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56ffd05648
1. vcmiclient now usese custom Info.plist 2. Original H3 game data is now also stored in Application Support folder
93 lines
3.9 KiB
CMake
93 lines
3.9 KiB
CMake
project(vcmiclient)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
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include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
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set(client_SRCS
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../CCallback.cpp
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BattleInterface/CBattleAnimations.cpp
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BattleInterface/CBattleInterface.cpp
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BattleInterface/CBattleInterfaceClasses.cpp
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BattleInterface/CCreatureAnimation.cpp
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UIFramework/CGuiHandler.cpp
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UIFramework/CIntObject.cpp
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UIFramework/CIntObjectClasses.cpp
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UIFramework/Fonts.cpp
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UIFramework/Geometries.cpp
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UIFramework/CCursorHandler.cpp
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UIFramework/SDL_Extensions.cpp
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AdventureMapClasses.cpp
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CAdvmapInterface.cpp
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CAnimation.cpp
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CBitmapHandler.cpp
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CCastleInterface.cpp
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CCreatureWindow.cpp
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CDefHandler.cpp
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CGameInfo.cpp
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CHeroWindow.cpp
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CKingdomInterface.cpp
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Client.cpp
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CMessage.cpp
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CMT.cpp
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CMusicHandler.cpp
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CPlayerInterface.cpp
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CPreGame.cpp
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CSpellWindow.cpp
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CVideoHandler.cpp
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CQuestLog.cpp
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Graphics.cpp
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GUIClasses.cpp
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mapHandler.cpp
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NetPacksClient.cpp
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)
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if(WIN32)
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add_executable(vcmiclient WIN32 ${client_SRCS})
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elseif(APPLE)
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# When building for OS X we need add SDLMain.m to source files
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add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} SDLMain.m vcmi.icns Info.plist)
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# Because server and AI libs would be copies to bundle they need to be built before client
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add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
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# Custom Info.plist
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set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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# Copy icon file
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set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Copy server executable, libs and game data to bundle
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set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
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set(MakeVCMIBundle
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# Copy all needed binaries
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mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
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cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
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# Copy frameworks
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cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
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# Copy vcmi data
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mkdir -p ${BUNDLE_PATH}/Data &&
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mkdir -p ${BUNDLE_PATH}/Data/Mods &&
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mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
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cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
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cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
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cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/mod.json ${BUNDLE_PATH}/Data/Mods/WoG/mod.json)
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add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
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else()
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add_executable(vcmiclient ${client_SRCS})
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endif()
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
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install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
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