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			437 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			437 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CCallback.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #include "StdInc.h"
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| #include "CCallback.h"
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| 
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| #include "lib/CCreatureHandler.h"
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| #include "lib/gameState/CGameState.h"
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| #include "client/CPlayerInterface.h"
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| #include "client/Client.h"
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| #include "lib/mapping/CMap.h"
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| #include "lib/mapObjects/CGHeroInstance.h"
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| #include "lib/mapObjects/CGTownInstance.h"
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| #include "lib/CBuildingHandler.h"
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| #include "lib/CGeneralTextHandler.h"
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| #include "lib/CHeroHandler.h"
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| #include "lib/CArtHandler.h"
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| #include "lib/GameConstants.h"
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| #include "lib/CPlayerState.h"
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| #include "lib/UnlockGuard.h"
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| #include "lib/battle/BattleInfo.h"
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| #include "lib/networkPacks/PacksForServer.h"
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| 
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| bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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| {
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| 	CastleTeleportHero pack(who->id, where->id, 1);
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| 	sendRequest(&pack);
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| 	return true;
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| }
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| 
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| bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
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| {
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| 	MoveHero pack(dst,h->id,transit);
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| 	sendRequest(&pack);
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| 	return true;
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| }
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| 
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| int CCallback::selectionMade(int selection, QueryID queryID)
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| {
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| 	return sendQueryReply(selection, queryID);
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| }
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| 
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| int CCallback::sendQueryReply(std::optional<int32_t> reply, QueryID queryID)
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| {
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| 	ASSERT_IF_CALLED_WITH_PLAYER
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| 	if(queryID == QueryID(-1))
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| 	{
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| 		logGlobal->error("Cannot answer the query -1!");
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| 		return -1;
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| 	}
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| 
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| 	QueryReply pack(queryID, reply);
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| 	pack.player = *player;
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| 	return sendRequest(&pack);
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| }
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| 
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| void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
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| {
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| 	// TODO exception for neutral dwellings shouldn't be hardcoded
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| 	if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
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| 		return;
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| 
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| 	RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
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| 	sendRequest(&pack);
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| }
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| 
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| bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
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| {
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| 	if((player && obj->tempOwner != player) || (obj->stacksCount()<2  && obj->needsLastStack()))
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| 		return false;
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| 
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| 	DisbandCreature pack(stackPos,obj->id);
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| 	sendRequest(&pack);
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| 	return true;
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| }
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| 
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| bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
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| {
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| 	UpgradeCreature pack(stackPos,obj->id,newID);
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| 	sendRequest(&pack);
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| 	return false;
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| }
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| 
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| void CCallback::endTurn()
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| {
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| 	logGlobal->trace("Player %d ended his turn.", player->getNum());
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| 	EndTurn pack;
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| 	sendRequest(&pack);
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| }
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| int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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| {
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| 	ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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| {
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| 	ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
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| {
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| 	ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot)
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| {
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| 	BulkMoveArmy pack(srcArmy, destArmy, srcSlot);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany)
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| {
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| 	BulkSplitStack pack(armyId, srcSlot, howMany);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::bulkSmartSplitStack(ObjectInstanceID armyId, SlotID srcSlot)
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| {
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| 	BulkSmartSplitStack pack(armyId, srcSlot);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| int CCallback::bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot)
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| {
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| 	BulkMergeStacks pack(armyId, srcSlot);
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| 	sendRequest(&pack);
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| 	return 0;
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| }
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| 
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| bool CCallback::dismissHero(const CGHeroInstance *hero)
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| {
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| 	if(player!=hero->tempOwner) return false;
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| 
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| 	DismissHero pack(hero->id);
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| 	sendRequest(&pack);
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| 	return true;
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| }
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| 
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| bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
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| {
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| 	ExchangeArtifacts ea;
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| 	ea.src = l1;
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| 	ea.dst = l2;
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| 	sendRequest(&ea);
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| 	return true;
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| }
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| 
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| /**
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|  * Assembles or disassembles a combination artifact.
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|  * @param hero Hero holding the artifact(s).
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|  * @param artifactSlot The worn slot ID of the combination- or constituent artifact.
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|  * @param assemble True for assembly operation, false for disassembly.
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|  * @param assembleTo If assemble is true, this represents the artifact ID of the combination
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|  * artifact to assemble to. Otherwise it's not used.
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|  */
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| void CCallback::assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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| {
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| 	AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
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| 	sendRequest(&aa);
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| }
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| 
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| void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack)
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| {
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| 	BulkExchangeArtifacts bma(srcHero, dstHero, swap, equipped, backpack);
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| 	sendRequest(&bma);
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| }
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| 
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| void CCallback::eraseArtifactByClient(const ArtifactLocation & al)
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| {
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| 	EraseArtifactByClient ea(al);
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| 	sendRequest(&ea);
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| }
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| 
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| bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
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| {
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| 	if(town->tempOwner!=player)
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| 		return false;
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| 
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| 	if(canBuildStructure(town, buildingID) != EBuildingState::ALLOWED)
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| 		return false;
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| 
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| 	BuildStructure pack(town->id,buildingID);
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| 	sendRequest(&pack);
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| 	return true;
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| }
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| 
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| void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const BattleAction & action)
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| {
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| 	assert(action.actionType == EActionType::HERO_SPELL);
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| 	MakeAction mca(action);
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| 	mca.battleID = battleID;
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| 	sendRequest(&mca);
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| }
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| 
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| int CBattleCallback::sendRequest(const CPackForServer * request)
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| {
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| 	int requestID = cl->sendRequest(request, *getPlayerID());
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| 	if(waitTillRealize)
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| 	{
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| 		logGlobal->trace("We'll wait till request %d is answered.\n", requestID);
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| 		auto gsUnlocker = vstd::makeUnlockSharedGuardIf(CGameState::mutex, unlockGsWhenWaiting);
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| 		CClient::waitingRequest.waitWhileContains(requestID);
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| 	}
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| 
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| 	boost::this_thread::interruption_point();
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| 	return requestID;
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| }
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| 
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| void CCallback::swapGarrisonHero( const CGTownInstance *town )
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| {
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| 	if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
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| 	{
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| 		GarrisonHeroSwap pack(town->id);
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| 		sendRequest(&pack);
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| 	}
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| }
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| 
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| void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
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| {
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| 	if(hero->tempOwner != *player) return;
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| 
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| 	BuyArtifact pack(hero->id,aid);
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| 	sendRequest(&pack);
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| }
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| 
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| void CCallback::trade(const IMarket * market, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)
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| {
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| 	trade(market, mode, std::vector(1, id1), std::vector(1, id2), std::vector(1, val1), hero);
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| }
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| 
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| void CCallback::trade(const IMarket * market, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
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| {
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| 	TradeOnMarketplace pack;
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| 	pack.marketId = dynamic_cast<const CGObjectInstance *>(market)->id;
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| 	pack.heroId = hero ? hero->id : ObjectInstanceID();
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| 	pack.mode = mode;
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| 	pack.r1 = id1;
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| 	pack.r2 = id2;
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| 	pack.val = val1;
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| 	sendRequest(&pack);
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| }
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| 
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| void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
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| {
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| 	SetFormation pack(hero->id, mode);
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| 	sendRequest(&pack);
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| }
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| 
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| void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
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| {
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| 	assert(townOrTavern);
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| 	assert(hero);
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| 
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| 	HireHero pack(hero->getHeroType(), townOrTavern->id, nextHero);
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| 	pack.player = *player;
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| 	sendRequest(&pack);
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| }
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| 
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| void CCallback::save( const std::string &fname )
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| {
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| 	cl->save(fname);
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| }
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| 
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| void CCallback::gamePause(bool pause)
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| {
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| 	if(pause)
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| 	{
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| 		GamePause pack;
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| 		pack.player = *player;
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| 		sendRequest(&pack);
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| 	}
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| 	else
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| 	{
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| 		sendQueryReply(0, QueryID::CLIENT);
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| 	}
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| }
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| 
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| void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
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| {
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| 	ASSERT_IF_CALLED_WITH_PLAYER
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| 	PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1));
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| 	if(player)
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| 		pm.player = *player;
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| 	sendRequest(&pm);
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| }
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| 
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| void CCallback::buildBoat( const IShipyard *obj )
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| {
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| 	BuildBoat bb;
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| 	bb.objid = dynamic_cast<const CGObjectInstance*>(obj)->id;
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| 	sendRequest(&bb);
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| }
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| 
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| CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C)
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| 	: CBattleCallback(Player, C)
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| {
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| 	gs = GS;
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| 
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| 	waitTillRealize = false;
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| 	unlockGsWhenWaiting = false;
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| }
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| 
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| CCallback::~CCallback() = default;
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| 
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| bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
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| {
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| 	//bidirectional
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| 	return gs->map->canMoveBetween(a, b);
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| }
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| 
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| std::shared_ptr<const CPathsInfo> CCallback::getPathsInfo(const CGHeroInstance * h)
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| {
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| 	return cl->getPathsInfo(h);
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| }
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| 
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| std::optional<PlayerColor> CCallback::getPlayerID() const
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| {
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| 	return CBattleCallback::getPlayerID();
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| }
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| 
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| int3 CCallback::getGuardingCreaturePosition(int3 tile)
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| {
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| 	if (!gs->map->isInTheMap(tile))
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| 		return int3(-1,-1,-1);
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| 
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| 	return gs->map->guardingCreaturePositions[tile.z][tile.x][tile.y];
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| }
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| 
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| void CCallback::dig( const CGObjectInstance *hero )
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| {
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| 	DigWithHero dwh;
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| 	dwh.id = hero->id;
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| 	sendRequest(&dwh);
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| }
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| 
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| void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
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| {
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| 	CastAdvSpell cas;
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| 	cas.hid = hero->id;
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| 	cas.sid = spellID;
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| 	cas.pos = pos;
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| 	sendRequest(&cas);
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| }
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| 
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| int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
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| {
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| 	if(s1->getCreature(p1) == s2->getCreature(p2))
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| 		return mergeStacks(s1, s2, p1, p2);
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| 	else
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| 		return swapCreatures(s1, s2, p1, p2);
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| }
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| 
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| void CCallback::registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
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| {
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| 	cl->additionalBattleInts[*player].push_back(battleEvents);
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| }
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| 
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| void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
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| {
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| 	cl->additionalBattleInts[*player] -= battleEvents;
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| }
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| 
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| CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, CClient * C):
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| 	cl(C),
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| 	player(player)
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| {
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| }
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| 
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| void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const BattleAction & action)
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| {
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| 	assert(!cl->gs->getBattle(battleID)->tacticDistance);
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| 	MakeAction ma;
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| 	ma.ba = action;
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| 	ma.battleID = battleID;
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| 	sendRequest(&ma);
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| }
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| 
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| void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action )
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| {
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| 	assert(cl->gs->getBattle(battleID)->tacticDistance);
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| 	MakeAction ma;
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| 	ma.ba = action;
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| 	ma.battleID = battleID;
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| 	sendRequest(&ma);
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| }
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| 
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| std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
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| {
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| 	return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleID, battleState);
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| }
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| 
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| std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
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| {
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| 	if (activeBattles.count(battleID))
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| 		return activeBattles.at(battleID);
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| 
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| 	throw std::runtime_error("Failed to find battle " + std::to_string(battleID.getNum()) + " of player " + player->toString() + ". Number of ongoing battles: " + std::to_string(activeBattles.size()));
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| }
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| 
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| std::optional<PlayerColor> CBattleCallback::getPlayerID() const
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| {
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| 	return player;
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| }
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| 
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| void CBattleCallback::onBattleStarted(const IBattleInfo * info)
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| {
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| 	if (activeBattles.count(info->getBattleID()) > 0)
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| 		throw std::runtime_error("Player " + player->toString() + " is already engaged in battle " + std::to_string(info->getBattleID().getNum()));
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| 
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| 	logGlobal->debug("Battle %d started for player %s", info->getBattleID(), player->toString());
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| 	activeBattles[info->getBattleID()] = std::make_shared<CPlayerBattleCallback>(info, *getPlayerID());
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| }
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| 
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| void CBattleCallback::onBattleEnded(const BattleID & battleID)
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| {
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| 	if (activeBattles.count(battleID) == 0)
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| 		throw std::runtime_error("Player " + player->toString() + " is not engaged in battle " + std::to_string(battleID.getNum()));
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| 
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| 	logGlobal->debug("Battle %d ended for player %s", battleID, player->toString());
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| 	activeBattles.erase(battleID);
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| }
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