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vcmi/AI/VCAI
Michał W. Urbańczyk d1807585ad Fixed at least two #1428 freezes, likely more.
They were occurring when AI hero visited bank that was also guarded by neutral creature nearby,
2013-09-27 23:46:58 +00:00
..
CMakeLists.txt - Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections 2013-04-10 16:28:14 +00:00
Fuzzy.cpp second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
Fuzzy.h Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 2012-06-30 23:48:40 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCAI.cpp Fixed at least two #1428 freezes, likely more. 2013-09-27 23:46:58 +00:00
VCAI.h Fixed at least two #1428 freezes, likely more. 2013-09-27 23:46:58 +00:00
VCAI.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00