1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/mapeditor/mainwindow.h
2023-10-14 02:58:13 +02:00

190 lines
4.1 KiB
C++

#pragma once
#include <QMainWindow>
#include <QGraphicsScene>
#include <QStandardItemModel>
#include "mapcontroller.h"
#include "resourceExtractor/ResourceConverter.h"
class ObjectBrowser;
class ObjectBrowserProxyModel;
VCMI_LIB_NAMESPACE_BEGIN
class CMap;
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
namespace Ui
{
class MainWindow;
const QString teamName = "VCMI Team";
const QString appName = "VCMI Map Editor";
}
class MainWindow : public QMainWindow
{
Q_OBJECT
const QString mainWindowSizeSetting = "MainWindow/Size";
const QString mainWindowPositionSetting = "MainWindow/Position";
#ifdef ENABLE_QT_TRANSLATIONS
QTranslator translator;
#endif
std::unique_ptr<CMap> openMapInternal(const QString &);
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
void initializeMap(bool isNew);
void saveMap();
bool openMap(const QString &);
//MapView * mapView();
void loadObjectsTree();
void setStatusMessage(const QString & status);
int getMapLevel() const {return mapLevel;}
MapController controller;
void loadTranslation();
private slots:
void on_actionOpen_triggered();
void on_actionSave_as_triggered();
void on_actionNew_triggered();
void on_actionLevel_triggered();
void on_actionSave_triggered();
void on_actionErase_triggered();
void on_actionUndo_triggered();
void on_actionRedo_triggered();
void on_actionPass_triggered(bool checked);
void on_actionGrid_triggered(bool checked);
void terrainButtonClicked(TerrainId terrain);
void roadOrRiverButtonClicked(ui8 type, bool isRoad);
void currentCoordinatesChanged(int x, int y);
void on_terrainFilterCombo_currentIndexChanged(int index);
void on_filter_textChanged(const QString &arg1);
void on_actionFill_triggered();
void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
void on_actionMapSettings_triggered();
void on_actionPlayers_settings_triggered();
void on_actionValidate_triggered();
void on_actionUpdate_appearance_triggered();
void on_actionRecreate_obstacles_triggered();
void switchDefaultPlayer(const PlayerColor &);
void on_actionCut_triggered();
void on_actionCopy_triggered();
void on_actionPaste_triggered();
void on_actionExport_triggered();
void on_actionTranslations_triggered();
void on_actionh3m_converter_triggered();
void on_actionLock_triggered();
void on_actionUnlock_triggered();
void on_actionZoom_in_triggered();
void on_actionZoom_out_triggered();
void on_actionZoom_reset_triggered();
void on_toolLine_toggled(bool checked);
void on_toolBrush2_toggled(bool checked);
void on_toolBrush_toggled(bool checked);
void on_toolBrush4_toggled(bool checked);
void on_toolLasso_toggled(bool checked);
void on_toolArea_toggled(bool checked);
void on_toolFill_toggled(bool checked);
void on_toolSelect_toggled(bool checked);
public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
void loadInspector(CGObjectInstance * obj, bool switchTab);
void mapChanged();
void enableUndo(bool enable);
void enableRedo(bool enable);
void onSelectionMade(int level, bool anythingSelected);
void onPlayersChanged();
void displayStatus(const QString& message, int timeout = 2000);
private:
void preparePreview(const QModelIndex & index);
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
QAction * getActionPlayer(const PlayerColor &);
void changeBrushState(int idx);
void setTitle();
void closeEvent(QCloseEvent *event) override;
bool getAnswerAboutUnsavedChanges();
void loadUserSettings();
void saveUserSettings();
void parseCommandLine(ExtractionOptions & extractionOptions);
private:
Ui::MainWindow * ui;
ObjectBrowserProxyModel * objectBrowser = nullptr;
QGraphicsScene * scenePreview;
QString filename, lastSavingDir;
bool unsaved = false;
QStandardItemModel objectsModel;
int mapLevel = 0;
QRectF initialScale;
std::set<int> catalog;
// command line options
QString mapFilePath; // FilePath to the H3 or VCMI map to open
};