mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1333 lines
34 KiB
C++
1333 lines
34 KiB
C++
/*
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* MiscObjects.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MiscObjects.h"
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#include "../ArtifactUtils.h"
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#include "../constants/StringConstants.h"
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#include "../CConfigHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../CSkillHandler.h"
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#include "../spells/CSpellHandler.h"
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#include "../IGameCallback.h"
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#include "../gameState/CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CPlayerState.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../modding/ModScope.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../networkPacks/StackLocation.h"
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VCMI_LIB_NAMESPACE_BEGIN
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ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
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std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
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///helpers
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
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{
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if(what == ObjProperty::VISITED)
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players.insert(identifier.as<PlayerColor>());
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}
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bool CTeamVisited::wasVisited(PlayerColor player) const
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{
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return wasVisited(cb->getPlayerState(player)->team);
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}
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bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
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{
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return wasVisited(h->tempOwner);
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}
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bool CTeamVisited::wasVisited(const TeamID & team) const
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{
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for(const auto & i : players)
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{
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if(cb->getPlayerState(i)->team == team)
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return true;
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}
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return false;
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}
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//CGMine
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void CGMine::onHeroVisit( const CGHeroInstance * h ) const
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{
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auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
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if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
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{
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cb->showGarrisonDialog(id,h->id,true);
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return;
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}
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else if (relations == PlayerRelations::ALLIES)//ally
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return;
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if(stacksCount()) //Mine is guarded
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
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cb->showBlockingDialog(&ynd);
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return;
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}
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flagMine(h->tempOwner);
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}
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void CGMine::newTurn(CRandomGenerator & rand) const
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{
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if(cb->getDate() == 1)
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return;
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if (tempOwner == PlayerColor::NEUTRAL)
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return;
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cb->giveResource(tempOwner, producedResource, producedQuantity);
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}
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void CGMine::initObj(CRandomGenerator & rand)
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{
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if(isAbandoned())
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{
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//set guardians
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int howManyTroglodytes = rand.nextInt(100, 199);
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auto * troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
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putStack(SlotID(0), troglodytes);
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assert(!abandonedMineResources.empty());
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producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, rand);
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}
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else
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{
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producedResource = GameResID(getObjTypeIndex().getNum());
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}
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producedQuantity = defaultResProduction();
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}
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bool CGMine::isAbandoned() const
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{
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return subID.getNum() >= 7;
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}
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ResourceSet CGMine::dailyIncome() const
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{
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ResourceSet result;
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result[producedResource] += defaultResProduction();
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return result;
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}
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std::string CGMine::getObjectName() const
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{
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return VLC->generaltexth->translate("core.minename", getObjTypeIndex());
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}
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std::string CGMine::getHoverText(PlayerColor player) const
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{
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std::string hoverName = CArmedInstance::getHoverText(player);
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if (tempOwner != PlayerColor::NEUTRAL)
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hoverName += "\n(" + VLC->generaltexth->restypes[producedResource.getNum()] + ")";
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if(stacksCount())
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{
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hoverName += "\n";
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hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
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hoverName += " ";
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hoverName += getArmyDescription();
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}
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return hoverName;
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}
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void CGMine::flagMine(const PlayerColor & player) const
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{
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assert(tempOwner != player);
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cb->setOwner(this, player); //not ours? flag it!
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InfoWindow iw;
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iw.type = EInfoWindowMode::AUTO;
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iw.soundID = soundBase::FLAGMINE;
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iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
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iw.player = player;
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iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, producedQuantity);
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cb->showInfoDialog(&iw);
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}
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ui32 CGMine::defaultResProduction() const
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{
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switch(producedResource.toEnum())
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{
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case EGameResID::WOOD:
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case EGameResID::ORE:
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return 2;
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case EGameResID::GOLD:
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return 1000;
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default:
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return 1;
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}
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}
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void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == 0) //attacker won
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{
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if(isAbandoned())
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{
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hero->showInfoDialog(85);
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}
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flagMine(hero->tempOwner);
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}
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}
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void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer)
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cb->startBattleI(hero, this);
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}
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void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CArmedInstance::serializeJsonOptions(handler);
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serializeJsonOwner(handler);
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if(isAbandoned())
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{
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if(handler.saving)
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{
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JsonNode node(JsonNode::JsonType::DATA_VECTOR);
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for(const auto & resID : abandonedMineResources)
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{
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JsonNode one(JsonNode::JsonType::DATA_STRING);
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one.String() = GameConstants::RESOURCE_NAMES[resID.getNum()];
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node.Vector().push_back(one);
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}
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handler.serializeRaw("possibleResources", node, std::nullopt);
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}
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else
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{
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auto guard = handler.enterArray("possibleResources");
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const JsonNode & node = handler.getCurrent();
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auto names = node.convertTo<std::vector<std::string>>();
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for(const std::string & s : names)
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{
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int raw_res = vstd::find_pos(GameConstants::RESOURCE_NAMES, s);
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if(raw_res < 0)
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logGlobal->error("Invalid resource name: %s", s);
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else
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abandonedMineResources.emplace(raw_res);
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}
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}
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}
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}
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GameResID CGResource::resourceID() const
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{
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return getObjTypeIndex().getNum();
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}
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std::string CGResource::getHoverText(PlayerColor player) const
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{
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return VLC->generaltexth->restypes[resourceID().getNum()];
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}
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void CGResource::pickRandomObject(CRandomGenerator & rand)
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{
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assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
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if (ID == Obj::RANDOM_RESOURCE)
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{
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ID = Obj::RESOURCE;
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subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
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setType(ID, subID);
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}
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}
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void CGResource::initObj(CRandomGenerator & rand)
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{
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blockVisit = true;
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if(amount == CGResource::RANDOM_AMOUNT)
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{
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switch(resourceID().toEnum())
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{
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case EGameResID::GOLD:
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amount = rand.nextInt(5, 10) * 100;
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break;
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case EGameResID::WOOD: case EGameResID::ORE:
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amount = rand.nextInt(6, 10);
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break;
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default:
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amount = rand.nextInt(3, 5);
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break;
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}
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}
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}
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void CGResource::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(stacksCount())
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{
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if(!message.empty())
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->getOwner();
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ynd.text = message;
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cb->showBlockingDialog(&ynd);
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}
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else
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{
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blockingDialogAnswered(h, true); //behave as if player accepted battle
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}
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}
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else
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collectRes(h->getOwner());
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}
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void CGResource::collectRes(const PlayerColor & player) const
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{
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cb->giveResource(player, resourceID(), amount);
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InfoWindow sii;
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sii.player = player;
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if(!message.empty())
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{
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sii.type = EInfoWindowMode::AUTO;
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sii.text = message;
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}
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else
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{
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sii.type = EInfoWindowMode::INFO;
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sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
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sii.text.replaceName(resourceID());
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}
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sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
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sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
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cb->showInfoDialog(&sii);
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cb->removeObject(this, player);
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}
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void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == 0) //attacker won
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collectRes(hero->getOwner());
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}
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void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer)
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cb->startBattleI(hero, this);
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}
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void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CArmedInstance::serializeJsonOptions(handler);
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if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
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CCreatureSet::serializeJson(handler, "guards", 7);
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handler.serializeInt("amount", amount, 0);
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handler.serializeStruct("guardMessage", message);
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}
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bool CGTeleport::isEntrance() const
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{
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return type == BOTH || type == ENTRANCE;
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}
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bool CGTeleport::isExit() const
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{
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return type == BOTH || type == EXIT;
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}
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bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
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{
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return vstd::contains(getAllEntrances(), id);
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}
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bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
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{
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return vstd::contains(getAllExits(), id);
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}
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std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
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{
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auto ret = cb->getTeleportChannelEntraces(channel);
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if(excludeCurrent)
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vstd::erase_if_present(ret, id);
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return ret;
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}
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std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
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{
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auto ret = cb->getTeleportChannelExits(channel);
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if(excludeCurrent)
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vstd::erase_if_present(ret, id);
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return ret;
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}
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ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
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{
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auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
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if(!passableExits.empty())
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return *RandomGeneratorUtil::nextItem(passableExits, CRandomGenerator::getDefault());
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return ObjectInstanceID();
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}
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bool CGTeleport::isTeleport(const CGObjectInstance * obj)
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{
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return dynamic_cast<const CGTeleport *>(obj) != nullptr;
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}
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bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
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{
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return src && dst && src->isChannelExit(dst->id);
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}
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bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
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{
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const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
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const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
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return isConnected(srcObj, dstObj);
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}
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bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
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{
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auto * objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
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if(objTopVisObj->ID == Obj::HERO)
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{
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if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
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return false;
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// Check if it's friendly hero or not
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if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner) != PlayerRelations::ENEMIES)
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{
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// Exchange between heroes only possible via subterranean gates
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if(!dynamic_cast<const CGSubterraneanGate *>(obj))
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return false;
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}
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}
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return true;
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}
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std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
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{
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vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
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{
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return !isExitPassable(gs, h, gs->getObj(exit));
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});
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return exits;
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}
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void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
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{
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std::shared_ptr<TeleportChannel> tc;
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if(channelsList.find(obj->channel) == channelsList.end())
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{
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tc = std::make_shared<TeleportChannel>();
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channelsList.insert(std::make_pair(obj->channel, tc));
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}
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else
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tc = channelsList[obj->channel];
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if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
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tc->entrances.push_back(obj->id);
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if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
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tc->exits.push_back(obj->id);
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if(!tc->entrances.empty() && !tc->exits.empty()
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&& (tc->entrances.size() != 1 || tc->entrances != tc->exits))
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{
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tc->passability = TeleportChannel::PASSABLE;
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}
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}
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TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
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{
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for(auto obj : cb->gameState()->map->objects)
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{
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if(!obj)
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continue;
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const auto * teleportObj = dynamic_cast<const CGMonolith *>(cb->getObj(obj->id));
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if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
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return teleportObj->channel;
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}
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return TeleportChannelID();
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}
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void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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{
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TeleportDialog td(h->id, channel);
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if(isEntrance())
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{
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if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
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{
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auto exits = cb->getTeleportChannelExits(channel);
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for(const auto & exit : exits)
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{
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td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
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}
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}
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if(cb->isTeleportChannelImpassable(channel))
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{
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logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), pos.toString());
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td.impassable = true;
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}
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else if(getRandomExit(h) == ObjectInstanceID())
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logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), pos.toString());
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}
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else
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h->showInfoDialog(70);
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cb->showTeleportDialog(&td);
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}
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void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
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{
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int3 dPos;
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auto randomExit = getRandomExit(hero);
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auto realExits = getAllExits(true);
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if(!isEntrance() // Do nothing if hero visited exit only object
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|| (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
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|| ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
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{
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return;
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}
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else if(vstd::isValidIndex(exits, answer))
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dPos = exits[answer].second;
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else
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dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());
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cb->moveHero(hero->id, dPos, true);
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}
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void CGMonolith::initObj(CRandomGenerator & rand)
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{
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std::vector<Obj> IDs;
|
|
IDs.push_back(ID);
|
|
switch(ID.toEnum())
|
|
{
|
|
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
type = ENTRANCE;
|
|
IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
|
|
break;
|
|
case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
type = EXIT;
|
|
IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
|
|
break;
|
|
case Obj::MONOLITH_TWO_WAY:
|
|
default:
|
|
type = BOTH;
|
|
break;
|
|
}
|
|
|
|
channel = findMeChannel(IDs, subID);
|
|
if(channel == TeleportChannelID())
|
|
channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
|
|
|
|
addToChannel(cb->gameState()->map->teleportChannels, this);
|
|
}
|
|
|
|
void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
TeleportDialog td(h->id, channel);
|
|
if(cb->isTeleportChannelImpassable(channel))
|
|
{
|
|
h->showInfoDialog(153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
|
|
logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), pos.toString());
|
|
td.impassable = true;
|
|
}
|
|
else
|
|
{
|
|
auto exit = getRandomExit(h);
|
|
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
|
|
}
|
|
|
|
cb->showTeleportDialog(&td);
|
|
}
|
|
|
|
void CGSubterraneanGate::initObj(CRandomGenerator & rand)
|
|
{
|
|
type = BOTH;
|
|
}
|
|
|
|
void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
|
|
{
|
|
//split on underground and surface gates
|
|
std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
|
|
for(auto & obj : cb->gameState()->map->objects)
|
|
{
|
|
if(!obj) // FIXME: Find out why there are nullptr objects right after initialization
|
|
continue;
|
|
|
|
auto * hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
|
|
if(hlp)
|
|
gatesSplit[hlp->pos.z].push_back(hlp);
|
|
}
|
|
|
|
//sort by position
|
|
std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
|
|
{
|
|
return a->pos < b->pos;
|
|
});
|
|
|
|
auto assignToChannel = [&](CGSubterraneanGate * obj)
|
|
{
|
|
if(obj->channel == TeleportChannelID())
|
|
{ // if object not linked to channel then create new channel
|
|
obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState()->map->teleportChannels.size()));
|
|
addToChannel(cb->gameState()->map->teleportChannels, obj);
|
|
}
|
|
};
|
|
|
|
for(size_t i = 0; i < gatesSplit[0].size(); i++)
|
|
{
|
|
CGSubterraneanGate * objCurrent = gatesSplit[0][i];
|
|
|
|
//find nearest underground exit
|
|
std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
|
|
for(int j = 0; j < gatesSplit[1].size(); j++)
|
|
{
|
|
CGSubterraneanGate *checked = gatesSplit[1][j];
|
|
if(checked->channel != TeleportChannelID())
|
|
continue;
|
|
si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
|
|
if(hlp < best.second)
|
|
{
|
|
best.first = j;
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
|
|
assignToChannel(objCurrent);
|
|
if(best.first >= 0) //found pair
|
|
{
|
|
gatesSplit[1][best.first]->channel = objCurrent->channel;
|
|
addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
|
|
}
|
|
}
|
|
|
|
// we should assign empty channels to underground gates if they don't have matching overground gates
|
|
for(auto & i : gatesSplit[1])
|
|
assignToChannel(i);
|
|
}
|
|
|
|
void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
TeleportDialog td(h->id, channel);
|
|
if(cb->isTeleportChannelImpassable(channel))
|
|
{
|
|
logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), pos.toString());
|
|
td.impassable = true;
|
|
}
|
|
else if(getRandomExit(h) == ObjectInstanceID())
|
|
logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), pos.toString());
|
|
|
|
if(!isProtected(h))
|
|
{
|
|
SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
|
|
for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
|
|
{
|
|
if(h->getPower(targetstack) > h->getPower(i->first))
|
|
targetstack = (i->first);
|
|
}
|
|
|
|
auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
|
|
vstd::amax(countToTake, 1);
|
|
|
|
InfoWindow iw;
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.player = h->tempOwner;
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
|
|
iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
|
|
cb->showInfoDialog(&iw);
|
|
cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
|
|
}
|
|
else
|
|
{
|
|
auto exits = getAllExits();
|
|
for(const auto & exit : exits)
|
|
{
|
|
auto blockedPosList = cb->getObj(exit)->getBlockedPos();
|
|
for(const auto & bPos : blockedPosList)
|
|
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));
|
|
}
|
|
}
|
|
|
|
cb->showTeleportDialog(&td);
|
|
}
|
|
|
|
void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
|
|
{
|
|
int3 dPos;
|
|
auto realExits = getAllExits();
|
|
if(exits.empty() && realExits.empty())
|
|
return;
|
|
else if(vstd::isValidIndex(exits, answer))
|
|
dPos = exits[answer].second;
|
|
else
|
|
{
|
|
auto exit = getRandomExit(hero);
|
|
|
|
if(exit == ObjectInstanceID())
|
|
return;
|
|
|
|
const auto * obj = cb->getObj(exit);
|
|
std::set<int3> tiles = obj->getBlockedPos();
|
|
dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));
|
|
}
|
|
|
|
cb->moveHero(hero->id, dPos, true);
|
|
}
|
|
|
|
bool CGWhirlpool::isProtected(const CGHeroInstance * h)
|
|
{
|
|
return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
|
|
|| (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1);
|
|
}
|
|
|
|
ArtifactID CGArtifact::getArtifact() const
|
|
{
|
|
if(ID == Obj::SPELL_SCROLL)
|
|
return ArtifactID::SPELL_SCROLL;
|
|
else
|
|
return getObjTypeIndex().getNum();
|
|
}
|
|
|
|
void CGArtifact::pickRandomObject(CRandomGenerator & rand)
|
|
{
|
|
switch(ID.toEnum())
|
|
{
|
|
case MapObjectID::RANDOM_ART:
|
|
subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR | CArtifact::ART_RELIC);
|
|
break;
|
|
case MapObjectID::RANDOM_TREASURE_ART:
|
|
subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE);
|
|
break;
|
|
case MapObjectID::RANDOM_MINOR_ART:
|
|
subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MINOR);
|
|
break;
|
|
case MapObjectID::RANDOM_MAJOR_ART:
|
|
subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_MAJOR);
|
|
break;
|
|
case MapObjectID::RANDOM_RELIC_ART:
|
|
subID = cb->gameState()->pickRandomArtifact(rand, CArtifact::ART_RELIC);
|
|
break;
|
|
}
|
|
|
|
if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
|
|
{
|
|
ID = MapObjectID::ARTIFACT;
|
|
setType(ID, subID);
|
|
}
|
|
else if (ID != MapObjectID::SPELL_SCROLL)
|
|
ID = MapObjectID::ARTIFACT;
|
|
}
|
|
|
|
void CGArtifact::initObj(CRandomGenerator & rand)
|
|
{
|
|
blockVisit = true;
|
|
if(ID == Obj::ARTIFACT)
|
|
{
|
|
if (!storedArtifact)
|
|
{
|
|
auto * a = new CArtifactInstance();
|
|
cb->gameState()->map->addNewArtifactInstance(a);
|
|
storedArtifact = a;
|
|
}
|
|
if(!storedArtifact->artType)
|
|
storedArtifact->setType(VLC->arth->objects[getArtifact().getNum()]);
|
|
}
|
|
if(ID == Obj::SPELL_SCROLL)
|
|
subID = 1;
|
|
|
|
assert(storedArtifact->artType);
|
|
assert(storedArtifact->getParentNodes().size());
|
|
|
|
//assert(storedArtifact->artType->id == subID); //this does not stop desync
|
|
}
|
|
|
|
std::string CGArtifact::getObjectName() const
|
|
{
|
|
return VLC->artifacts()->getById(getArtifact())->getNameTranslated();
|
|
}
|
|
|
|
std::string CGArtifact::getPopupText(PlayerColor player) const
|
|
{
|
|
if (settings["general"]["enableUiEnhancements"].Bool())
|
|
{
|
|
std::string description = VLC->artifacts()->getById(getArtifact())->getDescriptionTranslated();
|
|
if (getArtifact() == ArtifactID::SPELL_SCROLL)
|
|
ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
|
|
return description;
|
|
}
|
|
else
|
|
return getObjectName();
|
|
}
|
|
|
|
std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
|
|
{
|
|
return getPopupText(hero->getOwner());
|
|
}
|
|
|
|
std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
|
|
{
|
|
return {
|
|
Component(ComponentType::ARTIFACT, getArtifact())
|
|
};
|
|
}
|
|
|
|
void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(!stacksCount())
|
|
{
|
|
InfoWindow iw;
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.player = h->tempOwner;
|
|
|
|
if(storedArtifact->artType->canBePutAt(h))
|
|
{
|
|
switch (ID.toEnum())
|
|
{
|
|
case Obj::ARTIFACT:
|
|
{
|
|
iw.components.emplace_back(ComponentType::ARTIFACT, getArtifact());
|
|
if(!message.empty())
|
|
iw.text = message;
|
|
else
|
|
iw.text.appendTextID(getArtifact().toArtifact()->getEventTextID());
|
|
}
|
|
break;
|
|
case Obj::SPELL_SCROLL:
|
|
{
|
|
SpellID spell = storedArtifact->getScrollSpellID();
|
|
iw.components.emplace_back(ComponentType::SPELL, spell);
|
|
if(!message.empty())
|
|
iw.text = message;
|
|
else
|
|
{
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
|
|
iw.text.replaceName(spell);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
pick(h);
|
|
}
|
|
else
|
|
{
|
|
switch(ID.toEnum())
|
|
{
|
|
case Obj::ARTIFACT:
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
if(!message.empty())
|
|
ynd.text = message;
|
|
else
|
|
{
|
|
// TODO: Guard text is more complex in H3, see mantis issue 2325 for details
|
|
ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
|
|
ynd.text.replaceRawString("");
|
|
ynd.text.replaceRawString(getArmyDescription());
|
|
ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
|
|
}
|
|
cb->showBlockingDialog(&ynd);
|
|
}
|
|
break;
|
|
case Obj::SPELL_SCROLL:
|
|
{
|
|
if(!message.empty())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text = message;
|
|
cb->showBlockingDialog(&ynd);
|
|
}
|
|
else
|
|
blockingDialogAnswered(h, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
|
{
|
|
if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
|
|
cb->removeObject(this, h->getOwner());
|
|
}
|
|
|
|
BattleField CGArtifact::getBattlefield() const
|
|
{
|
|
return BattleField::NONE;
|
|
}
|
|
|
|
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if(result.winner == 0) //attacker won
|
|
pick(hero);
|
|
}
|
|
|
|
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if(answer)
|
|
cb->startBattleI(hero, this);
|
|
}
|
|
|
|
void CGArtifact::afterAddToMap(CMap * map)
|
|
{
|
|
//Artifacts from map objects are never removed
|
|
//FIXME: This should be revertible in map editor
|
|
|
|
if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->getId().getNum() < 0)
|
|
map->addNewArtifactInstance(storedArtifact);
|
|
}
|
|
|
|
void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
handler.serializeStruct("guardMessage", message);
|
|
CArmedInstance::serializeJsonOptions(handler);
|
|
if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
|
|
CCreatureSet::serializeJson(handler, "guards", 7);
|
|
|
|
if(handler.saving && ID == Obj::SPELL_SCROLL)
|
|
{
|
|
const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type()(BonusType::SPELL));
|
|
SpellID spellId(b->subtype.as<SpellID>());
|
|
|
|
handler.serializeId("spell", spellId, SpellID::NONE);
|
|
}
|
|
}
|
|
|
|
void CGSignBottle::initObj(CRandomGenerator & rand)
|
|
{
|
|
//if no text is set than we pick random from the predefined ones
|
|
if(message.empty())
|
|
{
|
|
auto vector = VLC->generaltexth->findStringsWithPrefix("core.randsign");
|
|
std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, rand);
|
|
message.appendTextID(messageIdentifier);
|
|
}
|
|
|
|
if(ID == Obj::OCEAN_BOTTLE)
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
}
|
|
|
|
void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.text = message;
|
|
cb->showInfoDialog(&iw);
|
|
|
|
if(ID == Obj::OCEAN_BOTTLE)
|
|
cb->removeObject(this, h->getOwner());
|
|
}
|
|
|
|
void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
handler.serializeStruct("text", message);
|
|
}
|
|
|
|
void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
|
|
{
|
|
auto relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
|
if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
|
|
//TODO: Find a way to apply magic garrison effects in battle.
|
|
cb->startBattleI(h, this);
|
|
return;
|
|
}
|
|
|
|
//New owner.
|
|
if (relations == PlayerRelations::ENEMIES)
|
|
cb->setOwner(this, h->tempOwner);
|
|
|
|
cb->showGarrisonDialog(id, h->id, removableUnits);
|
|
}
|
|
|
|
bool CGGarrison::passableFor(PlayerColor player) const
|
|
{
|
|
//FIXME: identical to same method in CGTownInstance
|
|
|
|
if ( !stacksCount() )//empty - anyone can visit
|
|
return true;
|
|
if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
|
|
return false;
|
|
|
|
if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
|
{
|
|
if (result.winner == 0)
|
|
onHeroVisit(hero);
|
|
}
|
|
|
|
void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
handler.serializeBool("removableUnits", removableUnits);
|
|
serializeJsonOwner(handler);
|
|
CArmedInstance::serializeJsonOptions(handler);
|
|
}
|
|
|
|
void CGMagi::initObj(CRandomGenerator & rand)
|
|
{
|
|
if (ID == Obj::EYE_OF_MAGI)
|
|
blockVisit = true;
|
|
}
|
|
|
|
void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if (ID == Obj::HUT_OF_MAGI)
|
|
{
|
|
h->showInfoDialog(61);
|
|
|
|
std::vector<const CGObjectInstance *> eyes;
|
|
|
|
for (auto object : cb->gameState()->map->objects)
|
|
{
|
|
if (object && object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
|
|
eyes.push_back(object);
|
|
}
|
|
|
|
if (!eyes.empty())
|
|
{
|
|
CenterView cv;
|
|
cv.player = h->tempOwner;
|
|
cv.focusTime = 2000;
|
|
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
fw.mode = ETileVisibility::REVEALED;
|
|
fw.waitForDialogs = true;
|
|
|
|
for(const auto & eye : eyes)
|
|
{
|
|
cb->getTilesInRange (fw.tiles, eye->pos, 10, ETileVisibility::HIDDEN, h->tempOwner);
|
|
cb->sendAndApply(&fw);
|
|
cv.pos = eye->pos;
|
|
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
cv.pos = h->visitablePos();
|
|
cv.focusTime = 0;
|
|
cb->sendAndApply(&cv);
|
|
}
|
|
}
|
|
else if (ID == Obj::EYE_OF_MAGI)
|
|
{
|
|
h->showInfoDialog(48);
|
|
}
|
|
}
|
|
|
|
CGBoat::CGBoat()
|
|
{
|
|
hero = nullptr;
|
|
direction = 4;
|
|
layer = EPathfindingLayer::SAIL;
|
|
}
|
|
|
|
bool CGBoat::isCoastVisitable() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CGSirens::initObj(CRandomGenerator & rand)
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
|
|
}
|
|
|
|
void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
|
|
{
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
|
|
}
|
|
else
|
|
{
|
|
giveDummyBonus(h->id, BonusDuration::ONE_BATTLE);
|
|
TExpType xp = 0;
|
|
|
|
for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
|
|
{
|
|
// 1-sized stacks are not affected by sirens
|
|
if (i->second->count == 1)
|
|
continue;
|
|
|
|
// tested H3 behavior: 30% (rounded up) of stack drowns
|
|
TQuantity drown = std::ceil(i->second->count * 0.3);
|
|
|
|
if(drown)
|
|
{
|
|
cb->changeStackCount(StackLocation(h, i->first), -drown);
|
|
xp += drown * i->second->type->getMaxHealth();
|
|
}
|
|
}
|
|
|
|
if(xp)
|
|
{
|
|
xp = h->calculateXp(static_cast<int>(xp));
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
|
|
iw.text.replaceNumber(static_cast<int>(xp));
|
|
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
|
|
}
|
|
else
|
|
{
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
|
|
}
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
|
|
{
|
|
// H J L K I
|
|
// A x S x B
|
|
// C E G F D
|
|
offsets = {
|
|
{-2, 0, 0}, // A
|
|
{+2, 0, 0}, // B
|
|
{-2, 1, 0}, // C
|
|
{+2, 1, 0}, // D
|
|
{-1, 1, 0}, // E
|
|
{+1, 1, 0}, // F
|
|
{0, 1, 0}, // G
|
|
{-2, -1, 0}, // H
|
|
{+2, -1, 0}, // I
|
|
{-1, -1, 0}, // G
|
|
{+1, -1, 0}, // K
|
|
{0, -1, 0}, // L
|
|
};
|
|
}
|
|
|
|
const IObjectInterface * CGShipyard::getObject() const
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
|
|
cb->setOwner(this, h->tempOwner);
|
|
|
|
if(shipyardStatus() != IBoatGenerator::GOOD)
|
|
{
|
|
InfoWindow iw;
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.player = tempOwner;
|
|
getProblemText(iw.text, h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
cb->showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
|
|
}
|
|
}
|
|
|
|
void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
serializeJsonOwner(handler);
|
|
}
|
|
|
|
BoatId CGShipyard::getBoatType() const
|
|
{
|
|
return createdBoat;
|
|
}
|
|
|
|
void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
|
|
{
|
|
cb->showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
|
|
}
|
|
|
|
void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.player = h->tempOwner;
|
|
TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
|
|
assert(ts);
|
|
TeamID team = ts->id;
|
|
|
|
if(!wasVisited(team))
|
|
{
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
|
|
cb->sendAndApply(&iw);
|
|
|
|
// increment general visited obelisks counter
|
|
cb->setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
|
|
cb->showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
|
|
|
|
// mark that particular obelisk as visited for all players in the team
|
|
for(const auto & color : ts->players)
|
|
{
|
|
cb->setObjPropertyID(id, ObjProperty::VISITED, color);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
|
|
cb->sendAndApply(&iw);
|
|
}
|
|
|
|
}
|
|
|
|
void CGObelisk::initObj(CRandomGenerator & rand)
|
|
{
|
|
obeliskCount++;
|
|
}
|
|
|
|
void CGObelisk::reset()
|
|
{
|
|
obeliskCount = 0;
|
|
visited.clear();
|
|
}
|
|
|
|
std::string CGObelisk::getHoverText(PlayerColor player) const
|
|
{
|
|
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
|
}
|
|
|
|
void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
|
|
{
|
|
switch(what)
|
|
{
|
|
case ObjProperty::OBELISK_VISITED:
|
|
{
|
|
auto progress = ++visited[identifier.as<TeamID>()];
|
|
logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(obeliskCount));
|
|
|
|
if(progress > obeliskCount)
|
|
{
|
|
logGlobal->error("Visited %d of %d", static_cast<int>(progress), obeliskCount);
|
|
throw std::runtime_error("Player visited more obelisks than present on map!");
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
CTeamVisited::setPropertyDer(what, identifier);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(h->tempOwner != tempOwner)
|
|
{
|
|
PlayerColor oldOwner = tempOwner;
|
|
cb->setOwner(this,h->tempOwner); //not ours? flag it!
|
|
h->showInfoDialog(69);
|
|
giveBonusTo(h->tempOwner);
|
|
|
|
if(oldOwner.isValidPlayer()) //remove bonus from old owner
|
|
{
|
|
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
|
|
rb.whoID = oldOwner;
|
|
rb.source = BonusSource::OBJECT_INSTANCE;
|
|
rb.id = BonusSourceID(id);
|
|
cb->sendAndApply(&rb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGLighthouse::initObj(CRandomGenerator & rand)
|
|
{
|
|
if(tempOwner.isValidPlayer())
|
|
{
|
|
// FIXME: This is dirty hack
|
|
giveBonusTo(tempOwner, true);
|
|
}
|
|
}
|
|
|
|
void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
|
|
{
|
|
GiveBonus gb(GiveBonus::ETarget::PLAYER);
|
|
gb.bonus.type = BonusType::MOVEMENT;
|
|
gb.bonus.val = 500;
|
|
gb.id = player;
|
|
gb.bonus.duration = BonusDuration::PERMANENT;
|
|
gb.bonus.source = BonusSource::OBJECT_INSTANCE;
|
|
gb.bonus.sid = BonusSourceID(id);
|
|
gb.bonus.subtype = BonusCustomSubtype::heroMovementSea;
|
|
|
|
// FIXME: This is really dirty hack
|
|
// Proper fix would be to make CGLighthouse into bonus system node
|
|
// Unfortunately this will cause saves breakage
|
|
if(onInit)
|
|
gb.applyGs(cb->gameState());
|
|
else
|
|
cb->sendAndApply(&gb);
|
|
}
|
|
|
|
void CGLighthouse::serializeJsonOptions(JsonSerializeFormat& handler)
|
|
{
|
|
serializeJsonOwner(handler);
|
|
}
|
|
|
|
void HillFort::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
cb->showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
|
|
}
|
|
|
|
void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
|
|
{
|
|
int32_t level = stack.type->getLevel();
|
|
int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
|
|
|
|
int costModifier = upgradeCostPercentage[index];
|
|
|
|
if (costModifier < 0)
|
|
return; // upgrade not allowed
|
|
|
|
for(const auto & nid : stack.type->upgrades)
|
|
{
|
|
info.newID.push_back(nid);
|
|
info.cost.push_back((nid.toCreature()->getFullRecruitCost() - stack.type->getFullRecruitCost()) * costModifier / 100);
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|