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43 lines
898 B
C++
43 lines
898 B
C++
/*
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* AIPathfinderConfig.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AINodeStorage.h"
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#include "../../../lib/pathfinder/PathfinderOptions.h"
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namespace NKAI
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{
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class Nullkiller;
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namespace AIPathfinding
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{
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class AIPathfinderConfig : public PathfinderConfig
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{
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private:
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std::map<const CGHeroInstance *, std::unique_ptr<CPathfinderHelper>> pathfindingHelpers;
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std::shared_ptr<AINodeStorage> aiNodeStorage;
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public:
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AIPathfinderConfig(
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CPlayerSpecificInfoCallback * cb,
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Nullkiller * ai,
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std::shared_ptr<AINodeStorage> nodeStorage,
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bool allowBypassObjects);
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~AIPathfinderConfig();
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CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
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};
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}
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}
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