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			243 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * CQuest.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "CRewardableObject.h"
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| #include "../ResourceSet.h"
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| #include "../MetaString.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class CGCreature;
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| 
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| class DLL_LINKAGE CQuest final
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| {
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| public:
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| 
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| 	static const std::string & missionName(int index);
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| 	static const std::string & missionState(int index);
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| 	
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| 	std::string questName;
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| 
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| 	si32 qid; //unique quest id for serialization / identification
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| 
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| 	si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
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| 	ObjectInstanceID killTarget;
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| 	Rewardable::Limiter mission;
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| 	bool repeatedQuest;
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| 	bool isCompleted;
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| 	std::set<PlayerColor> activeForPlayers;
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| 
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| 	// following fields are used only for kill creature/hero missions, the original
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| 	// objects became inaccessible after their removal, so we need to store info
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| 	// needed for messages / hover text
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| 	ui8 textOption;
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| 	ui8 completedOption;
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| 	CreatureID stackToKill;
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| 	ui8 stackDirection;
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| 	std::string heroName; //backup of hero name
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| 	HeroTypeID heroPortrait;
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| 
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| 	MetaString firstVisitText;
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| 	MetaString nextVisitText;
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| 	MetaString completedText;
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| 	bool isCustomFirst;
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| 	bool isCustomNext;
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| 	bool isCustomComplete;
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| 
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| 	CQuest(); //TODO: Remove constructor
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| 
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| 	static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
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| 	virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
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| 	virtual void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
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| 	virtual void getCompletionText(IGameCallback * cb, MetaString &text) const;
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| 	virtual void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
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| 	virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
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| 	virtual void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
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| 	virtual void addKillTargetReplacements(MetaString &out) const;
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| 	void defineQuestName();
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| 
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| 	bool operator== (const CQuest & quest) const
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| 	{
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| 		return (quest.qid == qid);
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| 	}
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & qid;
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| 		h & isCompleted;
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| 		h & activeForPlayers;
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| 		h & lastDay;
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| 		h & textOption;
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| 		h & stackToKill;
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| 		h & stackDirection;
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| 		h & heroName;
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| 		h & heroPortrait;
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| 		h & firstVisitText;
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| 		h & nextVisitText;
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| 		h & completedText;
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| 		h & isCustomFirst;
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| 		h & isCustomNext;
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| 		h & isCustomComplete;
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| 		h & completedOption;
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| 		h & questName;
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| 		h & mission;
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| 		h & killTarget;
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| 	}
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| 
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| 	void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);
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| };
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| 
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| class DLL_LINKAGE IQuestObject
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| {
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| public:
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| 	CQuest * quest = new CQuest();
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| 
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| 	///Information about quest should remain accessible even if IQuestObject removed from map
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| 	///All CQuest objects are freed in CMap destructor
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| 	virtual ~IQuestObject() = default;
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| 	virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const = 0;
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| 	virtual bool checkQuest (const CGHeroInstance * h) const;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & quest;
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| 	}
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| protected:
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| 	void afterAddToMapCommon(CMap * map) const;
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| };
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| 
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| class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject
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| {
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| public:
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| 	using CRewardableObject::CRewardableObject;
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| 
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| 	std::string seerName;
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| 
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| 	void initObj(CRandomGenerator & rand) override;
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| 	std::string getHoverText(PlayerColor player) const override;
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| 	std::string getHoverText(const CGHeroInstance * hero) const override;
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| 	std::string getPopupText(PlayerColor player) const override;
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| 	std::string getPopupText(const CGHeroInstance * hero) const override;
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| 	std::vector<Component> getPopupComponents(PlayerColor player) const override;
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| 	std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
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| 	void newTurn(CRandomGenerator & rand) const override;
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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| 	void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
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| 
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| 	virtual void init(CRandomGenerator & rand);
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| 	int checkDirection() const; //calculates the region of map where monster is placed
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| 	void setObjToKill(); //remember creatures / heroes to kill after they are initialized
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| 	const CGHeroInstance *getHeroToKill(bool allowNull) const;
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| 	const CGCreature *getCreatureToKill(bool allowNull) const;
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| 	void getRolloverText (MetaString &text, bool onHover) const;
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| 
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| 	void afterAddToMap(CMap * map) override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<CRewardableObject&>(*this);
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| 		h & static_cast<IQuestObject&>(*this);
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| 		h & seerName;
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| 	}
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| protected:
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| 	void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
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| 
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| 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
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| };
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| 
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| class DLL_LINKAGE CGQuestGuard : public CGSeerHut
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| {
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| public:
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| 	using CGSeerHut::CGSeerHut;
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| 
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| 	void init(CRandomGenerator & rand) override;
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| 	
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 	bool passableFor(PlayerColor color) const override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<CGSeerHut&>(*this);
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| 	}
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| protected:
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| 	void serializeJsonOptions(JsonSerializeFormat & handler) override;
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| };
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| 
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| class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
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| {
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| public:
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| 	using CGObjectInstance::CGObjectInstance;
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| 
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| 	bool wasMyColorVisited(const PlayerColor & player) const;
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| 
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| 	std::string getObjectName() const override; //depending on color
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| 	std::string getHoverText(PlayerColor player) const override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<CGObjectInstance&>(*this);
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| 	}
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| };
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| 
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| class DLL_LINKAGE CGKeymasterTent : public CGKeys
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| {
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| public:
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| 	using CGKeys::CGKeys;
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| 
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| 	bool wasVisited (PlayerColor player) const override;
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<CGObjectInstance&>(*this);
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| 	}
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| };
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| 
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| class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
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| {
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| public:
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| 	using CGKeys::CGKeys;
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| 
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| 	void initObj(CRandomGenerator & rand) override;
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
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| 
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| 	void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
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| 	void getRolloverText (MetaString &text, bool onHover) const;
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| 	bool checkQuest (const CGHeroInstance * h) const override;
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| 
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| 	void afterAddToMap(CMap * map) override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<IQuestObject&>(*this);
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| 		h & static_cast<CGObjectInstance&>(*this);
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| 	}
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| };
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| 
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| class DLL_LINKAGE CGBorderGate : public CGBorderGuard
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| {
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| public:
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| 	using CGBorderGuard::CGBorderGuard;
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| 
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| 	void onHeroVisit(const CGHeroInstance * h) const override;
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| 
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| 	bool passableFor(PlayerColor color) const override;
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| 
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| 	template <typename Handler> void serialize(Handler &h)
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| 	{
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| 		h & static_cast<CGBorderGuard&>(*this); //need to serialize or object will be empty
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| 	}
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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