1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Files
vcmi/lib/mapObjects/CGMarket.h
Ivan Savenko fe2a981ddf Show skill that can be learned in university on right click
As in title. Now if player has already visited university before, game
will show list of skills that can be learned in this university on right
click
2025-07-20 16:25:50 +03:00

79 lines
2.2 KiB
C++

/*
* CGMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IMarket.h"
VCMI_LIB_NAMESPACE_BEGIN
class MarketInstanceConstructor;
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
{
protected:
std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
public:
CGMarket(IGameInfoCallback *cb);
///IObjectInterface
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open trading window
void initObj(IGameRandomizer & gameRandomizer) override;//set skills for trade
std::string getPopupText(PlayerColor player) const override;
std::string getPopupText(const CGHeroInstance * hero) const override;
///IMarket
ObjectInstanceID getObjInstanceID() const override;
int getMarketEfficiency() const override;
int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
std::set<EMarketMode> availableModes() const override;
};
class DLL_LINKAGE CGBlackMarket : public CGMarket
{
public:
using CGMarket::CGMarket;
std::vector<ArtifactID> artifacts; //available artifacts
void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override; //reset artifacts for black market every month
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & artifacts;
}
};
class DLL_LINKAGE CGUniversity : public CGMarket
{
public:
using CGMarket::CGMarket;
std::string getSpeechTranslated() const;
std::vector<TradeItemBuy> skills; //available skills
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open window
std::vector<Component> getPopupComponents(PlayerColor player) const override;
bool wasVisited (PlayerColor player) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & skills;
}
};
VCMI_LIB_NAMESPACE_END