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7f04ed990b
Introduction of pre compiled headers,...
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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struct SDL_Surface;
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class CLodHandler;
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/*
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* CBitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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enum Epcxformat {PCX8B, PCX24B};
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/// Struct which stands for a simple rgba palette
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struct BMPPalette
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{
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ui8 R,G,B,F;
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};
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/// Class which converts pcx to bmp images
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class CPCXConv
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{
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public:
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ui8 * pcx, *bmp;
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int pcxs, bmps;
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void fromFile(std::string path);
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void saveBMP(std::string path) const;
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void openPCX(char * PCX, int len);
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SDL_Surface * getSurface() const; //for standard H3 PCX
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//SDL_Surface * getSurfaceZ(); //for ZSoft PCX
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CPCXConv() //c-tor
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: pcx(NULL), bmp(NULL), pcxs(0), bmps(0)
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{}
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~CPCXConv() //d-tor
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{
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if (pcxs) delete[] pcx;
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if (bmps) delete[] bmp;
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}
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};
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namespace BitmapHandler
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{
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//Load file from specific LOD
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SDL_Surface * loadBitmapFromLod(CLodHandler *lod, std::string fname, bool setKey=true);
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//Load file from any LODs
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SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
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};
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