Logo
Explore Help
Register Sign In
games/vcmi
Watch 1
Star 0 Fork 0
mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
d2ac0fd4ff086870a499ca3e0bb7ea1e5f4ef76e
vcmi/lib/gameState
T
History
Laserlicht 7314bb2d06 remove todo
2025-09-29 01:15:04 +02:00
..
CGameState.cpp
use resolveidentifier
2025-09-28 19:17:39 +02:00
CGameState.h
Extracted interface through which GameHandler interacts with VCMIServer
2025-07-19 18:04:20 +03:00
CGameStateCampaign.cpp
Fix Solmyr/Yog receiving spellbook on transferring to next scenario
2025-07-31 21:54:56 +03:00
CGameStateCampaign.h
Rework campaign bonuses storage in type-safe form
2025-06-15 17:01:14 +03:00
EVictoryLossCheckResult.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
GameStatePackVisitor.cpp
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
GameStatePackVisitor.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
GameStatistics.cpp
remove todo
2025-09-29 01:15:04 +02:00
GameStatistics.h
make configurable
2025-07-05 16:27:20 +02:00
HighScore.cpp
…
HighScore.h
…
InfoAboutArmy.cpp
…
InfoAboutArmy.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
QuestInfo.cpp
…
QuestInfo.h
…
RumorState.cpp
…
RumorState.h
…
SThievesGuildInfo.h
…
TavernHeroesPool.cpp
…
TavernHeroesPool.h
…
TavernSlot.h
…
UpgradeInfo.cpp
…
UpgradeInfo.h
…
Powered by Gitea
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API