mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
9fd4b5bb62
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
164 lines
3.8 KiB
C++
164 lines
3.8 KiB
C++
#include "../lib/NetPacks.h"
|
|
#include "CGameHandler.h"
|
|
|
|
|
|
#define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
|
|
#define ERROR_AND_RETURN {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
|
|
tlog1<<"Player is not allowed to perform this action!\n"; \
|
|
return false;}
|
|
#define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
|
|
|
|
/*
|
|
* NetPacksServer.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
CGameState* CPackForServer::GS(CGameHandler *gh)
|
|
{
|
|
return gh->gs;
|
|
}
|
|
|
|
bool SaveGame::applyGh( CGameHandler *gh )
|
|
{
|
|
//gh->sendMessageTo(*c,"Saving...");
|
|
gh->save(fname);
|
|
gh->sendMessageTo(*c,"Game has been saved as " + fname);
|
|
return true;
|
|
}
|
|
|
|
bool CloseServer::applyGh( CGameHandler *gh )
|
|
{
|
|
gh->close();
|
|
return true;
|
|
}
|
|
|
|
bool EndTurn::applyGh( CGameHandler *gh )
|
|
{
|
|
gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
|
|
return true;
|
|
}
|
|
|
|
bool DismissHero::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(hid);
|
|
return gh->removeObject(hid);
|
|
}
|
|
|
|
bool MoveHero::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(hid);
|
|
return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
|
|
}
|
|
|
|
bool ArrangeStacks::applyGh( CGameHandler *gh )
|
|
{
|
|
//checks for owning in the gh func
|
|
return gh->arrangeStacks(id1,id2,what,p1,p2,val);
|
|
}
|
|
|
|
bool DisbandCreature::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(id);
|
|
return gh->disbandCreature(id,pos);
|
|
}
|
|
|
|
bool BuildStructure::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(tid);
|
|
return gh->buildStructure(tid,bid);
|
|
}
|
|
|
|
bool RecruitCreatures::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(tid);
|
|
return gh->recruitCreatures(tid,crid,amount);
|
|
}
|
|
|
|
bool UpgradeCreature::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(id);
|
|
return gh->upgradeCreature(id,pos,cid);
|
|
}
|
|
|
|
bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(tid);
|
|
return gh->garrisonSwap(tid);
|
|
}
|
|
|
|
bool ExchangeArtifacts::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(hid1);
|
|
ERROR_IF_NOT_OWNS(hid2);
|
|
return gh->swapArtifacts(hid1,hid2,slot1,slot2);
|
|
}
|
|
|
|
bool BuyArtifact::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(hid);
|
|
return gh->buyArtifact(hid,aid);
|
|
}
|
|
|
|
bool TradeOnMarketplace::applyGh( CGameHandler *gh )
|
|
{
|
|
if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
|
|
return gh->tradeResources(val,player,r1,r2);
|
|
}
|
|
|
|
bool SetFormation::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(hid);
|
|
return gh->setFormation(hid,formation);
|
|
}
|
|
|
|
bool HireHero::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(tid);
|
|
return gh->hireHero(tid,hid);
|
|
}
|
|
|
|
bool BuildBoat::applyGh( CGameHandler *gh )
|
|
{
|
|
ERROR_IF_NOT_OWNS(objid);
|
|
return gh->buildBoat(objid);
|
|
}
|
|
|
|
bool QueryReply::applyGh( CGameHandler *gh )
|
|
{
|
|
//TODO - check if player matches the query
|
|
return gh->queryReply(qid,answer);
|
|
}
|
|
|
|
bool MakeAction::applyGh( CGameHandler *gh )
|
|
{
|
|
if(!GS(gh)->curB) ERROR_AND_RETURN;
|
|
if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
|
|
return gh->makeBattleAction(ba);
|
|
}
|
|
|
|
bool MakeCustomAction::applyGh( CGameHandler *gh )
|
|
{
|
|
if(!GS(gh)->curB) ERROR_AND_RETURN;
|
|
if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
|
|
return gh->makeCustomAction(ba);
|
|
}
|
|
|
|
bool PlayerMessage::applyGh( CGameHandler *gh )
|
|
{
|
|
if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
|
|
gh->playerMessage(player,text);
|
|
return true;
|
|
}
|
|
|
|
bool SetSelection::applyGh( CGameHandler *gh )
|
|
{
|
|
if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
|
|
if(!gh->getObj(id)) ERROR_AND_RETURN;
|
|
gh->sendAndApply(this);
|
|
return true;
|
|
} |