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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/lobby/CSelectionBase.cpp
Ivan Savenko d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00

593 lines
20 KiB
C++

/*
* CSelectionBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CSelectionBase.h"
#include "CBonusSelection.h"
#include "CLobbyScreen.h"
#include "OptionsTab.h"
#include "RandomMapTab.h"
#include "SelectionTab.h"
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../globalLobby/GlobalLobbyClient.h"
#include "../mainmenu/CMainMenu.h"
#include "../media/ISoundPlayer.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/CTextInput.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/Images.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../render/CAnimation.h"
#include "../render/Graphics.h"
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/MetaString.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/networkPacks/PacksForLobby.h"
ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
: screenType(ScreenType)
{
assert(!SEL);
SEL = this;
}
ISelectionScreenInfo::~ISelectionScreenInfo()
{
assert(SEL == this);
SEL = nullptr;
}
int ISelectionScreenInfo::getCurrentDifficulty()
{
return getStartInfo()->difficulty;
}
PlayerInfo ISelectionScreenInfo::getPlayerInfo(PlayerColor color)
{
return getMapInfo()->mapHeader->players.at(color.getNum());
}
CSelectionBase::CSelectionBase(ESelectionScreen type)
: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos.w = 762;
pos.h = 584;
if(screenType == ESelectionScreen::campaignList)
{
setBackground(ImagePath::builtin("CamCust.bmp"));
}
else
{
const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
}
pos = background->center();
card = std::make_shared<InfoCard>();
buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
}
void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
{
if(curTab && curTab->isActive())
{
curTab->deactivate();
curTab->recActions = 0;
}
if(curTab != tab)
{
tab->recActions = 255 - DISPOSE;
tab->activate();
curTab = tab;
}
else
{
curTab.reset();
}
if(tabSel->showRandom && tab != tabOpt)
{
tabSel->curFolder = "";
tabSel->showRandom = false;
tabSel->filter(0, true);
}
GH.windows().totalRedraw();
}
InfoCard::InfoCard()
: showChat(true)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
setRedrawParent(true);
pos.x += 393;
pos.y += 6;
labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
labelMapSize = std::make_shared<CLabel>(333, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW);
Rect descriptionRect(26, 149, 320, 115);
mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateRoomInviteInterface(); } );
buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateInterface(); });
buttonInvitePlayers->setTextOverlay (MetaString::createFromTextID("vcmi.lobby.invite.header").toString(), EFonts::FONT_SMALL, Colors::WHITE);
buttonOpenGlobalLobby->setTextOverlay(MetaString::createFromTextID("vcmi.lobby.backToLobby").toString(), EFonts::FONT_SMALL, Colors::WHITE);
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
}
else
{
background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
parent->addChild(background.get());
auto it = vstd::find(parent->children, this); //our position among parent children
parent->children.insert(it, background.get()); //put BG before us
parent->children.pop_back();
pos.w = background->pos.w;
pos.h = background->pos.h;
iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
iconDifficulty = std::make_shared<CToggleGroup>(0);
{
constexpr std::array difButns = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
for(int i = 0; i < 5; i++)
{
auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), CGI->generaltexth->zelp[24 + i]);
iconDifficulty->addToggle(i, button);
if(SEL->screenType != ESelectionScreen::newGame)
button->block(true);
}
}
flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
disableLabelRedraws();
}
setChat(false);
if (CSH->inLobbyRoom())
setChat(true); // FIXME: less ugly version?
}
void InfoCard::disableLabelRedraws()
{
labelSaveDate->setAutoRedraw(false);
labelMapSize->setAutoRedraw(false);
mapName->setAutoRedraw(false);
mapDescription->label->setAutoRedraw(false);
labelVictoryConditionText->setAutoRedraw(false);
labelLossConditionText->setAutoRedraw(false);
labelDifficulty->setAutoRedraw(false);
labelDifficultyPercent->setAutoRedraw(false);
}
void InfoCard::changeSelection()
{
auto mapInfo = SEL->getMapInfo();
if(!mapInfo)
return;
labelSaveDate->setText(mapInfo->date);
mapName->setText(mapInfo->getNameTranslated());
mapDescription->setText(mapInfo->getDescriptionTranslated());
mapDescription->label->scrollTextTo(0, false);
if(mapDescription->slider)
mapDescription->slider->scrollToMin();
if(SEL->screenType == ESelectionScreen::campaignList)
return;
const CMapHeader * header = mapInfo->mapHeader.get();
labelMapSize->setText(std::to_string(header->width) + "x" + std::to_string(header->height));
iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
iconsVictoryCondition->setFrame(header->victoryIconIndex);
labelVictoryConditionText->setText(header->victoryMessage.toString());
iconsLossCondition->setFrame(header->defeatIconIndex);
labelLossConditionText->setText(header->defeatMessage.toString());
flagbox->recreate();
labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
iconDifficulty->setSelected(SEL->getCurrentDifficulty());
if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
for(auto & button : iconDifficulty->buttons)
button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
if(!showChat)
labelGroupPlayers->disable();
for(const auto & p : CSH->playerNames)
{
int slotsUsed = labelGroupPlayers->currentSize();
Point labelPosition;
if(slotsUsed < 4)
labelPosition = Point(24, 285 + slotsUsed * graphics->fonts[FONT_SMALL]->getLineHeight()); // left column
else
labelPosition = Point(193, 285 + (slotsUsed - 4) * graphics->fonts[FONT_SMALL]->getLineHeight()); // right column
labelGroupPlayers->add(labelPosition.x, labelPosition.y, p.second.name);
}
}
void InfoCard::toggleChat()
{
setChat(!showChat);
}
void InfoCard::setChat(bool activateChat)
{
if(showChat == activateChat)
return;
if(activateChat)
{
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription->disable();
}
else
{
labelScenarioDescription->disable();
labelVictoryCondition->disable();
labelLossCondition->disable();
iconsVictoryCondition->disable();
labelVictoryConditionText->disable();
iconsLossCondition->disable();
labelLossConditionText->disable();
labelGroupPlayers->enable();
labelMapDiff->disable();
labelPlayerDifficulty->disable();
labelRating->disable();
labelDifficulty->disable();
labelDifficultyPercent->disable();
flagbox->disable();
iconDifficulty->disable();
mapDescription->disable();
chat->enable();
pvpBox->enable();
playerListBg->enable();
}
if (CSH->inLobbyRoom())
{
buttonInvitePlayers->enable();
buttonOpenGlobalLobby->enable();
}
}
else
{
buttonInvitePlayers->disable();
buttonOpenGlobalLobby->disable();
mapDescription->enable();
chat->disable();
pvpBox->disable();
playerListBg->disable();
if(SEL->screenType == ESelectionScreen::campaignList)
{
labelCampaignDescription->enable();
}
else
{
labelScenarioDescription->enable();
labelVictoryCondition->enable();
labelLossCondition->enable();
iconsVictoryCondition->enable();
iconsLossCondition->enable();
labelVictoryConditionText->enable();
labelLossConditionText->enable();
labelGroupPlayers->disable();
labelMapDiff->enable();
labelPlayerDifficulty->enable();
labelRating->enable();
labelDifficulty->enable();
labelDifficultyPercent->enable();
flagbox->enable();
iconDifficulty->enable();
}
}
showChat = activateChat;
GH.windows().totalRedraw();
}
CChatBox::CChatBox(const Rect & rect)
: CIntObject(KEYBOARD | TEXTINPUT)
{
OBJ_CONSTRUCTION;
pos += rect.topLeft();
setRedrawParent(true);
const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
Rect textInputArea(1, rect.h - height, rect.w - 1, height);
Rect chatHistoryArea(3, 1, rect.w - 3, rect.h - height - 1);
inputBackground = std::make_shared<TransparentFilledRectangle>(textInputArea, ColorRGBA(0,0,0,192));
inputBox = std::make_shared<CTextInput>(textInputArea, EFonts::FONT_SMALL, ETextAlignment::CENTERLEFT, true);
inputBox->removeUsedEvents(KEYBOARD);
chatHistory = std::make_shared<CTextBox>("", chatHistoryArea, 1);
chatHistory->label->color = Colors::GREEN;
}
bool CChatBox::captureThisKey(EShortcut key)
{
return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
}
void CChatBox::keyPressed(EShortcut key)
{
if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
{
CSH->sendMessage(inputBox->getText());
inputBox->setText("");
}
else
inputBox->keyPressed(key);
}
void CChatBox::addNewMessage(const std::string & text)
{
CCS->soundh->playSound(AudioPath::builtin("CHAT"));
chatHistory->setText(chatHistory->label->getText() + text + "\n");
if(chatHistory->slider)
chatHistory->slider->scrollToMax();
}
PvPBox::PvPBox(const Rect & rect)
{
OBJ_CONSTRUCTION;
pos += rect.topLeft();
setRedrawParent(true);
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
backgroundTexture->playerColored(PlayerColor(1));
backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
townSelector = std::make_shared<TownSelector>(Point(5, 3));
auto getBannedTowns = [this](){
std::vector<FactionID> bannedTowns;
for(auto & town : townSelector->townsEnabled)
if(!town.second)
bannedTowns.push_back(town.first);
return bannedTowns;
};
buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.coin.help")), [](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::COIN;
CSH->sendLobbyPack(lpa);
}, EShortcut::NONE);
buttonFlipCoin->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.coin.hover"), EFonts::FONT_SMALL, Colors::WHITE);
buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.help")), [getBannedTowns](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::RANDOM_TOWN;
lpa.bannedTowns = getBannedTowns();
CSH->sendLobbyPack(lpa);
}, EShortcut::NONE);
buttonRandomTown->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.hover"), EFonts::FONT_SMALL, Colors::WHITE);
buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.help")), [getBannedTowns](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
lpa.bannedTowns = getBannedTowns();
CSH->sendLobbyPack(lpa);
}, EShortcut::NONE);
buttonRandomTownVs->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
}
TownSelector::TownSelector(const Point & loc)
{
OBJ_CONSTRUCTION;
pos += loc;
setRedrawParent(true);
int count = 0;
for(auto const & factionID : VLC->townh->getDefaultAllowed())
{
townsEnabled[factionID] = true;
count++;
};
auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
if(count > 9)
{
slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&TownSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
slider->setPanningStep(24);
slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
}
updateListItems();
}
void TownSelector::updateListItems()
{
OBJ_CONSTRUCTION;
int line = slider ? slider->getValue() : 0;
int x_offset = slider ? 0 : 8;
towns.clear();
townsArea.clear();
int x = 0;
int y = 0;
CGI->factions()->forEach([this, &x, &y, line, x_offset](const Faction *entity, bool &stop){
if(!entity->hasTown())
return;
if(y >= line && (y - line) < 3)
{
FactionID factionID = entity->getFaction();
auto getImageIndex = [](FactionID factionID, bool enabled){ return (*CGI->townh)[factionID]->town->clientInfo.icons[true][!enabled] + 2; };
towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, x_offset + 48 * x, 32 * (y - line));
townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(x_offset + 48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
townsEnabled[factionID] = !townsEnabled[factionID];
towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
redraw();
}, [factionID](){ CRClickPopup::createAndPush((*CGI->townh)[factionID]->town->faction->getNameTranslated()); });
}
if (x < 2)
x++;
else
{
x = 0;
y++;
}
});
}
void TownSelector::sliderMove(int slidPos)
{
if(!slider)
return; // ignore spurious call when slider is being created
updateListItems();
redraw();
}
CFlagBox::CFlagBox(const Rect & rect)
: CIntObject(SHOW_POPUP)
{
pos += rect.topLeft();
pos.w = rect.w;
pos.h = rect.h;
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
iconsTeamFlags = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITGFLAGS.DEF"));
iconsTeamFlags->preload();
}
void CFlagBox::recreate()
{
flagsAllies.clear();
flagsEnemies.clear();
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const int alliesX = 5 + (int)labelAllies->getWidth();
const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
{
auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
{
flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
flagsAllies.push_back(flag);
}
else
{
flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
flagsEnemies.push_back(flag);
}
}
}
void CFlagBox::showPopupWindow(const Point & cursorPosition)
{
if(SEL->getMapInfo())
GH.windows().createAndPushWindow<CFlagBoxTooltipBox>(iconsTeamFlags);
}
CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
std::vector<std::set<PlayerColor>> teams(PlayerColor::PLAYER_LIMIT_I);
for(PlayerColor j(0); j < PlayerColor::PLAYER_LIMIT; j++)
{
if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
{
teams[SEL->getPlayerInfo(j).team].insert(j);
}
}
auto curIdx = 0;
for(const auto & team : teams)
{
if(team.empty())
continue;
labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
int curx = 128 - 9 * team.size();
for(const auto & player : team)
{
iconsFlags.push_back(std::make_shared<CAnimImage>(icons, player, 0, curx, 75 + 50 * curIdx));
curx += 18;
}
++curIdx;
}
pos.w = 256;
pos.h = 90 + 50 * curIdx;
background->scaleTo(Point(pos.w, pos.h));
center();
}