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0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
65 lines
1.1 KiB
JSON
65 lines
1.1 KiB
JSON
{
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"allowedAbilities" : {},
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"allowedArtifacts" : {},
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"allowedHeroes" : {},
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"allowedSpells" : {},
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"defeatIconIndex" : 0,
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"difficulty" : "NORMAL",
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"mapLevels" : {
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"surface" : {
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"height" : 8,
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"index" : 0,
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"width" : 8
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}
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},
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"mods" : {},
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"name" : "Mini test",
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"players" : {
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"blue" : {
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"canPlay" : "PlayerOrAI",
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"mainHero" : "christian",
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"heroes" : {
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"hero_1" : {
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"type" : "christian"
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}
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}
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},
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"red" : {
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"canPlay" : "PlayerOrAI",
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"mainHero" : "catherine",
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"heroes" : {
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"hero_0" : {
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"type" : "catherine"
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}
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}
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}
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},
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"triggeredEvents" : {
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"standardDefeat" : {
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"condition" : [
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"daysWithoutTown",
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{
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"value" : 7
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}
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],
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"effect" : {
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"messageToSend" : "standardDefeat",
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"type" : "defeat"
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},
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"message" : "standardDefeat"
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},
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"standardVictory" : {
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"condition" : [
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"standardWin"
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],
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"effect" : {
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"messageToSend" : "standardVictory",
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"type" : "victory"
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},
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"message" : "standardVictory"
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}
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},
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"victoryIconIndex" : 0,
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"versionMajor" : 1,
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"versionMinor" : 0
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} |