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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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* WhirlpoolAction.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../Goals/AdventureSpellCast.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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#include "WhirlpoolAction.h"
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#include "../../AIGateway.h"
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namespace NKAI
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{
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using namespace AIPathfinding;
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std::shared_ptr<WhirlpoolAction> WhirlpoolAction::instance = std::make_shared<WhirlpoolAction>();
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void WhirlpoolAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
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{
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ai->nullkiller->armyFormation->rearrangeArmyForWhirlpool(hero);
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}
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std::string WhirlpoolAction::toString() const
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{
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return "Prepare for whirlpool";
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}
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/*
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bool TownPortalAction::canAct(const CGHeroInstance * hero, const AIPathNode * source) const
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{
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace(
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"Hero %s has %d mana and needed %d and already spent %d",
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hero->name,
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hero->mana,
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getManaCost(hero),
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source->manaCost);
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#endif
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return hero->mana >= source->manaCost + getManaCost(hero);
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}
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uint32_t TownPortalAction::getManaCost(const CGHeroInstance * hero) const
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{
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SpellID summonBoat = SpellID::TOWN_PORTAL;
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return hero->getSpellCost(summonBoat.toSpell());
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}*/
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}
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