mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
f59834afe1
- string "speech" can now be translated - removed "title" string, VCMI will now use object name instead - moved configuration of all "markets" into a separate json file - added schema for validation of market objects - removed serialization of translated strings from University
138 lines
3.7 KiB
C++
138 lines
3.7 KiB
C++
/*
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* CommonConstructors.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CDefaultObjectTypeHandler.h"
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#include "../LogicalExpression.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapObjects/CGCreature.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/ObstacleSetHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGArtifact;
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class CGObjectInstance;
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class CGTownInstance;
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class CGHeroInstance;
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class CGMarket;
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class CHeroClass;
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class CGCreature;
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class CGBoat;
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class CFaction;
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class CStackBasicDescriptor;
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class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
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{
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public:
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bool isStaticObject() override;
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};
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class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
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{
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public:
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bool hasNameTextID() const override;
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std::string getNameTextID() const override;
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};
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class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
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{
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public:
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bool hasNameTextID() const override;
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std::string getNameTextID() const override;
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};
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class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
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{
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JsonNode filtersJson;
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protected:
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bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
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void initTypeData(const JsonNode & input) override;
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public:
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const CFaction * faction = nullptr;
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std::map<std::string, LogicalExpression<BuildingID>> filters;
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void initializeObject(CGTownInstance * object) const override;
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void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
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void afterLoadFinalization() override;
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bool hasNameTextID() const override;
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std::string getNameTextID() const override;
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};
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class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
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{
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struct HeroFilter
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{
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HeroTypeID fixedHero;
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bool allowMale;
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bool allowFemale;
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};
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std::map<std::string, HeroFilter> filters;
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const CHeroClass * heroClass = nullptr;
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std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const override;
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void initTypeData(const JsonNode & input) override;
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public:
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void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
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bool hasNameTextID() const override;
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std::string getNameTextID() const override;
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};
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class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
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{
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protected:
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void initTypeData(const JsonNode & config) override;
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std::vector<Bonus> bonuses;
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EPathfindingLayer layer;
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bool onboardAssaultAllowed; //if true, hero can attack units from transport
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bool onboardVisitAllowed; //if true, hero can visit objects from transport
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AnimationPath actualAnimation; //for OH3 boats those have actual animations
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AnimationPath overlayAnimation; //waves animations
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std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
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public:
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void initializeObject(CGBoat * object) const override;
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/// Returns boat preview animation, for use in Shipyards
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AnimationPath getBoatAnimationName() const;
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};
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class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
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{
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std::string descriptionTextID;
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std::string speechTextID;
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std::set<EMarketMode> marketModes;
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JsonNode predefinedOffer;
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int marketEfficiency;
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void initTypeData(const JsonNode & config) override;
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public:
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CGMarket * createObject(IGameCallback * cb) const override;
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void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
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const std::set<EMarketMode> & availableModes() const;
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bool hasDescription() const;
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std::string getSpeechTranslated() const;
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int getMarketEfficiency() const;
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};
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VCMI_LIB_NAMESPACE_END
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