mirror of
https://github.com/vcmi/vcmi.git
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1137 lines
29 KiB
C++
1137 lines
29 KiB
C++
/*
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* CMapEditManager.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapEditManager.h"
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#include "../JsonNode.h"
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#include "../filesystem/Filesystem.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../VCMI_Lib.h"
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#include "CDrawRoadsOperation.h"
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#include "../mapping/CMap.h"
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MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
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{
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}
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MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
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{
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}
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MapRect MapRect::operator&(const MapRect & rect) const
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{
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bool intersect = right() > rect.left() && rect.right() > left() &&
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bottom() > rect.top() && rect.bottom() > top() &&
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z == rect.z;
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if(intersect)
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{
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MapRect ret;
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ret.x = std::max(left(), rect.left());
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ret.y = std::max(top(), rect.top());
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ret.z = rect.z;
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ret.width = std::min(right(), rect.right()) - ret.x;
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ret.height = std::min(bottom(), rect.bottom()) - ret.y;
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return ret;
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}
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else
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{
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return MapRect();
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}
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}
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si32 MapRect::left() const
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{
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return x;
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}
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si32 MapRect::right() const
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{
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return x + width;
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}
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si32 MapRect::top() const
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{
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return y;
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}
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si32 MapRect::bottom() const
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{
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return y + height;
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}
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int3 MapRect::topLeft() const
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{
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return int3(x, y, z);
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}
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int3 MapRect::topRight() const
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{
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return int3(right(), y, z);
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}
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int3 MapRect::bottomLeft() const
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{
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return int3(x, bottom(), z);
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}
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int3 MapRect::bottomRight() const
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{
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return int3(right(), bottom(), z);
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}
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CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
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{
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}
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void CTerrainSelection::selectRange(const MapRect & rect)
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{
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rect.forEach([this](const int3 pos)
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{
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this->select(pos);
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});
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}
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void CTerrainSelection::deselectRange(const MapRect & rect)
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{
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rect.forEach([this](const int3 pos)
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{
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this->deselect(pos);
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});
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}
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void CTerrainSelection::setSelection(const std::vector<int3> & vec)
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{
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for (auto pos : vec)
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this->select(pos);
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}
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void CTerrainSelection::selectAll()
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{
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selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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void CTerrainSelection::clearSelection()
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{
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deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
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deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
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}
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CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
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{
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}
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CMapOperation::CMapOperation(CMap * map) : map(map)
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{
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}
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std::string CMapOperation::getLabel() const
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{
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return "";
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}
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MapRect CMapOperation::extendTileAround(const int3 & centerPos) const
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{
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return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
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}
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MapRect CMapOperation::extendTileAroundSafely(const int3 & centerPos) const
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{
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return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
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}
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CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
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{
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}
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void CMapUndoManager::undo()
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{
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doOperation(undoStack, redoStack, true);
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}
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void CMapUndoManager::redo()
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{
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doOperation(redoStack, undoStack, false);
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}
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void CMapUndoManager::clearAll()
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{
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undoStack.clear();
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redoStack.clear();
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}
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int CMapUndoManager::getUndoRedoLimit() const
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{
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return undoRedoLimit;
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}
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void CMapUndoManager::setUndoRedoLimit(int value)
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{
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assert(value >= 0);
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undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
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redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
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}
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const CMapOperation * CMapUndoManager::peekRedo() const
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{
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return peek(redoStack);
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}
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const CMapOperation * CMapUndoManager::peekUndo() const
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{
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return peek(undoStack);
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}
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void CMapUndoManager::addOperation(std::unique_ptr<CMapOperation> && operation)
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{
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undoStack.push_front(std::move(operation));
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if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
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redoStack.clear();
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}
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void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
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{
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if(fromStack.empty()) return;
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auto & operation = fromStack.front();
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if(doUndo)
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{
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operation->undo();
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}
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else
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{
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operation->redo();
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}
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toStack.push_front(std::move(operation));
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fromStack.pop_front();
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}
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const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
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{
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if(stack.empty()) return nullptr;
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return stack.front().get();
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}
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CMapEditManager::CMapEditManager(CMap * map)
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: map(map), terrainSel(map), objectSel(map)
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{
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}
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CMap * CMapEditManager::getMap()
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{
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return map;
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}
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void CMapEditManager::clearTerrain(CRandomGenerator * gen)
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{
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execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
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}
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void CMapEditManager::drawTerrain(Terrain terType, CRandomGenerator * gen)
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{
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execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRoad(const std::string & roadType, CRandomGenerator* gen)
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{
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execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::drawRiver(const std::string & riverType, CRandomGenerator* gen)
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{
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execute(make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
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terrainSel.clearSelection();
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}
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void CMapEditManager::insertObject(CGObjectInstance * obj)
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{
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execute(make_unique<CInsertObjectOperation>(map, obj));
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}
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void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos)
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{
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execute(make_unique<CMoveObjectOperation>(map, obj, pos));
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}
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void CMapEditManager::removeObject(CGObjectInstance * obj)
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{
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execute(make_unique<CRemoveObjectOperation>(map, obj));
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}
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void CMapEditManager::execute(std::unique_ptr<CMapOperation> && operation)
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{
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operation->execute();
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undoManager.addOperation(std::move(operation));
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}
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CTerrainSelection & CMapEditManager::getTerrainSelection()
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{
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return terrainSel;
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}
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CObjectSelection & CMapEditManager::getObjectSelection()
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{
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return objectSel;
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}
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CMapUndoManager & CMapEditManager::getUndoManager()
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{
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return undoManager;
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}
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CComposedOperation::CComposedOperation(CMap * map) : CMapOperation(map)
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{
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}
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void CComposedOperation::execute()
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{
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for(auto & operation : operations)
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{
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operation->execute();
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}
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}
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void CComposedOperation::undo()
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{
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for(auto & operation : operations)
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{
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operation->undo();
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}
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}
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void CComposedOperation::redo()
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{
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for(auto & operation : operations)
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{
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operation->redo();
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}
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}
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void CComposedOperation::addOperation(std::unique_ptr<CMapOperation> && operation)
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{
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operations.push_back(std::move(operation));
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}
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const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
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const std::string TerrainViewPattern::RULE_DIRT = "D";
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const std::string TerrainViewPattern::RULE_SAND = "S";
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const std::string TerrainViewPattern::RULE_TRANSITION = "T";
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const std::string TerrainViewPattern::RULE_NATIVE = "N";
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const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
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const std::string TerrainViewPattern::RULE_ANY = "?";
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TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
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{
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maxPoints = std::numeric_limits<int>::max();
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}
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TerrainViewPattern::WeightedRule::WeightedRule(std::string &Name) : points(0), name(Name)
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{
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standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
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|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
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|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
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anyRule = (Name == TerrainViewPattern::RULE_ANY);
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dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
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sandRule = (Name == TerrainViewPattern::RULE_SAND);
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transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
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nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);
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nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);
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}
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void TerrainViewPattern::WeightedRule::setNative()
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{
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nativeRule = true;
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standardRule = true;
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//TODO: would look better as a bitfield
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dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
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}
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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{
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const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
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static const std::string patternTypes[] = { "terrainView", "terrainType" };
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for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
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{
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const auto & patternsVec = config[patternTypes[i]].Vector();
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for(const auto & ptrnNode : patternsVec)
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{
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TerrainViewPattern pattern;
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// Read pattern data
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const JsonVector & data = ptrnNode["data"].Vector();
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assert(data.size() == 9);
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for(int j = 0; j < data.size(); ++j)
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{
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std::string cell = data[j].String();
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boost::algorithm::erase_all(cell, " ");
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std::vector<std::string> rules;
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boost::split(rules, cell, boost::is_any_of(","));
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for(std::string ruleStr : rules)
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{
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std::vector<std::string> ruleParts;
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boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
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TerrainViewPattern::WeightedRule rule(ruleParts[0]);
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assert(!rule.name.empty());
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if(ruleParts.size() > 1)
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{
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rule.points = boost::lexical_cast<int>(ruleParts[1]);
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}
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pattern.data[j].push_back(rule);
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}
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}
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// Read various properties
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pattern.id = ptrnNode["id"].String();
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assert(!pattern.id.empty());
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pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
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pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
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if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
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// Read mapping
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if(i == 0)
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{
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const auto & mappingStruct = ptrnNode["mapping"].Struct();
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for(const auto & mappingPair : mappingStruct)
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{
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TerrainViewPattern terGroupPattern = pattern;
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auto mappingStr = mappingPair.second.String();
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boost::algorithm::erase_all(mappingStr, " ");
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auto colonIndex = mappingStr.find_first_of(":");
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const auto & flipMode = mappingStr.substr(0, colonIndex);
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terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
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if(terGroupPattern.diffImages)
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{
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terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
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assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
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}
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mappingStr = mappingStr.substr(colonIndex + 1);
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std::vector<std::string> mappings;
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boost::split(mappings, mappingStr, boost::is_any_of(","));
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for(std::string mapping : mappings)
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{
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std::vector<std::string> range;
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boost::split(range, mapping, boost::is_any_of("-"));
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terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
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boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
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}
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// Add pattern to the patterns map
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std::vector<TerrainViewPattern> terrainViewPatternFlips;
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terrainViewPatternFlips.push_back(terGroupPattern);
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for (int i = 1; i < 4; ++i)
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{
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//auto p = terGroupPattern;
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flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
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terrainViewPatternFlips.push_back(terGroupPattern);
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}
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terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
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}
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}
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else if(i == 1)
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{
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terrainTypePatterns[pattern.id].push_back(pattern);
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for (int i = 1; i < 4; ++i)
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{
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//auto p = pattern;
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flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
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terrainTypePatterns[pattern.id].push_back(pattern);
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}
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}
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}
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}
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}
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CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
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{
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}
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const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(const Terrain & terrain) const
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{
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auto iter = terrainViewPatterns.find(Terrain::Manager::getInfo(terrain).terrainViewPatterns);
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if(iter == terrainViewPatterns.end())
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return terrainViewPatterns.at("normal");
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return iter->second;
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}
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boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(std::string patternId, const std::string & id) const
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{
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auto iter = terrainViewPatterns.find(patternId);
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const std::vector<TVPVector> & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
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for (const TVPVector & patternFlips : groupPatterns)
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{
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const TerrainViewPattern & pattern = patternFlips.front();
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if(id == pattern.id)
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{
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return boost::optional<const TerrainViewPattern &>(pattern);
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}
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}
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return boost::optional<const TerrainViewPattern &>();
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}
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boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const
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{
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const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
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for (const TVPVector & patternFlips : groupPatterns)
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{
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const TerrainViewPattern & pattern = patternFlips.front();
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if (id == pattern.id)
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{
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return boost::optional<const TVPVector &>(patternFlips);
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}
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}
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return boost::optional<const TVPVector &>();
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}
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const CTerrainViewPatternConfig::TVPVector * CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
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{
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auto it = terrainTypePatterns.find(id);
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assert(it != terrainTypePatterns.end());
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return &(it->second);
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}
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void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const
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{
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//flip in place to avoid expensive constructor. Seriously.
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if (flip == 0)
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{
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return;
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}
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//always flip horizontal
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for (int i = 0; i < 3; ++i)
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{
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int y = i * 3;
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std::swap(pattern.data[y], pattern.data[y + 2]);
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}
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//flip vertical only at 2nd step
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if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
std::swap(pattern.data[i], pattern.data[6 + i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, Terrain terType, CRandomGenerator * gen)
|
|
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
|
|
{
|
|
|
|
}
|
|
|
|
void CDrawTerrainOperation::execute()
|
|
{
|
|
for(const auto & pos : terrainSel.getSelectedItems())
|
|
{
|
|
auto & tile = map->getTile(pos);
|
|
tile.terType = terType;
|
|
invalidateTerrainViews(pos);
|
|
}
|
|
|
|
updateTerrainTypes();
|
|
updateTerrainViews();
|
|
}
|
|
|
|
void CDrawTerrainOperation::undo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void CDrawTerrainOperation::redo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
std::string CDrawTerrainOperation::getLabel() const
|
|
{
|
|
return "Draw Terrain";
|
|
}
|
|
|
|
void CDrawTerrainOperation::updateTerrainTypes()
|
|
{
|
|
auto positions = terrainSel.getSelectedItems();
|
|
while(!positions.empty())
|
|
{
|
|
const auto & centerPos = *(positions.begin());
|
|
auto centerTile = map->getTile(centerPos);
|
|
//logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
|
|
auto tiles = getInvalidTiles(centerPos);
|
|
auto updateTerrainType = [&](const int3 & pos)
|
|
{
|
|
map->getTile(pos).terType = centerTile.terType;
|
|
positions.insert(pos);
|
|
invalidateTerrainViews(pos);
|
|
//logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
|
|
};
|
|
|
|
// Fill foreign invalid tiles
|
|
for(const auto & tile : tiles.foreignTiles)
|
|
{
|
|
updateTerrainType(tile);
|
|
}
|
|
|
|
tiles = getInvalidTiles(centerPos);
|
|
if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
|
|
{
|
|
// Blow up
|
|
auto rect = extendTileAroundSafely(centerPos);
|
|
std::set<int3> suitableTiles;
|
|
int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
|
|
bool centerPosValid = false;
|
|
rect.forEach([&](const int3 & posToTest)
|
|
{
|
|
auto & terrainTile = map->getTile(posToTest);
|
|
if(centerTile.terType != terrainTile.terType)
|
|
{
|
|
auto formerTerType = terrainTile.terType;
|
|
terrainTile.terType = centerTile.terType;
|
|
auto testTile = getInvalidTiles(posToTest);
|
|
|
|
int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : (int)testTile.nativeTiles.size();
|
|
|
|
bool putSuitableTile = false;
|
|
bool addToSuitableTiles = false;
|
|
if(testTile.centerPosValid)
|
|
{
|
|
if (!centerPosValid)
|
|
{
|
|
centerPosValid = true;
|
|
putSuitableTile = true;
|
|
}
|
|
else
|
|
{
|
|
if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
|
|
{
|
|
putSuitableTile = true;
|
|
}
|
|
else
|
|
{
|
|
addToSuitableTiles = true;
|
|
}
|
|
}
|
|
}
|
|
else if (!centerPosValid)
|
|
{
|
|
if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
|
|
(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
|
|
{
|
|
putSuitableTile = true;
|
|
}
|
|
else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
|
|
{
|
|
addToSuitableTiles = true;
|
|
}
|
|
}
|
|
|
|
if (putSuitableTile)
|
|
{
|
|
//if(!suitableTiles.empty())
|
|
//{
|
|
// logGlobal->debug("Clear suitables tiles.");
|
|
//}
|
|
|
|
invalidNativeTilesCnt = nativeTilesCntNorm;
|
|
invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
|
|
suitableTiles.clear();
|
|
addToSuitableTiles = true;
|
|
}
|
|
|
|
if (addToSuitableTiles)
|
|
{
|
|
suitableTiles.insert(posToTest);
|
|
}
|
|
|
|
terrainTile.terType = formerTerType;
|
|
}
|
|
});
|
|
|
|
if(suitableTiles.size() == 1)
|
|
{
|
|
updateTerrainType(*suitableTiles.begin());
|
|
}
|
|
else
|
|
{
|
|
static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
|
|
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
|
|
for(auto & direction : directions)
|
|
{
|
|
auto it = suitableTiles.find(centerPos + direction);
|
|
if(it != suitableTiles.end())
|
|
{
|
|
updateTerrainType(*it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// add invalid native tiles which are not in the positions list
|
|
for(const auto & nativeTile : tiles.nativeTiles)
|
|
{
|
|
if(positions.find(nativeTile) == positions.end())
|
|
{
|
|
positions.insert(nativeTile);
|
|
}
|
|
}
|
|
|
|
positions.erase(centerPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDrawTerrainOperation::updateTerrainViews()
|
|
{
|
|
for(const auto & pos : invalidatedTerViews)
|
|
{
|
|
const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType);
|
|
|
|
// Detect a pattern which fits best
|
|
int bestPattern = -1;
|
|
ValidationResult valRslt(false);
|
|
for(int k = 0; k < patterns.size(); ++k)
|
|
{
|
|
const auto & pattern = patterns[k];
|
|
//(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
|
|
valRslt = validateTerrainView(pos, &pattern);
|
|
if(valRslt.result)
|
|
{
|
|
bestPattern = k;
|
|
break;
|
|
}
|
|
}
|
|
//assert(bestPattern != -1);
|
|
if(bestPattern == -1)
|
|
{
|
|
// This shouldn't be the case
|
|
logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
|
|
CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
|
|
continue;
|
|
}
|
|
|
|
// Get mapping
|
|
const TerrainViewPattern & pattern = patterns[bestPattern][valRslt.flip];
|
|
std::pair<int, int> mapping;
|
|
if(valRslt.transitionReplacement.empty())
|
|
{
|
|
mapping = pattern.mapping[0];
|
|
}
|
|
else
|
|
{
|
|
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
|
|
}
|
|
|
|
// Set terrain view
|
|
auto & tile = map->getTile(pos);
|
|
if(!pattern.diffImages)
|
|
{
|
|
tile.terView = gen->nextInt(mapping.first, mapping.second);
|
|
tile.extTileFlags = valRslt.flip;
|
|
}
|
|
else
|
|
{
|
|
const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
|
|
int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
|
|
int firstFrame = mapping.first + flip * framesPerRot;
|
|
tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
|
|
tile.extTileFlags = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth) const
|
|
{
|
|
for(int flip = 0; flip < 4; ++flip)
|
|
{
|
|
auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
|
|
if(valRslt.result)
|
|
{
|
|
valRslt.flip = flip;
|
|
return valRslt;
|
|
}
|
|
}
|
|
return ValidationResult(false);
|
|
}
|
|
|
|
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth) const
|
|
{
|
|
auto centerTerType = map->getTile(pos).terType;
|
|
int totalPoints = 0;
|
|
std::string transitionReplacement;
|
|
|
|
for(int i = 0; i < 9; ++i)
|
|
{
|
|
// The center, middle cell can be skipped
|
|
if(i == 4)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Get terrain group of the current cell
|
|
int cx = pos.x + (i % 3) - 1;
|
|
int cy = pos.y + (i / 3) - 1;
|
|
int3 currentPos(cx, cy, pos.z);
|
|
bool isAlien = false;
|
|
Terrain terType;
|
|
if(!map->isInTheMap(currentPos))
|
|
{
|
|
// position is not in the map, so take the ter type from the neighbor tile
|
|
bool widthTooHigh = currentPos.x >= map->width;
|
|
bool widthTooLess = currentPos.x < 0;
|
|
bool heightTooHigh = currentPos.y >= map->height;
|
|
bool heightTooLess = currentPos.y < 0;
|
|
|
|
if ((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
|
|
{
|
|
terType = centerTerType;
|
|
}
|
|
else if(widthTooHigh)
|
|
{
|
|
terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;
|
|
}
|
|
else if(heightTooHigh)
|
|
{
|
|
terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;
|
|
}
|
|
else if (widthTooLess)
|
|
{
|
|
terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;
|
|
}
|
|
else if (heightTooLess)
|
|
{
|
|
terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
terType = map->getTile(currentPos).terType;
|
|
if(terType != centerTerType && (terType.isPassable() || centerTerType.isPassable()))
|
|
{
|
|
isAlien = true;
|
|
}
|
|
}
|
|
|
|
// Validate all rules per cell
|
|
int topPoints = -1;
|
|
for(auto & elem : pattern.data[i])
|
|
{
|
|
TerrainViewPattern::WeightedRule rule = elem;
|
|
if(!rule.isStandardRule())
|
|
{
|
|
if(recDepth == 0 && map->isInTheMap(currentPos))
|
|
{
|
|
if(terType == centerTerType)
|
|
{
|
|
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType, rule.name);
|
|
if(auto p = patternForRule)
|
|
{
|
|
auto rslt = validateTerrainView(currentPos, &(*p), 1);
|
|
if(rslt.result) topPoints = std::max(topPoints, rule.points);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
rule.setNative();
|
|
}
|
|
}
|
|
|
|
auto applyValidationRslt = [&](bool rslt)
|
|
{
|
|
if(rslt)
|
|
{
|
|
topPoints = std::max(topPoints, rule.points);
|
|
}
|
|
};
|
|
|
|
// Validate cell with the ruleset of the pattern
|
|
bool nativeTestOk, nativeTestStrongOk;
|
|
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
|
|
|
|
if(centerTerType == Terrain("dirt"))
|
|
{
|
|
nativeTestOk = rule.isNativeRule() && !terType.isTransitionRequired();
|
|
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
|
&& terType.isTransitionRequired();
|
|
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
|
}
|
|
else if(centerTerType == Terrain("sand"))
|
|
{
|
|
applyValidationRslt(true);
|
|
}
|
|
else if(centerTerType.isTransitionRequired()) //water, rock and some special terrains require sand transition
|
|
{
|
|
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
|
&& isAlien;
|
|
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
|
|
}
|
|
else
|
|
{
|
|
bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
|
|
&& isAlien && !terType.isTransitionRequired();
|
|
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
|
&& terType.isTransitionRequired();
|
|
|
|
if (transitionReplacement.empty() && rule.isTransition()
|
|
&& (dirtTestOk || sandTestOk))
|
|
{
|
|
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
|
|
}
|
|
if (rule.isTransition())
|
|
{
|
|
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
|
|
(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
|
|
}
|
|
else
|
|
{
|
|
applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(topPoints == -1)
|
|
{
|
|
return ValidationResult(false);
|
|
}
|
|
else
|
|
{
|
|
totalPoints += topPoints;
|
|
}
|
|
}
|
|
|
|
if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
|
|
{
|
|
return ValidationResult(true, transitionReplacement);
|
|
}
|
|
else
|
|
{
|
|
return ValidationResult(false);
|
|
}
|
|
}
|
|
|
|
void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
|
|
{
|
|
auto rect = extendTileAroundSafely(centerPos);
|
|
rect.forEach([&](const int3 & pos)
|
|
{
|
|
invalidatedTerViews.insert(pos);
|
|
});
|
|
}
|
|
|
|
CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3 & centerPos) const
|
|
{
|
|
//TODO: this is very expensive function for RMG, needs optimization
|
|
InvalidTiles tiles;
|
|
auto centerTerType = map->getTile(centerPos).terType;
|
|
auto rect = extendTileAround(centerPos);
|
|
rect.forEach([&](const int3 & pos)
|
|
{
|
|
if(map->isInTheMap(pos))
|
|
{
|
|
auto ptrConfig = VLC->terviewh;
|
|
auto terType = map->getTile(pos).terType;
|
|
auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
|
|
|
|
// Special validity check for rock & water
|
|
if(valid && (terType.isWater() || !terType.isPassable()))
|
|
{
|
|
static const std::string patternIds[] = { "s1", "s2" };
|
|
for(auto & patternId : patternIds)
|
|
{
|
|
valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
|
|
if(!valid) break;
|
|
}
|
|
}
|
|
// Additional validity check for non rock OR water
|
|
else if(!valid && (terType.isLand() && terType.isPassable()))
|
|
{
|
|
static const std::string patternIds[] = { "n2", "n3" };
|
|
for(auto & patternId : patternIds)
|
|
{
|
|
valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
|
|
if(valid) break;
|
|
}
|
|
}
|
|
|
|
if(!valid)
|
|
{
|
|
if(terType == centerTerType) tiles.nativeTiles.insert(pos);
|
|
else tiles.foreignTiles.insert(pos);
|
|
}
|
|
else if(centerPos == pos)
|
|
{
|
|
tiles.centerPosValid = true;
|
|
}
|
|
}
|
|
});
|
|
return tiles;
|
|
}
|
|
|
|
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement)
|
|
: result(result), transitionReplacement(transitionReplacement), flip(0)
|
|
{
|
|
|
|
}
|
|
|
|
void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int3 pos)
|
|
{
|
|
logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
|
|
for(int y = pos.y - 2; y <= pos.y + 2; ++y)
|
|
{
|
|
std::string line;
|
|
const int PADDED_LENGTH = 10;
|
|
for(int x = pos.x - 2; x <= pos.x + 2; ++x)
|
|
{
|
|
auto debugPos = int3(x, y, pos.z);
|
|
if(map->isInTheMap(debugPos))
|
|
{
|
|
auto debugTile = map->getTile(debugPos);
|
|
|
|
std::string terType = static_cast<std::string>(debugTile.terType).substr(0, 6);
|
|
line += terType;
|
|
line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
|
|
}
|
|
else
|
|
{
|
|
line += "X";
|
|
line.insert(line.end(), PADDED_LENGTH - 1, ' ');
|
|
}
|
|
}
|
|
|
|
logGlobal->debug(line);
|
|
}
|
|
}
|
|
|
|
CClearTerrainOperation::CClearTerrainOperation(CMap * map, CRandomGenerator * gen) : CComposedOperation(map)
|
|
{
|
|
CTerrainSelection terrainSel(map);
|
|
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
|
|
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("water"), gen));
|
|
if(map->twoLevel)
|
|
{
|
|
terrainSel.clearSelection();
|
|
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
|
|
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("rock"), gen));
|
|
}
|
|
}
|
|
|
|
std::string CClearTerrainOperation::getLabel() const
|
|
{
|
|
return "Clear Terrain";
|
|
}
|
|
|
|
CInsertObjectOperation::CInsertObjectOperation(CMap * map, CGObjectInstance * obj)
|
|
: CMapOperation(map), obj(obj)
|
|
{
|
|
|
|
}
|
|
|
|
void CInsertObjectOperation::execute()
|
|
{
|
|
obj->id = ObjectInstanceID((si32)map->objects.size());
|
|
|
|
boost::format fmt("%s_%d");
|
|
fmt % obj->typeName % obj->id.getNum();
|
|
obj->instanceName = fmt.str();
|
|
|
|
map->addNewObject(obj);
|
|
}
|
|
|
|
void CInsertObjectOperation::undo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void CInsertObjectOperation::redo()
|
|
{
|
|
execute();
|
|
}
|
|
|
|
std::string CInsertObjectOperation::getLabel() const
|
|
{
|
|
return "Insert Object";
|
|
}
|
|
|
|
CMoveObjectOperation::CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & position)
|
|
: CMapOperation(map), obj(obj), pos(position)
|
|
{
|
|
|
|
}
|
|
|
|
void CMoveObjectOperation::execute()
|
|
{
|
|
map->moveObject(obj, pos);
|
|
}
|
|
|
|
void CMoveObjectOperation::undo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void CMoveObjectOperation::redo()
|
|
{
|
|
execute();
|
|
}
|
|
|
|
std::string CMoveObjectOperation::getLabel() const
|
|
{
|
|
return "Move Object";
|
|
}
|
|
|
|
CRemoveObjectOperation::CRemoveObjectOperation(CMap * map, CGObjectInstance * obj)
|
|
: CMapOperation(map), obj(obj)
|
|
{
|
|
|
|
}
|
|
|
|
void CRemoveObjectOperation::execute()
|
|
{
|
|
map->removeObject(obj);
|
|
}
|
|
|
|
void CRemoveObjectOperation::undo()
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void CRemoveObjectOperation::redo()
|
|
{
|
|
execute();
|
|
}
|
|
|
|
std::string CRemoveObjectOperation::getLabel() const
|
|
{
|
|
return "Remove Object";
|
|
}
|