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	* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
		
			
				
	
	
		
			134 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ScriptHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| #include <vcmi/scripting/Service.h>
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| #include "IHandlerBase.h"
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| #include "JsonNode.h"
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| 
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| class JsonNode;
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| class JsonSerializeFormat;
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| class Services;
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| 
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| namespace scripting
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| {
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| class Module;
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| class ScriptImpl;
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| class ScriptHandler;
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| 
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| using ModulePtr = std::shared_ptr<Module>;
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| using ScriptPtr = std::shared_ptr<ScriptImpl>;
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| using ScriptMap = std::map<std::string, ScriptPtr>;
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| 
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| class DLL_LINKAGE ScriptImpl : public Script
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| {
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| public:
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| 	enum class Implements
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| 	{
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| 		ANYTHING,
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| 		BATTLE_EFFECT
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| 		//todo: adventure effect, map object(unified with building), server query, client query(with gui), may be smth else
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| 	};
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| 
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| 	Implements implements;
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| 
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| 	std::string identifier;
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| 	std::string sourcePath;
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| 	std::string sourceText;
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| 
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| 	std::string code;
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| 
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| 	ModulePtr host;
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| 
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| 	ScriptImpl(const ScriptHandler * owner_);
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| 	virtual ~ScriptImpl();
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| 
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| 	void compile(vstd::CLoggerBase * logger);
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| 
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| 	void serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler);
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| 	void serializeJsonState(JsonSerializeFormat & handler);
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| 
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| 	std::shared_ptr<Context> createContext(const Environment * env) const override;
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| 	const std::string & getName() const override;
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| 	const std::string & getSource() const override;
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| 
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| 	void performRegistration(::Services * services) const;
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| private:
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| 	const ScriptHandler * owner;
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| 
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| 	void resolveHost();
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| };
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| 
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| class DLL_LINKAGE PoolImpl : public Pool
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| {
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| public:
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| 	PoolImpl(const Environment * ENV);
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| 	PoolImpl(const Environment * ENV, ServerCallback * SRV);
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| 	std::shared_ptr<Context> getContext(const Script * script) override;
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| 
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| 	void serializeState(const bool saving, JsonNode & data) override;
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| private:
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| 	std::map<const Script *, std::shared_ptr<Context>> cache;
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| 
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| 	JsonNode state;
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| 
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| 	const Environment * env;
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| 	ServerCallback * srv;
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| };
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| 
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| class DLL_LINKAGE ScriptHandler : public ::IHandlerBase, public Service
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| {
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| public:
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| 	ScriptMap objects;
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| 
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| 	ScriptHandler();
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| 	virtual ~ScriptHandler();
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| 
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| 	const Script * resolveScript(const std::string & name) const;
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| 
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| 	std::vector<bool> getDefaultAllowed() const override;
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| 	std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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| 
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| 	ScriptPtr loadFromJson(vstd::CLoggerBase * logger, const std::string & scope, const JsonNode & json, const std::string & identifier) const;
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| 
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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| 
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| 	void performRegistration(Services * services) const override;
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| 
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| 	void run(std::shared_ptr<Pool> pool) const override;
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| 
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| 	template <typename Handler> void serialize(Handler & h, const int version)
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| 	{
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| 		JsonNode state;
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| 		if(h.saving)
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| 			saveState(state);
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| 
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| 		h & state;
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| 
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| 		if(!h.saving)
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| 			loadState(state);
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| 	}
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| 
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| 	ModulePtr erm;
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| 	ModulePtr lua;
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| 
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| protected:
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| 
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| private:
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| 	friend class ScriptImpl;
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| 
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| 	void loadState(const JsonNode & state);
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| 	void saveState(JsonNode & state);
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| };
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| 
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| }
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