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d708669a75
* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3) pathfinder MAY work now, but it isn't tested
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#ifndef CGAMEINFO_H
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#define CGAMEINFO_H
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#include "CPreGame.h"
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#include "StartInfo.h"
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#include "CSpellHandler.h"
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#include "CAbilityHandler.h"
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#include "CCreaturehandler.h"
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#include "CArtHandler.h"
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#include "CHeroHandler.h"
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#include "CAmbarCendamo.h"
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#include "CBuildingHandler.h"
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#include "CObjectHandler.h"
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#include "CMusicHandler.h"
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#include "CSemiLodHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CLodHandler.h"
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#include "CTownHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CGameInterface.h"
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#include "CGameState.h"
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#include "mapHandler.h"
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#include "CConsoleHandler.h"
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#include "SDL.h"
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#include <vector>
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/*
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CGameInfo class
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for allowing different functions for modifying game informations
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*/
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class CMapHandler;
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class CGameInfo
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{
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public:
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static CGameInfo * mainObj; //pointer to main CGameInfo object
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CGameState * state;
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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CAbilityHandler * abilh;
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CSpellHandler * spellh;
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CMapHandler * mh;
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CAmbarCendamo * ac;
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CPreGameTextHandler * preth ;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CMusicHandler * mush;
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CSemiLodHandler * sspriteh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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CLodHandler * spriteh;
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CLodHandler * bitmaph;
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CGeneralTextHandler * generaltexth;
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CConsoleHandler * consoleh;
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int localPlayer;
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std::vector<CGameInterface *> playerint;
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std::vector<SDL_Color> playerColors;
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SDL_Color neutralColor;
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StartInfo scenarioOps;
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};
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#endif //CGAMEINFO_H
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