mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
434 lines
13 KiB
C++
434 lines
13 KiB
C++
/*
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* questwidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "questwidget.h"
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#include "ui_questwidget.h"
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#include "../mapcontroller.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/CCreatureHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/constants/StringConstants.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGCreature.h"
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QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
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QDialog(parent),
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controller(_controller),
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quest(_sh),
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ui(new Ui::QuestWidget)
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{
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setAttribute(Qt::WA_DeleteOnClose, true);
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ui->setupUi(this);
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ui->lDayOfWeek->addItem(tr("None"));
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for(int i = 1; i <= 7; ++i)
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ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
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//fill resources
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ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
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for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
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{
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auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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ui->lResources->setItem(i, 0, item);
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auto * spinBox = new QSpinBox;
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spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
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ui->lResources->setCellWidget(i, 1, spinBox);
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}
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//fill artifacts
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for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->artifacts()->getByIndex(i)->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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if(controller.map()->allowedArtifact.count(i) == 0)
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item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
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ui->lArtifacts->addItem(item);
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}
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//fill spells
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for(int i = 0; i < controller.map()->allowedSpells.size(); ++i)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(VLC->spells()->getByIndex(i)->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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if(controller.map()->allowedSpells.count(i) == 0)
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item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
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ui->lSpells->addItem(item);
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}
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//fill skills
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ui->lSkills->setRowCount(controller.map()->allowedAbilities.size());
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for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
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{
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auto * item = new QTableWidgetItem(QString::fromStdString(VLC->skills()->getByIndex(i)->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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auto * widget = new QComboBox;
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for(auto & s : NSecondarySkill::levels)
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widget->addItem(QString::fromStdString(s));
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if(controller.map()->allowedAbilities.count(i) == 0)
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{
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item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
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widget->setEnabled(false);
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}
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ui->lSkills->setItem(i, 0, item);
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ui->lSkills->setCellWidget(i, 1, widget);
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}
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//fill creatures
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for(auto & creature : VLC->creh->objects)
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{
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ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
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ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
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}
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//fill heroes
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VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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ui->lHeroes->addItem(item);
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});
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//fill hero classes
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VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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ui->lHeroClasses->addItem(item);
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});
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//fill players
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for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
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item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(Qt::Unchecked);
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ui->lPlayers->addItem(item);
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}
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}
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QuestWidget::~QuestWidget()
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{
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delete ui;
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}
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void QuestWidget::obtainData()
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{
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ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
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ui->lDaysPassed->setValue(quest.mission.daysPassed);
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ui->lHeroLevel->setValue(quest.mission.heroLevel);
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ui->lHeroExperience->setValue(quest.mission.heroExperience);
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ui->lManaPoints->setValue(quest.mission.manaPoints);
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ui->lManaPercentage->setValue(quest.mission.manaPercentage);
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ui->lAttack->setValue(quest.mission.primary[0]);
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ui->lDefence->setValue(quest.mission.primary[1]);
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ui->lPower->setValue(quest.mission.primary[2]);
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ui->lKnowledge->setValue(quest.mission.primary[3]);
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for(int i = 0; i < ui->lResources->rowCount(); ++i)
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{
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if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
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widget->setValue(quest.mission.resources[i]);
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}
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for(auto i : quest.mission.artifacts)
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ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
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for(auto i : quest.mission.spells)
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ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
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for(auto & i : quest.mission.secondary)
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{
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int index = VLC->skills()->getById(i.first)->getIndex();
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if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
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widget->setCurrentIndex(i.second);
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}
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for(auto & i : quest.mission.creatures)
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{
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int index = i.type->getIndex();
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ui->lCreatureId->setCurrentIndex(index);
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ui->lCreatureAmount->setValue(i.count);
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onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
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}
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for(auto & i : quest.mission.heroes)
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{
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for(int e = 0; e < ui->lHeroes->count(); ++e)
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{
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if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
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{
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ui->lHeroes->item(e)->setCheckState(Qt::Checked);
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break;
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}
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}
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}
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for(auto & i : quest.mission.heroClasses)
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{
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for(int e = 0; e < ui->lHeroClasses->count(); ++e)
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{
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if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
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{
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ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
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break;
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}
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}
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}
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for(auto & i : quest.mission.players)
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{
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for(int e = 0; e < ui->lPlayers->count(); ++e)
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{
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if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
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{
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ui->lPlayers->item(e)->setCheckState(Qt::Checked);
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break;
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}
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}
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}
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if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
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ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
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else
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quest.killTarget = ObjectInstanceID::NONE;
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}
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bool QuestWidget::commitChanges()
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{
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quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
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quest.mission.daysPassed = ui->lDaysPassed->value();
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quest.mission.heroLevel = ui->lHeroLevel->value();
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quest.mission.heroExperience = ui->lHeroExperience->value();
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quest.mission.manaPoints = ui->lManaPoints->value();
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quest.mission.manaPercentage = ui->lManaPercentage->value();
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quest.mission.primary[0] = ui->lAttack->value();
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quest.mission.primary[1] = ui->lDefence->value();
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quest.mission.primary[2] = ui->lPower->value();
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quest.mission.primary[3] = ui->lKnowledge->value();
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for(int i = 0; i < ui->lResources->rowCount(); ++i)
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{
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if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
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quest.mission.resources[i] = widget->value();
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}
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quest.mission.artifacts.clear();
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for(int i = 0; i < ui->lArtifacts->count(); ++i)
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{
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if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
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quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
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}
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quest.mission.spells.clear();
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for(int i = 0; i < ui->lSpells->count(); ++i)
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{
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if(ui->lSpells->item(i)->checkState() == Qt::Checked)
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quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
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}
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quest.mission.secondary.clear();
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for(int i = 0; i < ui->lSkills->rowCount(); ++i)
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{
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if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
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{
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if(widget->currentIndex() > 0)
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quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
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}
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}
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quest.mission.creatures.clear();
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for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
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{
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int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
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if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
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if(widget->value())
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quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
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}
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quest.mission.heroes.clear();
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for(int i = 0; i < ui->lHeroes->count(); ++i)
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{
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if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
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quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
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}
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quest.mission.heroClasses.clear();
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for(int i = 0; i < ui->lHeroClasses->count(); ++i)
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{
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if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
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quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
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}
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quest.mission.players.clear();
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for(int i = 0; i < ui->lPlayers->count(); ++i)
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{
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if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
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quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
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}
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//quest.killTarget is set directly in object picking
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return true;
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}
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void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
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{
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QTableWidgetItem * item = nullptr;
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QSpinBox * widget = nullptr;
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for(int i = 0; i < listWidget->rowCount(); ++i)
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{
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if(auto * cname = listWidget->item(i, 0))
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{
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if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
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{
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item = cname;
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widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
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break;
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}
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}
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}
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if(!item)
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{
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listWidget->setRowCount(listWidget->rowCount() + 1);
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item = new QTableWidgetItem(comboWidget->currentText());
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listWidget->setItem(listWidget->rowCount() - 1, 0, item);
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}
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item->setData(Qt::UserRole, comboWidget->currentData());
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if(!widget)
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{
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widget = new QSpinBox;
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widget->setRange(spinWidget->minimum(), spinWidget->maximum());
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listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
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}
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widget->setValue(spinWidget->value());
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}
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void QuestWidget::on_lKillTargetSelect_clicked()
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{
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auto pred = [](const CGObjectInstance * obj) -> bool
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{
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if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
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return o->ID != Obj::PRISON;
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if(dynamic_cast<const CGCreature*>(obj))
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return true;
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return false;
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};
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for(int lvl : {0, 1})
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{
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auto & l = controller.scene(lvl)->objectPickerView;
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l.highlight(pred);
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l.update();
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QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
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}
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hide();
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}
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void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
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{
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show();
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for(int lvl : {0, 1})
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{
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auto & l = controller.scene(lvl)->objectPickerView;
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l.clear();
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l.update();
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QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
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}
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if(!obj) //discarded
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{
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quest.killTarget = ObjectInstanceID::NONE;
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ui->lKillTarget->setText("");
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return;
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}
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ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
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quest.killTarget = obj->id;
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}
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void QuestWidget::on_lCreatureAdd_clicked()
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{
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onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
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}
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void QuestWidget::on_lCreatureRemove_clicked()
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{
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std::set<int, std::greater<int>> rowsToRemove;
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for(auto * i : ui->lCreatures->selectedItems())
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rowsToRemove.insert(i->row());
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for(auto i : rowsToRemove)
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ui->lCreatures->removeRow(i);
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}
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QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
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{
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}
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QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
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{
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return new QuestWidget(controller, quest, parent);
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}
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void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
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{
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if(auto *ed = qobject_cast<QuestWidget *>(editor))
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{
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ed->obtainData();
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
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{
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if(auto *ed = qobject_cast<QuestWidget *>(editor))
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{
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ed->commitChanges();
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
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{
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if(auto * ed = qobject_cast<QuestWidget *>(object))
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{
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if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
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return false;
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if(event->type() == QEvent::Close)
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{
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emit commitData(ed);
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emit closeEditor(ed);
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return true;
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}
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}
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return QStyledItemDelegate::eventFilter(object, event);
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}
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