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	Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * AccessibilityInfo.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| #include "BattleHex.h"
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| #include "../GameConstants.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| namespace battle
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| {
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| 	class Unit;
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| }
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| 
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| //Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
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| enum class EAccessibility
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| {
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| 	ACCESSIBLE,
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| 	ALIVE_STACK,
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| 	OBSTACLE,
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| 	DESTRUCTIBLE_WALL,
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| 	GATE, //sieges -> gate opens only for defender stacks
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| 	UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
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| 	SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
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| };
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| 
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| 
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| using TAccessibilityArray = std::array<EAccessibility, GameConstants::BFIELD_SIZE>;
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| 
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| struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
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| {
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| 	public:
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| 		bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide
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| 		bool accessible(BattleHex tile, bool doubleWide, ui8 side) const; //checks for both tiles if stack is double wide
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| 	private:
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| 		bool tileAccessibleWithGate(BattleHex tile, ui8 side) const;
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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