mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
278 lines
6.7 KiB
C++
278 lines
6.7 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "zlib.h"
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#include "CLodHandler.h"
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#include <sstream>
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#include <algorithm>
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#include <cctype>
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#include <cstring>
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#include <iostream>
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#include <fstream>
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#include "boost/filesystem/operations.hpp"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/thread.hpp>
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#include <SDL_endian.h>
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#ifdef max
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#undef max
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#endif
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/*
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* CLodHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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DLL_EXPORT int readNormalNr (int pos, int bytCon, const unsigned char * str)
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{
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int ret=0;
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int amp=1;
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if (str)
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{
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for (int i=0; i<bytCon; i++)
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{
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ret+=str[pos+i]*amp;
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amp<<=8;
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}
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}
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else return -1;
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return ret;
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}
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unsigned char * CLodHandler::giveFile(std::string defName, int * length)
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{
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std::transform(defName.begin(), defName.end(), defName.begin(), (int(*)(int))toupper);
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Entry * ourEntry = entries.znajdz(Entry(defName));
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if(!ourEntry) //nothing's been found
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{
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tlog1 << "Cannot find file: " << defName << std::endl;
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return NULL;
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}
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if(length) *length = ourEntry->realSize;
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mutex->lock();
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unsigned char * outp;
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if (ourEntry->offset<0) //file is in the sprites/ folder; no compression
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{
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int result;
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unsigned char * outp = new unsigned char[ourEntry->realSize];
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FILE * f = fopen((myDir + "/" + ourEntry->nameStr).c_str(), "rb");
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if (f) {
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result = fread(outp,1,ourEntry->realSize,f);
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fclose(f);
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} else
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result = -1;
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mutex->unlock();
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if(result<0) {
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tlog1<<"Error in file reading: " << myDir << "/" << ourEntry->nameStr << std::endl;
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delete[] outp;
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return NULL;
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} else
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return outp;
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}
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else if (ourEntry->size==0) //file is not compressed
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{
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outp = new unsigned char[ourEntry->realSize];
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LOD.seekg(ourEntry->offset, std::ios::beg);
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LOD.read((char*)outp, ourEntry->realSize);
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mutex->unlock();
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return outp;
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}
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else //we will decompress file
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{
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outp = new unsigned char[ourEntry->size];
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LOD.seekg(ourEntry->offset, std::ios::beg);
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LOD.read((char*)outp, ourEntry->size);
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mutex->unlock();
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unsigned char * decomp = NULL;
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int decRes = infs2(outp, ourEntry->size, ourEntry->realSize, decomp);
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delete[] outp;
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return decomp;
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}
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return NULL;
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}
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DLL_EXPORT int CLodHandler::infs2(unsigned char * in, int size, int realSize, unsigned char *& out, int wBits)
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{
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int ret;
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unsigned have;
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z_stream strm;
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out = new unsigned char [realSize];
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int latPosOut = 0;
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/* allocate inflate state */
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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ret = inflateInit2(&strm, wBits);
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if (ret != Z_OK)
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return ret;
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int chunkNumber = 0;
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do
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{
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if(size < chunkNumber * NLoadHandlerHelp::fCHUNK)
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break;
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strm.avail_in = std::min(NLoadHandlerHelp::fCHUNK, size - chunkNumber * NLoadHandlerHelp::fCHUNK);
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if (strm.avail_in == 0)
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break;
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strm.next_in = in + chunkNumber * NLoadHandlerHelp::fCHUNK;
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/* run inflate() on input until output buffer not full */
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do
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{
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strm.avail_out = realSize - latPosOut;
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strm.next_out = out + latPosOut;
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ret = inflate(&strm, Z_NO_FLUSH);
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//assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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bool breakLoop = false;
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switch (ret)
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{
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case Z_STREAM_END:
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breakLoop = true;
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break;
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case Z_NEED_DICT:
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ret = Z_DATA_ERROR; /* and fall through */
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case Z_DATA_ERROR:
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case Z_MEM_ERROR:
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(void)inflateEnd(&strm);
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return ret;
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}
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if(breakLoop)
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break;
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have = realSize - latPosOut - strm.avail_out;
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latPosOut += have;
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} while (strm.avail_out == 0);
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++chunkNumber;
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/* done when inflate() says it's done */
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} while (ret != Z_STREAM_END);
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/* clean up and return */
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(void)inflateEnd(&strm);
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return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
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}
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void CLodHandler::extractFile(std::string FName, std::string name)
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{
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int len; //length of file to write
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unsigned char * outp = giveFile(name, &len);
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std::ofstream out;
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out.open(FName.c_str(), std::ios::binary);
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if(!out.is_open())
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{
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tlog1<<"Unable to create "<<FName<<std::endl;
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}
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else
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{
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out.write(reinterpret_cast<char*>(outp), len);
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out.close();
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}
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}
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void CLodHandler::init(std::string lodFile, std::string dirName)
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{
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myDir = dirName;
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std::string Ts;
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Uint32 temp;
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LOD.open(lodFile.c_str(), std::ios::in | std::ios::binary);
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if (!LOD.is_open()) {
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tlog1 << "Cannot open " << lodFile << std::endl;
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return;
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}
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LOD.seekg(8);
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LOD.read((char *)&temp, 4);
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totalFiles = SDL_SwapLE32(temp);
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LOD.seekg(0x5c, std::ios::beg);
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struct LodEntry *lodEntries = new struct LodEntry[totalFiles];
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LOD.read((char *)lodEntries, sizeof(struct LodEntry) * totalFiles);
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for (unsigned int i=0; i<totalFiles; i++)
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{
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Entry entry;
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entry.nameStr = lodEntries[i].filename;
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std::transform(entry.nameStr.begin(), entry.nameStr.end(),
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entry.nameStr.begin(), toupper);
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entry.offset= SDL_SwapLE32(lodEntries[i].offset);
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entry.realSize = SDL_SwapLE32(lodEntries[i].uncompressedSize);
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entry.size = SDL_SwapLE32(lodEntries[i].size);
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entries.push_back(entry);
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}
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delete [] lodEntries;
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boost::filesystem::directory_iterator enddir;
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if(boost::filesystem::exists(dirName))
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{
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for (boost::filesystem::directory_iterator dir(dirName);dir!=enddir;dir++)
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{
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if(boost::filesystem::is_regular(dir->status()))
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{
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std::string name = dir->path().leaf();
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std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
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boost::algorithm::replace_all(name,".BMP",".PCX");
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Entry * e = entries.znajdz(name);
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if(e) //file present in .lod - overwrite its entry
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{
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e->offset = -1;
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e->realSize = e->size = boost::filesystem::file_size(dir->path());
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}
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else //file not present in lod - add entry for it
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{
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Entry e2;
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e2.offset = -1;
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e2.nameStr = name;
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e2.realSize = e2.size = boost::filesystem::file_size(dir->path());
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entries.push_back(e2);
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}
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}
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}
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}
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else
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{
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tlog1<<"Warning: No "+dirName+"/ folder!"<<std::endl;
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}
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}
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std::string CLodHandler::getTextFile(std::string name)
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{
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int length=-1;
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unsigned char* data = giveFile(name,&length);
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if (!data) {
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tlog1<<"Fatal error. Missing game file. Aborting!"<<std::endl;
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exit(1);
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}
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std::string ret(data, data+length);
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delete [] data;
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return ret;
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}
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CLodHandler::CLodHandler()
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{
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mutex = new boost::mutex;
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totalFiles = 0;
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}
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CLodHandler::~CLodHandler()
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{
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delete mutex;
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}
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