mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
|
|
* BattleEffectsController.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/battle/BattleHex.h"
|
|
#include "../../lib/Point.h"
|
|
#include "../../lib/filesystem/ResourcePath.h"
|
|
#include "BattleConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class BattleAction;
|
|
struct BattleTriggerEffect;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
struct ColorMuxerEffect;
|
|
class CAnimation;
|
|
class Canvas;
|
|
class BattleInterface;
|
|
class BattleRenderer;
|
|
class EffectAnimation;
|
|
|
|
/// Struct for battle effect animation e.g. morale, prayer, armageddon, bless,...
|
|
struct BattleEffect
|
|
{
|
|
enum class AnimType : ui8
|
|
{
|
|
DEFAULT = 0, //If we have such animation
|
|
REVERSE = 1 //Reverse DEFAULT will be used
|
|
};
|
|
|
|
AnimType type;
|
|
Point pos; //position on the screen
|
|
float currentFrame;
|
|
std::shared_ptr<CAnimation> animation;
|
|
int effectID; //uniqueID equal ot ID of appropriate CSpellEffectAnim
|
|
BattleHex tile; //Indicates if effect which hex the effect is drawn on
|
|
};
|
|
|
|
/// Controls rendering of effects in battle, e.g. from spells, abilities and various other actions like morale
|
|
class BattleEffectsController
|
|
{
|
|
BattleInterface & owner;
|
|
|
|
/// list of current effects that are being displayed on screen (spells & creature abilities)
|
|
std::vector<BattleEffect> battleEffects;
|
|
|
|
std::map<std::string, ColorMuxerEffect> colorMuxerEffects;
|
|
|
|
void loadColorMuxers();
|
|
public:
|
|
const ColorMuxerEffect &getMuxerEffect(const std::string & name);
|
|
|
|
BattleEffectsController(BattleInterface & owner);
|
|
|
|
void startAction(const BattleAction & action);
|
|
|
|
//displays custom effect on the battlefield
|
|
void displayEffect(EBattleEffect effect, const BattleHex & destTile);
|
|
void displayEffect(EBattleEffect effect, const AudioPath & soundFile, const BattleHex & destTile);
|
|
|
|
void battleTriggerEffect(const BattleTriggerEffect & bte);
|
|
|
|
void collectRenderableObjects(BattleRenderer & renderer);
|
|
|
|
friend class EffectAnimation;
|
|
};
|