.. |
AccessibilityInfo.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
AccessibilityInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleAction.cpp
|
Creature spellcast refactor (#569)
|
2019-05-04 06:42:55 +03:00 |
BattleAction.h
|
Creature spellcast refactor (#569)
|
2019-05-04 06:42:55 +03:00 |
BattleAttackInfo.cpp
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
BattleAttackInfo.h
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
BattleHex.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleHex.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleInfo.cpp
|
Fix CMP_stack to follow strict weak ordering of elements
|
2020-05-11 18:14:36 +03:00 |
BattleInfo.h
|
Fix bug: LandMine is not exploding to enemies. (#630)
|
2020-02-12 20:12:12 +03:00 |
BattleProxy.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
BattleProxy.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CBattleInfoCallback.cpp
|
More formatting
|
2020-05-16 16:14:58 +03:00 |
CBattleInfoCallback.h
|
Some changes to make the battle AI smarter
|
2020-05-05 17:53:03 +03:00 |
CBattleInfoEssentials.cpp
|
Remove false warning indicating something is wrong
|
2019-05-19 12:22:41 +02:00 |
CBattleInfoEssentials.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CCallbackBase.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CCallbackBase.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CObstacleInstance.cpp
|
Fix bug: LandMine is not exploding to enemies. (#630)
|
2020-02-12 20:12:12 +03:00 |
CObstacleInstance.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
CPlayerBattleCallback.cpp
|
|
|
CPlayerBattleCallback.h
|
|
|
CUnitState.cpp
|
hacks to optimize a few bonus requests
|
2020-07-04 17:52:22 +03:00 |
CUnitState.h
|
hacks to optimize a few bonus requests
|
2020-07-04 17:52:22 +03:00 |
Destination.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
Destination.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
IBattleState.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
IBattleState.h
|
Fix bug: LandMine is not exploding to enemies. (#630)
|
2020-02-12 20:12:12 +03:00 |
IUnitInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
ReachabilityInfo.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
SideInBattle.cpp
|
|
|
SideInBattle.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
SiegeInfo.cpp
|
|
|
SiegeInfo.h
|
|
|
Unit.cpp
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |
Unit.h
|
Spells configuration version 2 (effect-based)
|
2018-02-08 11:37:21 +03:00 |