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585 lines
15 KiB
C++
585 lines
15 KiB
C++
#include "StdInc.h"
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#include "CCampaignHandler.h"
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#include "CLodHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/vcmi_endian.h"
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#include "CGeneralTextHandler.h"
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#include "StartInfo.h"
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#include "CArtHandler.h" //for hero crossover
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#include "CObjectHandler.h" //for hero crossover
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#include "CHeroHandler.h"
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namespace fs = boost::filesystem;
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/*
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* CCampaignHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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std::vector<CCampaignHeader> CCampaignHandler::getCampaignHeaders(GetMode mode)
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{
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std::vector<CCampaignHeader> ret;
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std::string dirname = GameConstants::DATA_DIR + "/Maps";
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std::string ext = ".H3C";
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if(!boost::filesystem::exists(dirname))
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{
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tlog1 << "Cannot find " << dirname << " directory!\n";
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}
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if (mode == Custom || mode == ALL) //add custom campaigns
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{
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fs::path tie(dirname);
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fs::directory_iterator end_iter;
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for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
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{
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if(fs::is_regular_file(file->status())
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&& boost::ends_with(file->path().filename(), ext))
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{
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ret.push_back( getHeader( file->path().string(), false ) );
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}
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}
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}
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if (mode == ALL) //add all lod campaigns
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{
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BOOST_FOREACH(Entry e, bitmaph->entries)
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{
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if( e.type == FILE_CAMPAIGN )
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{
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ret.push_back( getHeader(e.name, true) );
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}
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}
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}
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return ret;
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}
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CCampaignHeader CCampaignHandler::getHeader( const std::string & name, bool fromLod )
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{
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int realSize;
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ui8 * cmpgn = getFile(name, fromLod, realSize);
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int it = 0;//iterator for reading
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CCampaignHeader ret = readHeaderFromMemory(cmpgn, it);
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ret.filename = name;
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ret.loadFromLod = fromLod;
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delete [] cmpgn;
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return ret;
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}
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CCampaign * CCampaignHandler::getCampaign( const std::string & name, bool fromLod )
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{
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CCampaign * ret = new CCampaign();
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int realSize;
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ui8 * cmpgn = getFile(name, fromLod, realSize);
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int it = 0; //iterator for reading
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ret->header = readHeaderFromMemory(cmpgn, it);
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ret->header.filename = name;
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ret->header.loadFromLod = fromLod;
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int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
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for(int g=0; g<howManyScenarios; ++g)
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{
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CCampaignScenario sc = readScenarioFromMemory(cmpgn, it, ret->header.version, ret->header.mapVersion);
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ret->scenarios.push_back(sc);
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}
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std::vector<ui32> h3mStarts = locateH3mStarts(cmpgn, it, realSize);
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assert(h3mStarts.size() <= howManyScenarios);
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//it looks like we can have more scenarios than we should..
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if(h3mStarts.size() > howManyScenarios)
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{
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tlog1<<"Our heuristic for h3m start points gave wrong results for campaign " << name <<std::endl;
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tlog1<<"Please send this campaign to VCMI Project team to help us fix this problem" << std::endl;
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delete [] cmpgn;
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assert(0);
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return NULL;
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}
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int scenarioID = 0;
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for (int g=0; g<h3mStarts.size(); ++g)
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{
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while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
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{
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scenarioID++;
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}
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//set map piece appropriately
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if(g == h3mStarts.size() - 1)
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{
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ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + realSize );
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}
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else
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{
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ret->mapPieces[scenarioID] = std::string( cmpgn + h3mStarts[g], cmpgn + h3mStarts[g+1] );
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}
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scenarioID++;
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}
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delete [] cmpgn;
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return ret;
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}
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CCampaignHeader CCampaignHandler::readHeaderFromMemory( const ui8 *buffer, int & outIt )
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{
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CCampaignHeader ret;
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ret.version = read_le_u32(buffer + outIt); outIt+=4;
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ret.mapVersion = buffer[outIt++]; //1 byte only
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ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
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ret.name = readString(buffer, outIt);
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ret.description = readString(buffer, outIt);
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if (ret.version > CampaignVersion::RoE)
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ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
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else
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ret.difficultyChoosenByPlayer = 0;
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ret.music = readChar(buffer, outIt);
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return ret;
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}
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CCampaignScenario CCampaignHandler::readScenarioFromMemory( const ui8 *buffer, int & outIt, int version, int mapVersion )
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{
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struct HLP
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{
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//reads prolog/epilog info from memory
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static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const ui8 *buffer, int & outIt )
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{
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CCampaignScenario::SScenarioPrologEpilog ret;
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ret.hasPrologEpilog = buffer[outIt++];
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if(ret.hasPrologEpilog)
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{
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ret.prologVideo = buffer[outIt++];
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ret.prologMusic = buffer[outIt++];
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ret.prologText = readString(buffer, outIt);
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}
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return ret;
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}
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};
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CCampaignScenario ret;
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ret.conquered = false;
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ret.mapName = readString(buffer, outIt);
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ret.packedMapSize = read_le_u32(buffer + outIt); outIt += 4;
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if(mapVersion == 18)//unholy alliance
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{
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ret.loadPreconditionRegions(read_le_u16(buffer + outIt)); outIt += 2;
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}
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else
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{
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ret.loadPreconditionRegions(buffer[outIt++]);
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}
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ret.regionColor = buffer[outIt++];
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ret.difficulty = buffer[outIt++];
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ret.regionText = readString(buffer, outIt);
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ret.prolog = HLP::prologEpilogReader(buffer, outIt);
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ret.epilog = HLP::prologEpilogReader(buffer, outIt);
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ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
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return ret;
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}
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void CCampaignScenario::loadPreconditionRegions(ui32 regions)
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{
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for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
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{
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if ( (1 << i) & regions)
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preconditionRegions.insert(i);
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}
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}
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CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const ui8 * buffer, int & outIt , int version )
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{
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CScenarioTravel ret;
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ret.whatHeroKeeps = buffer[outIt++];
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memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
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outIt += ARRAY_COUNT(ret.monstersKeptByHero);
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int artifBytes;
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if (version < CampaignVersion::SoD)
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{
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artifBytes = 17;
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ret.artifsKeptByHero[17] = 0;
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}
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else
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{
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artifBytes = 18;
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}
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memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
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outIt += artifBytes;
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ret.startOptions = buffer[outIt++];
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switch(ret.startOptions)
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{
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case 0:
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//no bonuses. Seems to be OK
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break;
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case 1: //reading of bonuses player can choose
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{
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ret.playerColor = buffer[outIt++];
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ui8 numOfBonuses = buffer[outIt++];
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for (int g=0; g<numOfBonuses; ++g)
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = buffer[outIt++];
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//hero: FFFD means 'most powerful' and FFFE means 'generated'
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switch(bonus.type)
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{
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case 0: //spell
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = buffer[outIt++]; //spell ID
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break;
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}
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case 1: //monster
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //monster type
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bonus.info3 = read_le_u16(buffer + outIt); outIt += 2; //monster count
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break;
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}
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case 2: //building
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{
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bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
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break;
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}
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case 3: //artifact
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //artifact ID
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break;
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}
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case 4: //spell scroll
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = buffer[outIt++]; //spell ID
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break;
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}
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case 5: //prim skill
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //bonuses (4 bytes for 4 skills)
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break;
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}
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case 6: //sec skills
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{
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bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
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bonus.info2 = buffer[outIt++]; //skill ID
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bonus.info3 = buffer[outIt++]; //skill level
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break;
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}
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case 7: //resources
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{
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bonus.info1 = buffer[outIt++]; //type
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//FD - wood+ore
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//FE - mercury+sulfur+crystal+gem
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bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //count
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break;
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}
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}
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ret.bonusesToChoose.push_back(bonus);
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}
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break;
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}
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case 2: //reading of players (colors / scenarios ?) player can choose
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{
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ui8 numOfBonuses = buffer[outIt++];
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for (int g=0; g<numOfBonuses; ++g)
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = 8;
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bonus.info1 = buffer[outIt++]; //player color
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bonus.info2 = buffer[outIt++]; //from what scenario
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ret.bonusesToChoose.push_back(bonus);
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}
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break;
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}
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case 3: //heroes player can choose between
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{
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ui8 numOfBonuses = buffer[outIt++];
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for (int g=0; g<numOfBonuses; ++g)
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{
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CScenarioTravel::STravelBonus bonus;
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bonus.type = 9;
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bonus.info1 = buffer[outIt++]; //player color
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bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //hero, FF FF - random
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ret.bonusesToChoose.push_back(bonus);
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}
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break;
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}
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default:
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{
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tlog1<<"Corrupted h3c file"<<std::endl;
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break;
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}
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}
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return ret;
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}
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std::vector<ui32> CCampaignHandler::locateH3mStarts( const ui8 * buffer, int start, int size )
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{
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std::vector<ui32> ret;
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for(int g=start; g<size; ++g)
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{
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if(startsAt(buffer, size, g))
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{
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ret.push_back(g);
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}
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}
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return ret;
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}
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bool CCampaignHandler::startsAt( const ui8 * buffer, int size, int pos )
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{
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struct HLP
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{
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static ui8 at(const ui8 * buffer, int size, int place)
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{
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if(place < size)
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return buffer[place];
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throw std::runtime_error("Out of bounds!");
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}
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};
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try
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{
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//check minimal length of given region
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HLP::at(buffer, size, 100);
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//check version
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ui8 tmp = HLP::at(buffer, size, pos);
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if(!(tmp == 0x0e || tmp == 0x15 || tmp == 0x1c || tmp == 0x33))
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{
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return false;
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}
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//3 bytes following version
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if(HLP::at(buffer, size, pos+1) != 0 || HLP::at(buffer, size, pos+2) != 0 || HLP::at(buffer, size, pos+3) != 0)
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{
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return false;
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}
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//unknown strange byte
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tmp = HLP::at(buffer, size, pos+4);
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if(tmp != 0 && tmp != 1 )
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{
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return false;
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}
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//size of map
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int mapsize = read_le_u32(buffer + pos+5);
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if(mapsize < 10 || mapsize > 530)
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{
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return false;
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}
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//underground or not
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tmp = HLP::at(buffer, size, pos+9);
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if( tmp != 0 && tmp != 1 )
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{
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return false;
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}
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//map name
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int len = read_le_u32(buffer + pos+10);
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if(len < 0 || len > 100)
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{
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return false;
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}
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for(int t=0; t<len; ++t)
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{
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tmp = HLP::at(buffer, size, pos+14+t);
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if(tmp == 0 || (tmp > 15 && tmp < 32)) //not a valid character
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{
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return false;
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}
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}
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}
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catch (...)
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{
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return false;
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}
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return true;
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}
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ui8 * CCampaignHandler::getFile( const std::string & name, bool fromLod, int & outSize )
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{
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ui8 * cmpgn = 0;
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if(fromLod)
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{
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if (bitmaph->haveFile(name, FILE_CAMPAIGN))
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cmpgn = bitmaph->giveFile(name, FILE_CAMPAIGN, &outSize);
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else if (bitmaph_ab->haveFile(name, FILE_CAMPAIGN))
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cmpgn = bitmaph_ab->giveFile(name, FILE_CAMPAIGN, &outSize);
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else
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tlog1 << "Cannot find file: " << name << std::endl;
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cmpgn = CLodHandler::getUnpackedData(cmpgn, outSize, &outSize);
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}
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else
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{
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cmpgn = CLodHandler::getUnpackedFile(name, &outSize);
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}
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return cmpgn;
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}
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bool CCampaign::conquerable( int whichScenario ) const
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{
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//check for void scenraio
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if (!scenarios[whichScenario].isNotVoid())
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{
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return false;
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}
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if (scenarios[whichScenario].conquered)
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{
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return false;
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}
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//check preconditioned regions
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for (int g=0; g<scenarios.size(); ++g)
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{
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if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
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return false; //prerequisite does not met
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}
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return true;
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}
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CCampaign::CCampaign()
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{
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}
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bool CCampaignScenario::isNotVoid() const
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{
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return mapName.size() > 0;
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}
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void CCampaignScenario::prepareCrossoverHeroes( std::vector<CGHeroInstance *> heroes )
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{
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crossoverHeroes = heroes;
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if (!(travelOptions.whatHeroKeeps & 1))
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{
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//trimming experience
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BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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{
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cgh->initExp();
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}
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}
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if (!(travelOptions.whatHeroKeeps & 2))
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{
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//trimming prim skills
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BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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{
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#define RESET_PRIM_SKILL(NAME, VALNAME) \
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cgh->getBonus(Selector::type(Bonus::PRIMARY_SKILL) && \
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Selector::subtype(PrimarySkill::NAME) && \
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Selector::sourceType(Bonus::HERO_BASE_SKILL) )->val = cgh->type->heroClass->VALNAME;
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RESET_PRIM_SKILL(ATTACK, initialAttack);
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RESET_PRIM_SKILL(DEFENSE, initialDefence);
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RESET_PRIM_SKILL(SPELL_POWER, initialPower);
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RESET_PRIM_SKILL(KNOWLEDGE, initialKnowledge);
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#undef RESET_PRIM_SKILL
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}
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}
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if (!(travelOptions.whatHeroKeeps & 4))
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{
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//trimming sec skills
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BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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{
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cgh->secSkills = cgh->type->secSkillsInit;
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}
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}
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if (!(travelOptions.whatHeroKeeps & 8))
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{
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//trimming spells
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BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
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{
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cgh->spells.clear();
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}
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}
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if (!(travelOptions.whatHeroKeeps & 16))
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{
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//trimming artifacts
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BOOST_FOREACH(CGHeroInstance * hero, crossoverHeroes)
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{
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size_t totalArts = GameConstants::BACKPACK_START + hero->artifactsInBackpack.size();
|
|
for (size_t i=0; i<totalArts; i++ )
|
|
{
|
|
const ArtSlotInfo *info = hero->getSlot(i);
|
|
if (!info)
|
|
continue;
|
|
|
|
const CArtifactInstance *art = info->artifact;
|
|
if (!art)//FIXME: check spellbook and catapult behaviour
|
|
continue;
|
|
|
|
int id = art->artType->id;
|
|
assert( 8*18 > id );//number of arts that fits into h3m format
|
|
bool takeable = travelOptions.artifsKeptByHero[id / 8] & ( 1 << (id%8) );
|
|
|
|
if (takeable)
|
|
hero->eraseArtSlot(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
//trimming creatures
|
|
BOOST_FOREACH(CGHeroInstance * cgh, crossoverHeroes)
|
|
{
|
|
for (TSlots::const_iterator j = cgh->Slots().begin(); j != cgh->Slots().end(); j++)
|
|
{
|
|
if (!(travelOptions.monstersKeptByHero[j->first / 8] & (1 << (j->first%8)) ))
|
|
{
|
|
cgh->eraseStack(j->first);
|
|
j = cgh->Slots().begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CScenarioTravel::STravelBonus::isBonusForHero() const
|
|
{
|
|
return type == 0 || type == 1 || type == 3 || type == 4 || type == 5 || type == 6;
|
|
}
|
|
|
|
void CCampaignState::initNewCampaign( const StartInfo &si )
|
|
{
|
|
assert(si.mode == StartInfo::CAMPAIGN);
|
|
campaignName = si.mapname;
|
|
currentMap = si.whichMapInCampaign;
|
|
|
|
//check if campaign is in lod or not
|
|
bool inLod = campaignName.find('/') == std::string::npos;
|
|
|
|
camp = CCampaignHandler::getCampaign(campaignName, inLod); //TODO lod???
|
|
for (ui8 i = 0; i < camp->mapPieces.size(); i++)
|
|
mapsRemaining.push_back(i);
|
|
}
|
|
|
|
void CCampaignState::mapConquered( const std::vector<CGHeroInstance*> & heroes )
|
|
{
|
|
camp->scenarios[currentMap].prepareCrossoverHeroes(heroes);
|
|
mapsConquered.push_back(currentMap);
|
|
mapsRemaining -= currentMap;
|
|
camp->scenarios[currentMap].conquered = true;
|
|
}
|