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c10dac929d
-- New files: hch/CAnimation.h/cpp -- Class CAnimation capable to load file partially and/or keep data in compressed state -- Buttons now use CAnimation instead of CDefHandler - build system regenerated to include new files - fixed several gcc warnings - updated README.linux
95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
I. Getting the sources
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VCMI is still in development. You can get the sources with subversion:
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
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II. Compiling
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Optionaly, if you want to regenerate the build system, you will need the following tools:
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* libtool
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* automake
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* autoconf
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And then regenerate the build system with
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autoreconf -i
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To compile, at least the following packages (and their development counterparts) are needed to build:
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* libstdc++ devel
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* SDL and SDL-devel
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* SDL_mixer and SDL_mixer-devel
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* SDL_image and SDL_image-devel
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* SDL_ttf and SDL_ttf-devel
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* zlib and zlib-devel
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* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
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* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
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- filesystem
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- iostreams
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- system
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- thread
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On Ubuntu 9.04 or later, run:
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sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev
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Create a directory /YOUR_INSTALL_PATH/vcmi (such as
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/usr/local/share/games/vcmi) that will contain the game data files. The /vcmi at the end is necessary.
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Then run configure:
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./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
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On 64 bits linux (such as OpenSUSE but not Ubuntu), if the boost
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libraries are installed in /usr/lib64, configure will not find them
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and will fail. Until this is fixed, add the following option to
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./configure: --with-boost-libdir=/usr/lib64
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If you want to use the Intel C++ compiler, add the following option to ./configure:
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CXX="icc -diag-disable 383,981,1418,869,1563,2259,1782,444,271,1,10156,1419"
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Then build vcmi:
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make
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That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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II. Installing Heroes of Might and Magic 3
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VCMI needs an installed version of Heroes III as well as WoG on top of
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it. The version of Heroes needed is either Shadow of Death
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or Complete.
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Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
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Wine can be used to install both.
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Install Heroes 3 and Wog. Then move all the installed files into
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/YOUR_INSTALL_PATH/vcmi. For instance that will create
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/YOUR_INSTALL_PATH/vcmi/Data.
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Once both programs are installed, you can install VCMI.
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Download the windows VCMI release (at time of writing:
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http://forum.vcmi.eu/dload.php?action=download&id=18)
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
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mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
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mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
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mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
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If you also have the original linux version of Heroes, you can also install the videos:
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cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
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III. Installing VCMI
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Since VCMI is still in development, there's no install procedure, although something like
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DESTDIR=/path/to/heroes3 make install
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will work.
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For development puposes, it's better to use links. Go
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to /YOUR_INSTALL_PATH/vcmi, and type:
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ln -s /PATH_TO_VCMI/client/vcmiclient
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ln -s /PATH_TO_VCMI/server/vcmiserver
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ln -s /PATH_TO_VCMI/config
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ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs/GeniusAI.so
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And start ./vcmiclient
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