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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2013-02-11 14:42:09 +00:00
..
Filesystem [refactor] h3m reader 2013-02-07 17:02:15 +00:00
Mapping * refactoring 2013-02-11 14:42:09 +00:00
RMG * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
BattleState.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CArtHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CArtHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CBattleCallback.cpp * refactoring 2013-02-11 14:42:09 +00:00
CBattleCallback.h * refactoring 2013-02-11 14:42:09 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp * bug 1193 should be fixed 2013-01-30 21:28:31 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CCreatureHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CCreatureSet.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CCreatureSet.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CGameInterface.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
CGameInterface.h * fixed vector<bool> serialization 2013-02-04 19:43:16 +00:00
CGameState.cpp * refactoring 2013-02-11 14:42:09 +00:00
CGameState.h * refactoring 2013-02-11 14:42:09 +00:00
CGeneralTextHandler.cpp - fix for #1189 (h3 text parsing fix) 2013-01-26 19:39:54 +00:00
CGeneralTextHandler.h - fix for text on kingdom overview (#1172 + some other similar cases) 2013-01-12 19:28:38 +00:00
CHeroHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CHeroHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CLogger.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CLogger.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CMakeLists.txt [refactor] separate h3m reader from rest of mapservice 2013-02-04 10:29:59 +00:00
CModHandler.cpp - Fixed serialization of limiters 2013-01-17 18:15:00 +00:00
CModHandler.h - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
CObjectHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CObjectHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CObstacleInstance.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Finally working hero crossover in campaigns. 2013-02-09 18:18:55 +00:00
Connection.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Compile fixes 2013-01-08 18:32:47 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CSpellHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CTownHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
GameConstants.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
GameConstants.h * refactoring 2013-02-11 14:42:09 +00:00
HeroBonus.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
HeroBonus.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
IGameCallback.cpp * refactoring 2013-02-11 14:42:09 +00:00
IGameCallback.h * refactoring 2013-02-11 14:42:09 +00:00
IGameEventsReceiver.h add some missing licence headers 2012-12-19 14:54:10 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
JsonNode.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
NetPacks.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
NetPacksLib.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
RegisterTypes.h Finally working hero crossover in campaigns. 2013-02-09 18:18:55 +00:00
ResourceSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
ResourceSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
StartInfo.h * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 2013-02-01 22:04:25 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp [refactor] separate h3m reader from rest of mapservice 2013-02-04 10:29:59 +00:00
VCMI_Lib.cpp Last breaking change into mod system (will explain on forum) 2013-01-16 14:28:49 +00:00
VCMI_Lib.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
VCMIDirs.h A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340 2013-02-04 23:12:43 +00:00