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vcmi/config/gameConfig.json
Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00

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JSON

{
"factions" :
[
"config/factions/castle.json",
"config/factions/rampart.json",
"config/factions/tower.json",
"config/factions/necropolis.json",
"config/factions/inferno.json",
"config/factions/dungeon.json",
"config/factions/stronghold.json",
"config/factions/fortress.json",
"config/factions/conflux.json",
"config/factions/neutral.json"
],
"creatures" :
[
"config/creatures/castle.json",
"config/creatures/rampart.json",
"config/creatures/tower.json",
"config/creatures/necropolis.json",
"config/creatures/inferno.json",
"config/creatures/dungeon.json",
"config/creatures/stronghold.json",
"config/creatures/fortress.json",
"config/creatures/conflux.json",
"config/creatures/neutral.json",
"config/creatures/special.json",
"config/creatures/wog.json"
]
}