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	Fixes missing translations for heroes names customized on maps after their transfer to next scenario
		
			
				
	
	
		
			74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CGameStateCampaign.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "../GameConstants.h"
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| #include "../campaign/CampaignConstants.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| struct CampaignBonus;
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| struct CampaignTravel;
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| class CGHeroInstance;
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| class CGameState;
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| class CMap;
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| 
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| struct CampaignHeroReplacement
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| {
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| 	CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId);
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| 	CGHeroInstance * hero;
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| 	ObjectInstanceID heroPlaceholderId;
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| 	std::vector<ArtifactPosition> transferrableArtifacts;
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| };
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| 
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| class CGameStateCampaign
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| {
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| 	CGameState * gameState;
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| 
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| 	/// Contains list of heroes that may be available in this scenario
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| 	/// temporary helper for game initialization, not serialized
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| 	std::vector<CampaignHeroReplacement> campaignHeroReplacements;
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| 
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| 	/// Returns ID of scenario from which hero placeholders should be selected
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| 	std::optional<CampaignScenarioID> getHeroesSourceScenario() const;
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| 
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| 	/// returns heroes and placeholders in where heroes will be put
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| 	void generateCampaignHeroesToReplace();
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| 
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| 	std::optional<CampaignBonus> currentBonus() const;
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| 
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| 	/// Trims hero parameters that should not transfer between scenarios according to travelOptions flags
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| 	void trimCrossoverHeroesParameters(const CampaignTravel & travelOptions);
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| 
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| 	void replaceHeroesPlaceholders();
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| 	void transferMissingArtifacts(const CampaignTravel & travelOptions);
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| 
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| 	void giveCampaignBonusToHero(CGHeroInstance * hero);
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| 
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| public:
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| 	CGameStateCampaign() = default;
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| 	CGameStateCampaign(CGameState * owner);
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| 
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| 	void placeCampaignHeroes();
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| 	void initStartingResources();
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| 	void initHeroes();
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| 	void initTowns();
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| 
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| 	bool playerHasStartingHero(PlayerColor player) const;
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| 	std::unique_ptr<CMap> getCurrentMap();
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & gameState;
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| 	}
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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