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vcmi/lib/rmg/TownPlacer.h
Nordsoft91 6da7c9ccb5
Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00

38 lines
868 B
C++

/*
* TownPlacer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Zone.h"
class ObjectManager;
class CGTownInstance;
class TownPlacer: public Modificator
{
public:
MODIFICATOR(TownPlacer);
void process() override;
void init() override;
int getTotalTowns() const;
protected:
void cleanupBoundaries(const rmg::Object & rmgObject);
void addNewTowns(int count, bool hasFort, PlayerColor player, ObjectManager & manager);
si32 getRandomTownType(bool matchUndergroundType = false);
void placeTowns(ObjectManager & manager);
bool placeMines(ObjectManager & manager);
int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
protected:
int totalTowns = 0;
};