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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* IMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../networkPacks/TradeItem.h"
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#include "../constants/Enumerations.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
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{
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public:
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explicit IMarket(IGameCallback *cb);
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~IMarket();
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class CArtifactSetAltar : public CArtifactSet
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{
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IGameCallback *cb;
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public:
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CArtifactSetAltar(IGameCallback *cb)
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: CArtifactSet(cb)
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, cb(cb)
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{}
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IGameCallback * getCallback() const override {return cb;};
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ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
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};
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virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
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virtual int getMarketEfficiency() const = 0;
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virtual bool allowsTrade(const EMarketMode mode) const;
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virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
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virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
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virtual std::set<EMarketMode> availableModes() const = 0;
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CArtifactSet * getArtifactsStorage() const;
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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private:
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std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
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};
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VCMI_LIB_NAMESPACE_END
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