
}
VCMI_LIB_NAMESPACE_END