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d3da75eece
- Interface is updated when there is an object selected or not - Undo for erase object
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#ifndef MAPCONTROLLER_H
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#define MAPCONTROLLER_H
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#include "maphandler.h"
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#include "mapview.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/Terrain.h"
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class MainWindow;
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class MapController
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{
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public:
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MapController(MainWindow *);
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MapController(const MapController &) = delete;
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MapController(const MapController &&) = delete;
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~MapController();
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void setMap(std::unique_ptr<CMap>);
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CMap * map();
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MapHandler * mapHandler();
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MapScene * scene(int level);
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void resetMapHandler();
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void sceneForceUpdate();
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void sceneForceUpdate(int level);
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void commitTerrainChange(int level, const Terrain & terrain);
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void commitObjectErase(const CGObjectInstance* obj);
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void commitObjectErase(int level);
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void commitObstacleFill(int level);
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void commitChangeWithoutRedraw();
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void commitObjectShiftOrCreate(int level);
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void commitObjectCreate(int level);
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void commitObjectChange(int level);
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bool discardObject(int level) const;
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void createObject(int level, CGObjectInstance * obj) const;
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void undo();
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void redo();
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private:
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std::unique_ptr<CMap> _map;
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std::unique_ptr<MapHandler> _mapHandler;
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MainWindow * main;
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mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
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void connectScenes();
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};
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#endif // MAPCONTROLLER_H
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