mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
f82122d9be
- BOOST_FOREACH -> for - replaced several boost classes with std (e.g. unordered) - removed gcc-4.5 workarounds - ran clang c++11 migration tool to detect some cases: - - pointer initialized with "0" to nullptr - - replace for with iterators with range-based for - - use auto in some situations (type name specified twice, avoid long iterators type names)
332 lines
7.2 KiB
C++
332 lines
7.2 KiB
C++
#include "StdInc.h"
|
|
#include "CIntObject.h"
|
|
#include "CGuiHandler.h"
|
|
#include "SDL_Extensions.h"
|
|
#include "../CMessage.h"
|
|
|
|
CIntObject::CIntObject(int used_, Point pos_):
|
|
parent_m(nullptr),
|
|
active_m(0),
|
|
parent(parent_m),
|
|
active(active_m)
|
|
{
|
|
pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
|
|
toNextTick = timerDelay = 0;
|
|
used = used_;
|
|
|
|
recActions = defActions = GH.defActionsDef;
|
|
|
|
pos.x = pos_.x;
|
|
pos.y = pos_.y;
|
|
pos.w = 0;
|
|
pos.h = 0;
|
|
|
|
if(GH.captureChildren)
|
|
GH.createdObj.front()->addChild(this, true);
|
|
}
|
|
|
|
void CIntObject::setTimer(int msToTrigger)
|
|
{
|
|
if (!(active & TIME))
|
|
activate(TIME);
|
|
toNextTick = timerDelay = msToTrigger;
|
|
used |= TIME;
|
|
}
|
|
|
|
void CIntObject::onTimer(int timePassed)
|
|
{
|
|
toNextTick -= timePassed;
|
|
if (toNextTick < 0)
|
|
{
|
|
toNextTick += timerDelay;
|
|
tick();
|
|
}
|
|
}
|
|
|
|
void CIntObject::show(SDL_Surface * to)
|
|
{
|
|
if(defActions & UPDATE)
|
|
for(auto & elem : children)
|
|
if(elem->recActions & UPDATE)
|
|
elem->show(to);
|
|
}
|
|
|
|
void CIntObject::showAll(SDL_Surface * to)
|
|
{
|
|
if(defActions & SHOWALL)
|
|
{
|
|
for(auto & elem : children)
|
|
if(elem->recActions & SHOWALL)
|
|
elem->showAll(to);
|
|
|
|
}
|
|
}
|
|
|
|
void CIntObject::activate()
|
|
{
|
|
if (active_m)
|
|
{
|
|
if ((used | GENERAL) == active_m)
|
|
return;
|
|
else
|
|
{
|
|
logGlobal->warnStream() << "Warning: IntObject re-activated with mismatching used and active";
|
|
deactivate(); //FIXME: better to avoid such possibility at all
|
|
}
|
|
}
|
|
|
|
active_m |= GENERAL;
|
|
activate(used);
|
|
|
|
if(defActions & ACTIVATE)
|
|
for(auto & elem : children)
|
|
if(elem->recActions & ACTIVATE)
|
|
elem->activate();
|
|
}
|
|
|
|
void CIntObject::activate(ui16 what)
|
|
{
|
|
GH.handleElementActivate(this, what);
|
|
}
|
|
|
|
void CIntObject::deactivate()
|
|
{
|
|
if (!active_m)
|
|
return;
|
|
|
|
active_m &= ~ GENERAL;
|
|
deactivate(active_m);
|
|
|
|
assert(!active_m);
|
|
|
|
if(defActions & DEACTIVATE)
|
|
for(auto & elem : children)
|
|
if(elem->recActions & DEACTIVATE)
|
|
elem->deactivate();
|
|
}
|
|
|
|
void CIntObject::deactivate(ui16 what)
|
|
{
|
|
GH.handleElementDeActivate(this, what);
|
|
}
|
|
|
|
CIntObject::~CIntObject()
|
|
{
|
|
if (active_m)
|
|
deactivate();
|
|
|
|
if(defActions & DISPOSE)
|
|
{
|
|
while (!children.empty())
|
|
if(children.front()->recActions & DISPOSE)
|
|
delete children.front();
|
|
else
|
|
removeChild(children.front());
|
|
}
|
|
|
|
if(parent_m)
|
|
parent_m->removeChild(this);
|
|
}
|
|
|
|
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
|
{
|
|
graphics->fonts[font]->renderTextLeft(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
|
}
|
|
|
|
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=Colors::WHITE*/, SDL_Surface * dst/*=screen*/ )
|
|
{
|
|
printAtMiddleLoc(text, Point(x,y), font, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
|
|
{
|
|
graphics->fonts[font]->renderTextCenter(dst, text, kolor, pos.topLeft() + p);
|
|
}
|
|
|
|
void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
|
|
{
|
|
blitAt(src, pos.x + x, pos.y + y, dst);
|
|
}
|
|
|
|
void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
|
|
{
|
|
blitAtLoc(src, p.x, p.y, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
|
|
{
|
|
graphics->fonts[font]->renderTextLinesCenter(dst, CMessage::breakText(text, charpr, font), kolor, Point(pos.x + x, pos.y + y));
|
|
}
|
|
|
|
void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
|
|
{
|
|
graphics->fonts[font]->renderTextRight(dst, text, kolor, Point(pos.x + x, pos.y + y));
|
|
}
|
|
|
|
void CIntObject::addUsedEvents(ui16 newActions)
|
|
{
|
|
if (active_m)
|
|
activate(~used & newActions);
|
|
used |= newActions;
|
|
}
|
|
|
|
void CIntObject::removeUsedEvents(ui16 newActions)
|
|
{
|
|
if (active_m)
|
|
deactivate(used & newActions);
|
|
used &= ~newActions;
|
|
}
|
|
|
|
void CIntObject::disable()
|
|
{
|
|
if(active)
|
|
deactivate();
|
|
|
|
recActions = DISPOSE;
|
|
}
|
|
|
|
void CIntObject::enable()
|
|
{
|
|
if(!active_m && parent_m->active)
|
|
activate();
|
|
|
|
recActions = 255;
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
|
|
{
|
|
return isItIn(&rect, x - pos.x, y - pos.y);
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
|
|
{
|
|
return isItIn(&rect, p.x - pos.x, p.y - pos.y);
|
|
}
|
|
|
|
void CIntObject::fitToScreen(int borderWidth, bool propagate)
|
|
{
|
|
Point newPos = pos.topLeft();
|
|
vstd::amax(newPos.x, borderWidth);
|
|
vstd::amax(newPos.y, borderWidth);
|
|
vstd::amin(newPos.x, screen->w - borderWidth - pos.w);
|
|
vstd::amin(newPos.y, screen->h - borderWidth - pos.h);
|
|
if (newPos != pos.topLeft())
|
|
moveTo(newPos, propagate);
|
|
}
|
|
|
|
void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
pos.x += p.x;
|
|
pos.y += p.y;
|
|
if(propagate)
|
|
for(auto & elem : children)
|
|
elem->moveBy(p, propagate);
|
|
}
|
|
|
|
void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
|
|
}
|
|
|
|
void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
|
|
{
|
|
if (vstd::contains(children, child))
|
|
{
|
|
return;
|
|
}
|
|
if (child->parent_m)
|
|
{
|
|
child->parent_m->removeChild(child, adjustPosition);
|
|
}
|
|
children.push_back(child);
|
|
child->parent_m = this;
|
|
if(adjustPosition)
|
|
child->pos += pos;
|
|
|
|
if (!active && child->active)
|
|
child->deactivate();
|
|
if (active && !child->active)
|
|
child->activate();
|
|
}
|
|
|
|
void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
|
|
{
|
|
if (!child)
|
|
return;
|
|
|
|
assert(vstd::contains(children, child));
|
|
assert(child->parent_m == this);
|
|
children -= child;
|
|
child->parent_m = nullptr;
|
|
if(adjustPosition)
|
|
child->pos -= pos;
|
|
}
|
|
|
|
void CIntObject::drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color)
|
|
{
|
|
CSDL_Ext::drawBorder(sur, r + pos, color);
|
|
}
|
|
|
|
void CIntObject::redraw()
|
|
{
|
|
//currently most of calls come from active objects so this check won't affect them
|
|
//it should fix glitches when called by inactive elements located below active window
|
|
if (active)
|
|
{
|
|
if (parent_m && (type & REDRAW_PARENT))
|
|
{
|
|
parent_m->redraw();
|
|
}
|
|
else
|
|
{
|
|
showAll(screenBuf);
|
|
if(screenBuf != screen)
|
|
showAll(screen);
|
|
}
|
|
}
|
|
}
|
|
|
|
const Rect & CIntObject::center( const Rect &r, bool propagate )
|
|
{
|
|
pos.w = r.w;
|
|
pos.h = r.h;
|
|
return center(Point(screen->w/2, screen->h/2), propagate);
|
|
}
|
|
|
|
const Rect & CIntObject::center( bool propagate )
|
|
{
|
|
return center(pos, propagate);
|
|
}
|
|
|
|
const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
|
|
{
|
|
moveBy(Point(p.x - pos.w/2 - pos.x,
|
|
p.y - pos.h/2 - pos.y),
|
|
propagate);
|
|
return pos;
|
|
}
|
|
|
|
bool CIntObject::captureThisEvent(const SDL_KeyboardEvent & key)
|
|
{
|
|
return captureAllKeys;
|
|
}
|
|
|
|
void CKeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
|
|
{
|
|
if(vstd::contains(assignedKeys,key.keysym.sym)
|
|
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key.keysym.sym)))
|
|
{
|
|
bool prev = pressedL;
|
|
if(key.state == SDL_PRESSED)
|
|
{
|
|
pressedL = true;
|
|
clickLeft(true, prev);
|
|
}
|
|
else
|
|
{
|
|
pressedL = false;
|
|
clickLeft(false, prev);
|
|
}
|
|
}
|
|
}
|