mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/*
|
|
* RmgMap.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "../int3.h"
|
|
#include "../GameConstants.h"
|
|
#include "../mapping/CMap.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CMapEditManager;
|
|
class TileInfo;
|
|
class CMapGenOptions;
|
|
class Zone;
|
|
class CMapGenerator;
|
|
|
|
class RmgMap
|
|
{
|
|
public:
|
|
mutable std::unique_ptr<CMap> mapInstance;
|
|
CMap & map() const;
|
|
|
|
RmgMap(const CMapGenOptions& mapGenOptions);
|
|
~RmgMap() = default;
|
|
|
|
CMapEditManager* getEditManager() const;
|
|
const CMapGenOptions& getMapGenOptions() const;
|
|
|
|
void foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
|
|
void foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
|
|
void foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
|
|
|
|
bool isBlocked(const int3 &tile) const;
|
|
bool shouldBeBlocked(const int3 &tile) const;
|
|
bool isPossible(const int3 &tile) const;
|
|
bool isFree(const int3 &tile) const;
|
|
bool isUsed(const int3 &tile) const;
|
|
bool isRoad(const int3 &tile) const;
|
|
bool isOnMap(const int3 & tile) const;
|
|
|
|
void setOccupied(const int3 &tile, ETileType::ETileType state);
|
|
void setRoad(const int3 &tile, RoadId roadType);
|
|
|
|
TileInfo getTile(const int3 & tile) const;
|
|
|
|
float getNearestObjectDistance(const int3 &tile) const;
|
|
void setNearestObjectDistance(int3 &tile, float value);
|
|
|
|
TRmgTemplateZoneId getZoneID(const int3& tile) const;
|
|
void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
|
|
|
|
using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
|
|
|
|
Zones & getZones();
|
|
|
|
void registerZone(TFaction faction);
|
|
ui32 getZoneCount(TFaction faction);
|
|
ui32 getTotalZoneCount() const;
|
|
void initTiles(CMapGenerator & generator);
|
|
void addModificators();
|
|
|
|
bool isAllowedSpell(const SpellID & sid) const;
|
|
|
|
void dump(bool zoneId) const;
|
|
|
|
private:
|
|
void assertOnMap(const int3 &tile) const; //throws
|
|
|
|
private:
|
|
Zones zones;
|
|
std::map<TFaction, ui32> zonesPerFaction;
|
|
ui32 zonesTotal; //zones that have their main town only
|
|
const CMapGenOptions& mapGenOptions;
|
|
boost::multi_array<TileInfo, 3> tiles; //[x][y][z]
|
|
boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[x][y][z]
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|